Missile, Mitsubishi-GM Outlaw Block I

200

15000

1-K

The Mitsubishi-GM Outlaw vehicle missile system represents a radical restructuring of the orginal (now discontinued) Bandit AGM system. The Outlaw features multi-platform capability and can be fired from air, ground, and nautical vehicles. The most significant design change to the Outlaw is the ordnance itself, which comes in three block versions. Block I: It uses improved conventional munitions that disperse micro-bombs when the missile is flying directly over its designated target or impact point. The compound detonations of the bombs do significant damage to all targets within the missile's area of effect. - Game Effect: The Block I is a special high-explosive missile. Instead of inflicting blast damage that diminishes in Power farther from the center of the explosion, it inflicts the same damage code on all targets within a fixed radius. The target and all characters, vehicles and other objects within a 10-meter radius must resist 14D explosive damage. This is not an anti-vehicle attack, so all vehicle stage down the damage by one step per vehicle armor rules (SR3 149).

Rig 91

14D

Specialized Missile

5

special

2d6

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