Flechette Round

8

0.5

3/36h

10

0.8

As Weapon

Against unarmored targets, flechette rounds increase their Damage Codes by one level. For example, a heavy pistol (Damage Code 9M) firing a flechette round would have a Damage Code of 9S against unarmored targets. Against armored targets, flechette rounds fare less well. For the target’s Armor Rating, use either double its Impact Armor Rating or its normal Ballistic Armor Rating, whichever is higher. Double the Barrier Rating of any barriers fired at or through. Also double the value of any vehicle armor.Dermal armor negates the Damage Level increase of flechette ammunition.
Guns with flechette ammo already figured into their Damage Code have an (f) notation following the Damage Code.

Shadowrun 3rd Edition, page 281

+1 Damage code, see text

Firearms

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