10
0.25
Rating/48h
Rating x 200
2
Legal
This system prevents a character from accidentally shooting a "friendly" character. This system has two components: a small radio transmitter and the Safe Target system. Worn on a character's person, the transponder features a built-in limited GPS system and constantly transmits its location on a coded radio frequency in the same way as a beacon. The Safe Target accessory is capable for scanning for and determining the relative proximity and location of the beacon by comparing it to its own internal GPS. If the gun is pointed in the approximate direction of the beacon, the Safe Target System engages the gun's safety so that it cannot fire. Once the gun is pointed away from the beacon, the safety is automatically disengaged.
Whenever a firearm with a Safe Target System is pointed to within 2 meters of a character wearing a compatible Safe Target Beacon, make a Rating (5) Test. Apply any appropriate modifiers for ECM; the beacon has a Flux rating equal to its rating -1. If the test succeeds, the Safe Target System engages and prevents the weapon from firing until it is pointed away from the two meter radius safety zone. This feature also prevents the wielder from shooting any target behind or in front of the Safe Target beacon. If a Safe Target beacon is within 2 meters of the weapon, the system engages the safety. The system ignores the beacon of the character wielding the equipped weapon.
Safe Target Systems can be programmed to work with multiple guns and beacons. The encryption of the Safe Target beacon is equal to half its rating (round down). Once installed, a Safe Target gun modification cannot be removed. If the gun modification and beacon have different ratings, use the lowest. The Safe Target System can be turned on or off with a Simple Action.
Cannon Companion, page 33
Beacon
Variable





