8
0.1
6/4d
100
3
3-J
These mini-grenades do not explode, but instead spew flames and burning sparks and generate intense heat. Anything flammable within a 10 metger radius of the point of impact may catch fire, using the standard rules for such but apply a +2 modifier to the roll. - Incendiary grenades will spark and burn for 10 combat turns. The sparks eliminate visibility modifiers for darkness within a 30 meter radius, but instead impose a +2 Glare visibility for anyone looking in that direction (flare compensation will negate this penalty). Anyone who touches or moves within 1 meter of an incendiary grenade suffers 8M damage from heat and flame; reduce the Power by half (round down) Impact Armor.
SR3 282, CC 40-41
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8M; special
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10m; 30m; 1m
3d6
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