These contacts and details can be found in Shadowrun Companion, pages 74-78
Contact |
Body |
Quick |
Strength |
Charisma |
Intelligence |
Willpower |
Reaction |
KP |
Race* |
Amerindian Tribesperson |
4 |
5 |
3 |
3 |
4 |
5 |
4 |
3 |
Human |
Arms Dealer |
3 |
3 |
4 |
4 |
7 |
4 |
5 |
3 |
Human |
Bounty Hunter |
6 |
5 |
5(6) |
1 |
4 |
4 |
4(8) |
3 |
Human |
Company Man |
6 |
5 |
6 |
2 |
4 |
5 |
4(8) |
3 |
Human |
Corporate Wage Slave |
2 |
2 |
2 |
3 |
3 |
3 |
2 |
1 |
Human |
Gang Leader |
5 |
5 |
4 |
4 |
5 |
4 |
5 |
2 |
Human |
Mob Soldier |
5 |
4 |
4 |
3 |
4 |
3 |
4 |
3 |
Human |
Paramedic |
3 |
4 |
3 |
3 |
4 |
4 |
4 |
2 |
Human |
Plainclothes Cop |
4 |
5 |
3 |
3 |
4 |
5 |
4 |
3 |
Human |
Reporter |
3 |
5 |
2 |
5 |
6 |
5 |
5 |
2 |
Human |
Snitch |
2 |
6 |
2 |
1 |
3 |
2 |
4 |
1 |
Human |
Street Cop |
4 |
4 |
4 |
2 |
4 |
3 |
4 |
2 |
Human |
Street Doc |
2 |
3 |
2 |
2 |
6 |
4 |
4 |
1 |
Human |
- Basic contacts in the rulebooks do not tend to include races other than human for simplicity, but they can be modified to suit any race by simply adding or subtracting the standard racial bonuses.
Contact Skills:
Amerindian Tribesperson: Etiquette 2 (Tribal 6), Negotiation 4, Tribal Lore 6, Paranormal Creatures 4
Arms Dealer: Negotiations 6, plus 6 B/R skills (ratings 3 through 6), Weapon Acquisition 6
Bounty Hunter: Etiquette 3 (Street 5, Corporate 5, Matrix 5), Data Tracing 3, Tracking 3
Company Man: Etiquette 3 (Corporate 7), Corporate Politics 5
Corporate Wage Slave: Etiquette 2 (Corporate 3), Corporate Politics 2
Gang Leader: Etiquette 2 (Street 6), Intimidation 5, Leadership 4, Police Procedure 3, Underworld Politics 5, Smuggling Routes 3
Mob Soldier: Etiquette 4 (Mob 4, Street 5), Interrogation 3, Intimidation 4, Negotiation 3, Area Knowledge 4, Local Politics 2, Rumor Mill 4, Smuggling Routes 2, Underworld Finance 3, Underworld Politics 3
Paramedic: Biotech 5, Etiquette 2 (Street 3), Biology 3, Cybertechnology 2, Magic Background 2, Medicine 6
Plainclothes Cop: Biotech 2, Etiquette 3 (Law Enforcement 4, Street 7), Police Procedures 5, Psychology 4, Sociology 3
Reporter: Etiquette 3 (Corporate 5, Political 5, Street 5), Interrogation 6, Negotiation 5, Conspiracy Theories 4, Local Politics 4
Snitch: Etiquette (Street) 4, Local Rumor Mill 6, Negotiation 4
Street Cop: Etiquette 2 (Corporate 4, Street 4), Police Procedures 4
Street Doc: Biotech 7 (Cybertechnology Implantation 8, Surgery 8), Etiquette 2 (Street 3, Medical 3), Negotiation 4, Computer 2 (Cybernetics 5), Biology 6, Cybertechnology 8, Drugs 6, Medicine 6
Important Cyberware:
Amerindian Tribesperson: n/a
Arms Dealer: Datajack, Display Link, Headware Memory (150 MP)
Bounty Hunter:Cybereyes with Electronic Vision Magnification (Rating 3), Flare Compensation and Thermographic Vision; Smartlink; Synthetic Cyberarm (Strength Increase 1); Wired Reflexes (Rating 2)
Company Man: Skillwires (Alphaware, Rating 5), Smartlink, Wired Reflexes (Alphaware, Rating 2)
Corporate Wage Slave: n/a
Gang Leader: n/a
Mob Soldier: n/a
Paramedic: n/a
Plainclothes Cop: n/a
Reporter: Datajack, Headware Memory (150 MP), Headware Telephone, Image Link, Opticam
Snitch: n/a
Street Cop: Smartlink, Boosted Reflexes 1
Street Doc: Datajack, Display Link
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