Missile, Loral-Vought Silencer AARM
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160
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25000
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1-K
This series of munitions are an advanced version of the high-speed anti-radiation missiles (HARMs) of the previous century. OOfficially designated as advanced anti-radiation munitions (AARMs), Silencers lock onto the emissions of sensor systems as well as anti-sensor ECM. - Game Effects: AARMs behave according to the standard missile-combat rules with one exception. Rather than using the opposing vehicle's Signature as a target number, calculate the AARM's target number as follows: 12 / highest active Flux rating from the target vehicle's sensors or ECM (round down). The target number cannot drop below 2.
Rig 92
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16D
Specialized Missile
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-1/m
2d6
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page revision: 1, last edited: 18 Nov 2022 00:50