House Rules I Use
Dynamic World
Things change. Your actions may change them. Understand I don't TEND to run one-off plots. I tend to run plots that are part of storyarcs. Some arcs go well, some go bad, but all of them are decided by your actions. Please see 'consent' and 'repercussions' to understand.
Fashion Spell.
No. You cannot turn your Milspec, Corpsec or other heavy and obvious armor in to a fucking negligee. Yeah, I don't fucking care how many successes you got or how powerful an initiate you are. You can change its color, it's cut and most things a physical tailor could do. The spell does not let you turn a helmet in to a cowboyhat. It just doesn't. You can make your full body milspec look like plate mail, sure. BUT ITS STILL A HEAVY FUCKING SUIT OF ARMOR.
AV Ammo
You better have a rifle or a shotgun. Pistol rounds simply do not have the kinetic energy or mass, no matter what the bullet is made of, to be effective against vehicular grade armor. Pistol AV does not exist. Pistol AV ammo in the possession of players will be treated as APDS. Also, AV does not act as APDS. It's designed for entirely different uses.
Vehicles and Armor
Vehicles with Armor roll Body + Armor against attacks, not just body. Note I say vehicles, not drones. Drones are fragile. Vehicles are 'car and above'.
Drones, Bikes and Armor
Motorcycles and Drones, that being UAV's or other small, non-passenger drones, roll body *2 against attacks.
Consent.
My plots are all consent-on. This is sort of redundant, as a player has no protections of Consent from staff. Consent exists strictly between player and player. However, I make a point of being clear about it. When you're in my plots, you are consented to the ramifications of any action you take. This means players in the plot can kill you if you try to sell them out or behave irrationally or unreliably. Keep this in mind when you walk in to a Vulcan-plot. I rarely kill people. I've done it only a handful of times: But it is always an option.
One Butt.
I'm not a rules savant. I can be wrong, and I can make objectively wrong calls in the rules. In a plot I run, everyone gets one-butt. They can object to a rules call, lay out their objection and rational, and then I get to rule on it. If I agree with the spirit and context of the rule, I will generally agree. But if I don't, for whatever reason, agree with the player, that's the end of it. We move forward. Rules lawyer-ing should never bog down storytelling or detract from the enjoyment of the other players involved, even if it results in an extra +1 TN for you.
Shamans
Shamans cannot really hide spellcasting. Part of being a shaman is a relationship with a spiritual being that grants you power on a personal level, rather than the scientific approach of the Hermetic. As a result, a Shaman cannot dampen their Shamanic Mask when they cast a spell, making it obvious when they cast spells. It's possible people may not notice the mask, if the spell cast is small compared to the ability of the Shaman, but it can't be dampened.
Scaled Threat
You may be a rank 10 initiate. You may be a full delta cybersam. All that means, is if you, a shadowrun with no logistical support network was able to do that, then there are members of the opposition who can pull it off as well. This goes for Dragons, immortal elves and villains. If you have 1000 karma, then Lofwyr has more than that. It's not in the scope of any story I tell that the players should walk in to a tense situation and ever feel like they are gods. That story is uninteresting.
System Vs. Story
While I would never powerpose a players actions, I reserve the right to suspend, alter or ignore book-rules in favor of Roleplay or whats good for the story at hand. Do not use these one-offs as justification for their continuance or as grounds for rules changes. This idea is not the same as Deus Ex Machina, where shit happens because I say it does, but rather a thematic aide to allow fluid and tense RP in climactic moments.
Repercussions
The actions you take may come back to haunt you. If you kill the security guard, he may have a son or a daughter or a pissed off father. If you make a deal with the devil, he make come to collect. The world reacts to what you do. Remember this. This can be good as often as it is bad, if you make choices that lead to good out comes. No, I won't tell you the right choice. Even I don't know it until you make it and I think about the repercussions of the choice.
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