Big D's Temper

8

0.1

16/14d

20

5

3-M

When fired, these rounds spout flame and phosphorus from the barrel, burning nearby targets. The nature of the shells makes the possibility of damaging the weapon itself very high. - When a round is used, both taser ranges and shotgun spread and choke are applied. Increase the weapon's base Power by 2. Targets that take damage and nearby flammable materials may catch on fire. The Power of the attack is reduced by half (round down) Impact armor. - Each time one of these rounds is fired, roll 1d6. On a roll of 1, the heat and flame from the round severely damage the weapon and warp the barrel, making it unusable until repaired. Repairing the weapon requires the appropriate B/R (5) Skill Test with a base time of 72 hours and a gunsmithing shop.

CC 39

+2 pw lvl, half impact armor, fire, special

Shotgun Ammo

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