Flamethrower

21

10/7d

1000

3

2-K

Flamethrowers spew an ignited fuel mixture, most commonly gasoline and oil or napalm, burning the target and setting anything flammable on fire. The fuel is stored in tanks worn on the back as a backpack and delivered to the target through a hose attached to a pistol-grip nozzle. Putting on or removing the backpack takes a full Combat Turn. The flamethrower requires a full Combat Turn to warm up before it can be used. Flamethrowers can be used to blast a single target or they can be used to spread flame over a wide area in an attempt to strike multiple opponents. For the area sweep attack, use the shotgun spread rules. Note that the flamethrowers do not have a choke like a shotgun; this rule merely reflects that the user may walk a stream of continuous flame and cover an area. The 8M damage is reduced by Impact armor but not ballistic. The flame will set any combustible materials on fire, including hair, clothing, wood, dry grass, flammable liquids and so on. Ammo and explosives may also be cooked off. Flamethrower fuel is measured in shots. Each pair of fuel tanks hold 10 shots. An empty tank costs 50 nuyen, plus each shot costs 5 nuyen to fill. The tanks can be filled in five minutes, or replaced in 5 full Combat Turns. the fuel tanks have a Barrier Rating of 10; if they are breached by an explosion or other attack, they will explode in a ball of fire. The blast will have a Power equal to 2 times the number of shots left, -1 per half meter from the tanks, and a Damage Level of M. A character firing the flamethrower uses the Spray Weapons skill. Flamethrowers use shotgun ranges, and they cannot mount any accessories. Mounts Available: None

CC 29-30

10

SS

8M

Spray Weapons

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