Heavy Mortar Rounds, Solar

12

18/28d

400

3

1-K

The solar shell aids in night maneuvers by creating a bright white flash that burns for 5 minutes, making the area brighter than full daylight and making it difficult for anyone in the immediate vicinity to see. - When the shell strikes, everyone looking in the direction of impact suffers a +8 target number modifier for any vision-required Success Tests (including combat). Reduce this modifier by -1 per 10 meters from the point of impact; flare compensation reduces the modifier by 2. This effect is reduced by -2 per full Combat Turn. - The bright light produced by the shell will negate all visibility modifiers for darkness out to a 100-meter radius, but anyone looking directly towards it will suffer a +4 glare visibility modifier (+2 with flare compensation). The round will burn out after 5 minutes.

SOTA2063 73-74

special

Mortar

special

3d6

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