Light Naval Gun

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250

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225,000

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1-K

Though anti-ship missiles dominate most naval battles, ordinary naval guns and cannons still see extensive service in the 206Os. Usually they are used as backup weapons against targets too small or too insignificant to engage with antiship missiles. Naval guns and cannons can be used against ships as well, but their short ranges preclude their use against enemies armed with anti-ship missiles.
Thanks to advances in automation and electronic-control technology, modern naval guns are remotely operated and possess autoloaders. This has eliminated the need for crews and allowed the design of smaller and lighter gun turrets. Light naval guns are also capable of limited semi-automatic fire.
Naval guns currently exist in two sizes: small and medium. Small naval guns are normally mounted on frigates, corvettes and some of the heavier coastal patrol craft.
Game Effects: Light naval guns take up seven weapon slots. Each CF of ammunition storage holds either 25 light naval gun shells. At least 2 CF of ammunition storage must be dedicated.
Naval guns fire high-explosive shells that cause naval damage.

Rigger 3, page 88/90

500

SA

8LN

Naval Canon

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