PCC Sector

The Pueblo Corporate Council Sector

The PCC Sector
pcc.jpg
Executive Jonathan Pope
Population 700,000
Human 57%
Elf 13%
Dwarf 10%
Ork 18%
Troll 1%
Other 1%
SINless Population (est.) 22,000
Per Capita Income 32,000 =Y=
Below Poverty Level 12%
Super-wealthy 1%
Megacorporate Affiliation 54%
Security Provider P.S.E.
Education:
GED 38%
4 year degree 40%
Masters or higher 12%
Regional Telecom Grid NA/PUE
Opinion-Editorial by Six String Navaho; Shaman

Boomtown

Long before the Anglo set foot on this continent, the tribes of this area were already well-versed with tools and technology. Now one looks to Albuquerque and Phoenix as technological leaders, and to the PCC as a model of efficiency. Unlike the chaos you'll find in the other sectors, things get done here, omae, and that's just how we like it. While the rest of the sectors squabble and fight, the PCC keeps getting richer, improving on the white man's ways and leaving little doubt that the sector, and the nation behind it, has a firm grasp on the future.

Economic notes

1. Anything other than standard military ball ammo is restricted, and you can't get anything by the belt (legally, that is-check the shadow market).
2. Light body armor is legal. Everything else is restricted; not even corp security personnel can wear it. Only Pueblo Security Enterprises has access to all that good stuff.
3. To buy any kind of explosives you need a license, for which you have to jump though so many fragging hoops that by the time you get it, whatever you wanted to blow up has probably eroded away. And don't bother trying to forge the license datawork-this is Pueblo, bucko.
4. Silencers, smartlinks, and wizzer drek like that is heavily restricted. Recoil compensation is legal; apparently the powers-that-be figure it might be used for hunting.
5. Armored Vehicles? Forget it on the up-and-up, bucko. (Think about it, if the Pueblo sec-forces get knots in their shorts about medium body armor, are they gunna let you have a fragging tank?) As for black-and-shadow deals, sec-boys come down hard on anyone dealing in LAVs and the like, which pushes the price way up.

Immigration

Anyone interested in permanent relocation to PuebSec (or faking same), scan this well. Pueblo Sector management uses the same immigration laws and guidelines as the PCC, so it is incredibly choosy about just who it accepts for official immigration. During every fiscal quarter, the Department of Immigration whips up a list of skill-sets and backgrounds in demand by corps operating in PuebSec or PCC. If a would-be immigrant matches a slot on this list (lucky, lucky), he'll probably get the chance to become a citizen. No match, no chance. On paper, individual corps can sponsor specific immigrants, but the datawork involved (proving to the government dingwhacks that the job can't be filled by a citizen) puts most everybody off.

If the immigrant gets the prize, he or she had to give up any and all citizenships held anywhere else and must buy at least one share in the Corporate Council at market price (8,252 nuyen at the last price tick).

There is no such thing as Pueblo Territory work visa. Only a citizen can work legally in the territory.

Travel Passes

For short visits, try a travel pass. You can apply for a short-term travel pass electronically or in person at any Pueblo border-crossing station. Applying takes on a few minutes, because nobody makes you fill out any forms. Sound good to you, chums? Guess again. Instead of throwing forms at you, they scan the personal data on your credstick very carefully and then crosscheck the data with other sources. If your personal data says you graduated from NYU, for example, the Pueblo system will likely tap NYU's database to confirm that fact.

Weapons

Pueblo proper is pretty tight-hooped about weapon licenses and restricting the more lethal kinds of bang-bangs. You can legally carry a "personal defense" weapon, defined as anything up to and including a light pistol. 'Course, you have to have a license for it, and the necessary datawork digs pretty deep into your background. Any heavier metal than a light pistol is restricted, and autofire weapons are right out. A few loopholes exist for such hunting weapons as single-shot rifles and shotguns, but you need yet another license for these guns.

Your Local Cops

An outfit named Pueblo Security Enterprises, Inc. (don't forget the "Inc.") plays badge in the Pueblo Territory. On paper, this private corporation is a wholly owned subsidiary of a bigger corporation. On paper, PSE is purely civilian and therefore legit under the provisions of the Treaty of Denver.
Now let's talk reality. All PSE wagers, from the street grunt up to the commander-in-chief, come straight from the Pueblo Corp Council's security force. In every single case, the wager got discharged from the force one day and hired by Pueblo Security Enterprises, Inc., the next.

Crime and Punishment

The Pueblo Territory justice system looks pretty-fragging-weird to folks who hail from elsewhere. Shamanic tribunals take care of the crime-and-punishment mess, with Department of Justice (under the guidance of the Vice-President of Justice) assigning the three shamans to each tribunal. Forget trial by jury, forget defense lawyers and prosecutors and defense counsel. Don't get none of that in the Pueblo Terrirtory, Chummo. A Pueblo Territory trial looks more like a court martial than a UCAS-style criminal trial. The shaman can use magic to examine witnesses, evidence, and even the accused.
Few "miscarriages of justice" happen in Pueblo jurisdiction (and none that the bigfellas admit to).

Crime and Punishment

Arson 10k/1yr
Assault 2k/ 1yr
Battery 2.5k/ 1yr
Extortion 2-3yr
F. Confinement 2-5yr
Fraud 2-5yr
Illegal Entry 1-5yr
Kidnapping 12yr
Larceny (petty) 2-5yr
Larceny (grand) 2-10yr
Murder 1 30 yrs-life (no parole)
Murder 2 10 yrs-life
Murder 3 2-5 yrs
Negligence 1-5 yrs
Rape 5 yrs
Rape (statutory) 10 yrs
R. Endangerment 5k /10 yrs
Solicitation 2k
Trafficking 25k/2-5 yrs
Treason 10 yrs-life
Vandalism 2k
Accessory 20% normal
Conspiracy 50% normal

Cyberware

Before you set foot in Pueblo Territory, the government goons want to know all about your Class A and B. (As with weapons licenses, cyberware licensing puts you through so much fragging hassle that most cyberware owners just look somewhere else to visit). Class C cyberware, like cyberweapons and related skillsofts, are illegal in the Pueblo Territory. If you have this kind of cyber, you ain't gettin' in. Period. If you by some miracle sleaze your way in and the sec-forces find you've got Class C mods, they'll slap you in the Big Bug House for at least 10 years (maybe more, if you also falsified your datawork when you entered the territory).

Cyberdecks

Plenty of deckers think of Pueblo as their own little glimpse of the Promised Land, and sector management knows it. The bigfellas make you register all decks and programs with the government when you enter the sector or when you purchase the gear. Security guards who also happen to be drek-hot deckers will scope out your gear and make sure its not stealth-rigged. Stealth-rigging a licensed deck almost always net you five solid in slam, with no parole.

Addictives

Penalties for controlled substances apply only to possession or dealing of BTL chips or worse (say, 2XS chips). Penalties for dealing vary depending on the number of chips, how nasty they are, and other circumstances. The average penalty is a 2,000 nuyen fine and 6 months in the slam.

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