8
0.25
4/48h
1
2
As Weapon
Capsule rounds are gel rounds designed to carry a liquid. The round breaks open on impact and splashes the target with the liquid. Originally, capsule rounds carried only paint, dye or ink for games and target practice. In the 2060s, the capsule round casing has become stable enough to carry a single dose of nearly any liquid or compound.
These rounds use the rules for gel rounds, except that the capsule rounds do not increase the chance for knockdown. If the round carries a chemical or chemical compound, use the rules for exposure and effect.
If the target has a Vulnerability to the substance in the capsule, the Damage Level is increased by 1. If the target has a Moderate or Severe allergy, the Damage Level is increased by 2. A target with a Severe allergy also takes 1 box of Physical Damage.
The cost for these rounds assumes the capsule is filled with dye or paint or some other non-dangerous substance. For those filled with toxins or other chemical substance, adjust the cost, Avail, and SI as appropriate for that substance.
Cannon Companion, page 38
Special, see text
Firearms
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