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"Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon."

- Street Proverb

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Basics

What is an RPG and what does Shadowrun Third Edition the Ruleset played in Shadowrun Denver offer to you.

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Denver and the World. Lessons in history and geograpy.

The history of Denver and the world around it. As well as where to be, where you do not want to be and how to get to or leave these places.

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Places

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Global plot archs

Our plot staff keeps furthering stories in and around Denver with globally accessible plot archs. To allow the general populace to participate easier we have so called global emits in place. In effect cut scenes that tell the ongoing global stories. Sometimes in an in character fashion, the way a character might hear about things. At other times the players get glimpses at things happening behind the scenes.

Here are some examples:

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Mon Jun 8 10:07:15 2020

Denver, somewhere in CAS, June Monday 08 2080

Too many people are just caring about the physical world. The chaos and confusion caused by war and unrest among the spiritual world is all too often overlooked. But Darius is back in Denver, from a hiatus with his girls. Having had some time now to analyze things the mage finally has decided to move about and see if he can be of help to the lost and irritated spirits that have been left behind by this time of strife. So leaving his body behind in Denver he is moving through the astral plane and over to those parts that are not PCC and had been involved in the wars. He searches for and finds, curious and sometimes lost spirit beings, now moving around the physical plane. Not all of them are nice, some are actually quite hostile, but the mage is able to defuse some of those that seem to be actively working towards malign purposes and lead some of the others towards the saver grounds at PCC, where a spirit is respected and not simply enslaved, as long as it is not behaving untoward. The adventures he has are manifold and varied. But his girls will not notice this as he returns to his body a couple of hours later. As he managed to get himself through all of this without a single scratch.

Sun May 10 10:38:56 2020

Ute Nation Saturday May 9 to Sunday May 10 2080

Gnarf is not getting this. Something is odd about all the happenings around the Ute. He smells something more … potent behind all of this. But the only one he knows that he feels could tell him the truth is his totem. Now it happens that he is no initiate otherwise he might be able to simply jump out of his body and head out into the metaplanes. No… for someone as him it has to be made at a personal sacrifice. And anyone knowing the fat shaman would certainly know that the greatest sacrifice he could give is to fast. And be it just for a short time. So he moves out into the plains of the Ute, finding the great monoliths of rock, like his colleague Walker, he settles down on the top of one of them without food and drink to start his fasting. He spends his time reciting the great mystical stories of his people, soon rocking with the rythm of the rhymes, his stomach growling in neglect as no food supplies are added anymore. A day passes and a night, then the next day dawns and still Gnarf is sitting there, hungry, reciting more of the stories he learned in his youth.

Then suddenly darkness surrounds him. He feels a great and dark entity is present, mocking him and his hunger. Gnarf lashes out with his magic in anger and it allows him to pass.

He finds himself facing the most delicious buffet he has ever seen after that. And to his own torture he knows, somehow that he cannot touch it. He fails. Just as he is to leave the room he cannot resist and takes one of the dearest dishes he knows … and regrets it. The food wearing down his resolve to go on as his stomach rebels.

He leaves that room to find himself facing a darker self. Lean and lithe, this other Gnarf is clearly the full oposite of what Ganrf will ever be. Insults are exchanged, then spells. The real Gnarf is victorious, but this victory still has a price.

Gnarf drags his hungering and hurting self on after this and finally cannot go further. Only to notice he might have a chance to heal himself with these beasts that roam around himself. He manages to find the right one to help him recover, but this meager nourishment still barely keeps him on his legs.

Finally he is before the gate to a large castles ruins. Unable to open this gate in his weakened state he calls for spirit assistance and it is granted to him.

Finally Gnarf is allowed to enter and finds himself in the mighty presence of his totem. Words of wisdom are exchanged and … Gnarf wakes.

"It is two…", he mutters as he lies there, uncomfortable on the ground. Not really sure what to make of that.

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