AN/EDQ-12 Air-Defense Naval Directed-Energy Weapons System (ANDREWS)

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The AN/EDQ-12 Air-Defense Naval Directed-Energy Weapons System (ANDREWS for short) is an Energy weapon designed to protect a warship against incoming missiles. ANDREWS uses a particle beam to discharge megavolts of electron charges at the incoming missile. If ANDREWS scores a hit. the discharge either fries the missile's control circuits, causing the misslle to fall off target or to detonate in mid-flight. Either way, the ship is safe. ANDREWS may also be used to attack aircraft and surface ships. Due to its massive power requirements, it may be installed only on ships powered by nuclear power plants.
Game Effects: The ANDREWS system operates in a similar manner to laser weapons such as the Ares Firelance vehicle laser. Reduce its Power by 2 at Medium range. 4 at Long range and 6 at Extreme range. ANDREWS is considered an anti-vehicle weapon. so vehicles do not automatically stage down the Damage Level and use only half their Armor ratings, rounded down, to reduce the weapon's Power.
The Ammo rating for ANDREWS lists the number of shots it can lire before recharging. It takes 10 minutes to recharge the weapon fully. However, if the weapon is inactive between uses. It can recharge shots in the interim, at a rate of 1 shot per 4 Combat Turns. The weapon must remain InactIve for 4 consecutive, full turns to recharge. If fired before four turns have elapsed, the recharging time is lost.
If a rigger is jacked into or directly controlling a vehicle or missile when it is struck by an ANDREWS particle beam, she takes physical damage from the ASIST backlash surge. The Power of the attack is 4 plus the rating of the rigger's VCR implant, and the Damage level Is D.
The ANDREWS particle beam may also be used to attack surface ships as well as aircraft and missiles. The system must be installed in a medium or higher level remote turret. Only vehicles with nuclear power plants may carry ANDREWS.

Rigger 3, page 86/88/90

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SA/BF

9LN

Particle-Beam

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