The Pueblo Corporate Council Sector
Table of Contents
1. Anything other than standard military ball ammo is restricted, and you can't get anything by the belt (legally, that is-check the shadow market).
Anyone interested in permanent relocation to PuebSec (or faking same), scan this well. Pueblo Sector management uses the same immigration laws and guidelines as the PCC, so it is incredibly choosy about just who it accepts for official immigration. During every fiscal quarter, the Department of Immigration whips up a list of skill-sets and backgrounds in demand by corps operating in PuebSec or PCC. If a would-be immigrant matches a slot on this list (lucky, lucky), he'll probably get the chance to become a citizen. No match, no chance. On paper, individual corps can sponsor specific immigrants, but the datawork involved (proving to the government dingwhacks that the job can't be filled by a citizen) puts most everybody off.
If the immigrant gets the prize, he or she had to give up any and all citizenships held anywhere else and must buy at least one share in the Corporate Council at market price (8,252 nuyen at the last price tick).
There is no such thing as Pueblo Territory work visa. Only a citizen can work legally in the territory.
For short visits, try a travel pass. You can apply for a short-term travel pass electronically or in person at any Pueblo border-crossing station. Applying takes on a few minutes, because nobody makes you fill out any forms. Sound good to you, chums? Guess again. Instead of throwing forms at you, they scan the personal data on your credstick very carefully and then crosscheck the data with other sources. If your personal data says you graduated from NYU, for example, the Pueblo system will likely tap NYU's database to confirm that fact.
Pueblo proper is pretty tight-hooped about weapon licenses and restricting the more lethal kinds of bang-bangs. You can legally carry a "personal defense" weapon, defined as anything up to and including a light pistol. 'Course, you have to have a license for it, and the necessary datawork digs pretty deep into your background. Any heavier metal than a light pistol is restricted, and autofire weapons are right out. A few loopholes exist for such hunting weapons as single-shot rifles and shotguns, but you need yet another license for these guns.
Your Local Cops
An outfit named Pueblo Security Enterprises, Inc. (don't forget the "Inc.") plays badge in the Pueblo Territory. On paper, this private corporation is a wholly owned subsidiary of a bigger corporation. On paper, PSE is purely civilian and therefore legit under the provisions of the Treaty of Denver.
Crime and Punishment
The Pueblo Territory justice system looks pretty-fragging-weird to folks who hail from elsewhere. Shamanic tribunals take care of the crime-and-punishment mess, with Department of Justice (under the guidance of the Vice-President of Justice) assigning the three shamans to each tribunal. Forget trial by jury, forget defense lawyers and prosecutors and defense counsel. Don't get none of that in the Pueblo Terrirtory, Chummo. A Pueblo Territory trial looks more like a court martial than a UCAS-style criminal trial. The shaman can use magic to examine witnesses, evidence, and even the accused.
Crime and Punishment
Before you set foot in Pueblo Territory, the government goons want to know all about your Class A and B. (As with weapons licenses, cyberware licensing puts you through so much fragging hassle that most cyberware owners just look somewhere else to visit). Class C cyberware, like cyberweapons and related skillsofts, are illegal in the Pueblo Territory. If you have this kind of cyber, you ain't gettin' in. Period. If you by some miracle sleaze your way in and the sec-forces find you've got Class C mods, they'll slap you in the Big Bug House for at least 10 years (maybe more, if you also falsified your datawork when you entered the territory).
Plenty of deckers think of Pueblo as their own little glimpse of the Promised Land, and sector management knows it. The bigfellas make you register all decks and programs with the government when you enter the sector or when you purchase the gear. Security guards who also happen to be drek-hot deckers will scope out your gear and make sure its not stealth-rigged. Stealth-rigging a licensed deck almost always net you five solid in slam, with no parole.
Penalties for controlled substances apply only to possession or dealing of BTL chips or worse (say, 2XS chips). Penalties for dealing vary depending on the number of chips, how nasty they are, and other circumstances. The average penalty is a 2,000 nuyen fine and 6 months in the slam.
page revision: 19, last edited: 03 Apr 2011 04:28