Mortar Rounds, Smoke IR

3

3.5

18/21d

200

2

1-J

These rounds deploy a 15-meter-radius smoke cloud that lasts for 4 minutes. This smoke obscures standard vision; apply visibility modifiers to relevant tests (smoke rules: SR3 111-112, CC 106; +4 base TN visibility modification). The IR variant produces smoke with hot particles, obscuring thermographic vision as well. Mortar rounds may only be fired by a mortar launcher. They are drop-fired down the mortar barrel and ignited by a pin at the barrel's bottom. All are fin-stabilized in flight, and arm only after they have cleared the barrel. Scatter and scatter reduction is determined by grenade launcher rules, with 3d6 scatter and a reduction of 4 meters per success on the Attack Roll (CC 26, SR3 118).

CC 43

special

Mortar

15m

3d6

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