Caltrop

8

0.5

3/36h

5

1

8-A

Also known as crow's feet, caltrops consist of a welded group of small spikes designed to lie on a surface with at least one spike facing upwards. Caltrops are most often scattered in handfuls on the ground to deter foot pursuit.

When a character throws down caltrops, use the standard grenade ranges and make a Throwing Weapons Test, noting the number of successes. A character crossing an area littered with caltrops must make a Quickness Test equal to the number of caltrops. Apply a +4 TN modifier if the character is unaware of the caltrops' presence and any other modifiers the gamemaster considers appropriate for the size of the area and the density of the coverage. If the character fails the test, they step on a caltrop and suffer the Damage Code listed (based on their own Body). Successes from the attacker's Throwing Weapon Test may be used to stage damage up in the same way as for a thrown grenade, or they may be used to increase the Quickness Test target number by 1 for every 2 succeses. Unless the victim is wearing heavy or armored boots, armor does not protect against this damage.

Caltrops are ineffective as a direct-attack thrown weapon, inflicting only (STR-1)L damage.

Cannon Companion, page 14

non-aerodynamic

(Bod)L

Throwing Weapons

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