Aztlan
Table of Contents
Geographic OverviewThe smallest of the national sectors, the Aztlan Sector covers nearly 65 square kilometers. But of all the sectors in Denver. Azzietown has the greatest population density. The sector's boundaries are East Colfax Avenue on the north (with a little jog to include the Civic Center), Intercity 25 and the South Platte River on the west, South Colorado Boulevard and the Intercity on the east, and Route 285 (known to locals as either East Jefferson or East Hampden, depending on where you are), EconomicsCost of Living Notes
ImmigrationImmigration laws in Azzietown represent a bureaucratic tour de force. Why anyone would want to pull up stakes from anywhere else in the relatively free world and come to live in the jolly Aztlan Sector, I cannot imagine - but would-be immigrants to the sector should know that they face a serious uphill battle. Before a single Aztech/govemment flunky will even eyeball a piece of paper or slot a single chip, a prospective immigrant must prove that a job awaits him or her with a government-recognized corporation, (And how many of these do you suppose there are, hmmm? Guess one, and you've got it.) Assuming the requisite job is waiting, the immigration procedure works as follows. First, the corporation intending to If the applicant is fortunate (?) enough to pass the background check, he or she takes a little jander down to the Sector Travel PassesThe Aztlan Sector grudgingly issues temporary travel passes only after extracting from such applicants an amount of personal information that any self-respecting shadowrunner would die before revealing. If you must do biz in Azzietown, my children, do your homework, and fake your records to be watertight. (Even then, they'll probably catch you, but at least you'll improve your odds. Say from less-than-zero to about 8 percent.) The actual pass, once you get it, consists of data downloaded to your personal credstick - which requires you to have a personal credstlck and admit to owning it. But wait, it gets better. Part of the download process involves looking up your SIN - so you have to have one of those as well, and it must match the rest of the drek on your stick. Needless to say, these passes remain valid only for a limited time (the actual limit depending on the reasons you gave the immigration goons for entering the sector in the first place). Aztechnology security slots frequently stop people on the street for no apparent reason and ask them to slot their stick in the sec-guard 's pocket computer. (I use the term "ask" loosely.) If this happens to you, pray that your stick reads like it has a citizenship code, a resident alien certification, or a current travel pass. Even If it really does, pray. Otherwise. prepare to meet your gods. LegalitiesWeaponsVisitors to the Aztlan Sector invariably express amazement at the apparent laxity of its weapons laws. How little they know, eh, children? Ifs true, sector security guards don't bother to look twice at someone jandertng down the street Chips, Drugs and AlcoholThe Azzies take what at first glance appears to be a strange attitude toward drugs and chips. They legislate and patrol vigorously to stop these Items from coming in over the border, but enforce uniquely lenient laws regardlng the use of chips and drugs. The reason behind this paradox, boys and girls, is quite frightening. Between tight border security and stiff penalties for smuggling lust about any even mildly mind-bending drug or high modulation sim sense: (Cal hots and their kin), the Azzies manage to shut down the import of most mlndfraggers of choice. Restrictions on high·mod sims and chemicals are even more stringent than those in the UCAS, for those of you keeping score. However, the use of drugs and chips carries few nasty legal consequences, for the simple reason that the Aztlan Sector management is only concerned with the economic impact of restricting imports, not the health of its citizens. After all, Aztechnology openly sells some pretty mind-fragglng drugs and chips - they're simply preserving the market for their product. Alcohol, on the other hand, is a very acceptable import and readily available. Aztechnology places no restrictions on the Law EnforcementThe division of Aztechnology Corporate Security (ACS) devoted to sector-wide law enforcement patrols the region on foot, in ground vehicles, and in rotorcraft, The ACS also handles computer and magical law enforcement, for which it is extremely well equipped. Just as Aztechnology pays for top-grade guns and armor, it also hires top decking and magical talent. If you try something illegal in either venue and fail, you're in deep drek. If you succeed, chances are you're in deeper drek: the secboys probably let you get away with It, (And you don't want to know why.) Law-enforcement personnel may use lethal force "as and when required," The definition of "required," of course, tends to be broader than the proverbial side of a barn. Think your local cops are bully boys overly prone to shoot first and interrogate the corpse? Consider yourself lucky, friend, Azzietown's police make the worst Lone Star knee-breaker look like mama's golden-haired boy. JusticeAs almost its first act, sector management declared the sector subject only to Aztechnology corporate law. The laughably misnamed Justice system consists of Aztechnology's own "Judiciary councils", highly touted as the very model of enlightened Judgment and decency. (Anyone who takes that last statement at face value may be interested in several hundred square feet of prime retail space on Zurich-Orbital that I'm looking to unload.) CyberwareLike the Tir and certain other nations. Aztlan requires that you register all cyberware with sector management when you CyberdecksCyberdecks are not legally available for purchase in the Azzie Sector, and anyone trying to bring one in must offer a reason that the Azzies will accept. Assuming you manage to persuade them you need one (no mean feat), make sure it uses a nonstealth chipset that writes all the right Signatures to the Matrix audit trail. Use anything else and you'd better be able to run awfully fragging fast. AddictivesAddictlves are defined as "hot" simsense chips, BTls, and drugs. As I mentioned earner. possessing additives for personal use constitutes only a minor misdemeanor unless you're slotting really bad drek like 2XS chips. Dealing addictives will get you very dead very fast unless you belong to Aztechnology's big, happy, megacorporate family. Chlpleggers and drug dealers tend to vanish. and even the bodies rarely resurface. Criminal Offenses and Punishment Table
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Aztlan Sector
page revision: 28, last edited: 18 Feb 2011 05:31






