-
120
12/21d
15,000
3
1-K
With the increased publicity of underwater aquacologies such as the Proteus Arcoblocks and Yamatetsu's Saotome Aquadomes, demand has risen for inexpensive close-range underwater weapons. Ostensibly to protect against hostile Awakened sea creatures. (That they also happen to be effective against diving shadowrunners and scuba-pirates Is just a coincidence.)
Fabrique-Nationale developed its Piranha torpedo system in response to this demand. Ordinary torpedoes are relatively slow, have long arming ranges, and, at over 300,000 nuyen a pop, are not cost-effective against small targets. FN's torpedo design incorporates the technology of its FN-AAL gyrojet weapons system and uses the same water-combustive alkaline fuel as propellant. This makes the Piranha significantly faster than standard torpedoes, and its enlarged warhead is effective against even the largest Awakened sea creatures. While the range reduction limits its usefulness in naval combat. It is still adequate enough for point defense against smaller organic targets.
The Piranha has three available warheads: armor piercing (AP), high explosive (HE) and ink-dispensing. Piranha torpedoes may be guided or unguided.
Game Effects: The Piranha follows the standard rules for missile launchers and missile combat. It can be used only against underwater targets. Damage codes for the high explosive and armorpiercing warheads are subject to the effects of hydrostatic shock. The ink-dispensing warhead creates a 25-meter radius ink cloud that adds a +4 visibility modifier (in addition to normal underwater vision modifiers).
Piranha missiles and rockets are not antivehicle weapons, so they are subject to the damage reduction rule for vehicles. The Piranha is a specialized launcher and cannot fire generic missiles, rockets or torpedoes. Piranhia launchers use medium launch control systems and internal missile mounts, which 1 must be purchased in addition to the system.
Rigger 3, page 88-89/90
-
SS
As Torpedo loaded
Torpedo Launcher





