This Could Happen To Your Decker Contact

GM: Mr. Terrific
Players: Alyse, Angela, Flint, Katsumi
Synopsis:A shadowrunning team called their decker contact to do the decker contact thing, but he screwed up and got spotted and traced. Our runners are hired to track down the decker and interrogate him to find out what he did and who is doing what.
(The reflection here is that this is something that could happen to PCs who use a Decker Contact - he could be tracked back and the bad guys could kick in his door and force him to give up the heroes.)
Date: July 11, 2071


The call goes out to meet at the back room of Chrome. Possible wetwork, paying a 'base' of 10k, time is of the essence, you will go out on the run immediately so Bring Your Shit. Have all tools and toys with you.

Flint gathers the things he thinks he will need, then loads them in the secret compartment on his bike. He keeps his nighthawks out and visible, as he has permits for those, and spends a few hours replacing the barrels with his illegal ones. That done, he heads to Chrome about an hour before the meet, and finds a booth to watch the place carefully. Once the time is right, he will head to the back room. He is in something of a disguise today, bald and black, without the cowboy hat.

Katsumi is confident enough to leap into the proverbial fray of Denver. She has fingers in enough pies for such a global call, although the risk is on many levels. Clad in a form-fitting bodysuit with a dark grey coat pulled over, her short cropped hair is jet black, pulled into a lose ponytail at the back. Frontliner gloves are on either hand, and both her weapons are fully concealed; the worst being a 9. After all, being subtle is her speciality. She's got a sucker in her mouth, lazily twirled around by the stem as her tail, similarly dyed black for the occasion, flits about behind as it tries to keep up with imaginary balance issues.

«Plot» Flint says, "Currently, I'm a Black Ork, bald, wearing jeans and a shirt, armored vest underneath, armored jacket over that, weapons under jacket and easy to spot. Conceal 3."

Angela's no stranger to a bit of wetwork, and unlike the majority of Runners she knows, she travels surprisingly light. Very surprisingly light. Aside from her medical bag and its goodies inside slung across her shoulder, she looks highly nonthreatening and possibly even unarmed. But she makes her way to the meet, likely in the company of an elf in the same profession.
«Plot» Angela says, "Survival knife at 9, browning ultra at 12."

Another job means more money and money is somewhat required. Stepping into the club Alyse has her long blonde hair in it's usual bun and her normal jacket worn with her 'medic' backpack over her shoulder. That does come in handy after all. Her weapon is tucked under in her jacket in it's usual holster.

Fronting at that 'back room' are two suited Mexican males of the stalwart and chunky build-style, with sunglasses at night, commlinks in their ears, and submachineguns at port arms and ready (hmm, must be permitted.) Since you are answering the call, they let you in quickly, while looking grim - it's their job. Yet another chunkyburly mexican man in suit and sunglasses (but no gun) is within the room, tapping the table impatiently. You can tell that he's of higher rank than the men inside because the threadcount on his suit is higher. When you are all within the room he says, "Today, you are the oldest known kind of Black Ice. A decker by the name of IcyHot got into the systems of a minor security company. We don't know what he did or why, but we did trace him to his house and confirm it through astral methods. The Treaty Of Denver forbids our direct action in this case. So your job is to kick down his fucking door while he's still at home and make him tell you what he did. Job pays ten k. If you kill him before you know what he did, you get nothing."

He holds up a chip. "I got some numbers here that I know a decker like him can understand. You give him the first half of the numbers, he'll be able to finish them, if he's telling the truth. If you can't get the information out of him, we know a pecialist, but that comes out of your pay. If the information leads to something, you're hired to deal with it. Got me?"

Flint doesn't bother sitting down as the man gets right to the deal. He listens to the mans information, then nods. "Sounds agreeable." He glances over the other assembled runners, seeing if they have any questions to ask the man.

Katsumi slips to the side and leans against the wall, still twirling her sucker. She just nods her head at the very end, slipping forward to take the chip if offered. Someone has to!

Alyse too steps in and looks between the others as well before she crosses her arms over her chest. "So if the information leads to something else we'll be expected to chase the trail? If that's stolen from your security government couldn't that put a secret or two at risk?"

The mexican Johnson says, "It's just a fucking option for another job if the info says we need something done in a hurry. Like I got time to put together another team."

"I'm throwing you a bone, not tying you down."

Angela quirks her brow a bit, listening to everything, lingering near Alyse. "Simple enough, get in, rough him up, see what he knows…" the woman says quietly. "We do the first part first," she smiles.

Flint grunts. "Where is he located at? If he is holed up at Mcaffrey towers, we aint going to be accomplishing much."

The formfitting suited Katsumi still says nothing, beyond tucking the chip into a tactical pouch. She's still twirling her sucker, peering at the people who offer to talk. Thus far, she's the only one silent.

"Assuming that we're all together, the bastard lives five blocks away." He gives you the address, in a low-class C grade apartment building. "I'll be right here waiting through the night."

Nodding at the mexican man's responce Alyse quietens down and keeps her arms crossed, listening to the others and chewing her lip in thought.

The address is put into Katsumi's pocket secretary, glancing at it thoughtfully. "Maglocks are nothing to me. The faster we leave, the faster we get back."

Nodding at the mexican man's responce Alyse quiets down and keeps her arms crossed, listening to the others and chewing her lip in thought. Looking to the others she gives a little shrug. "If there's no wards and stuff around I'll take a little magical peek in myself to make sure he's not got six big friends cybered up to their eyeballs in with him."

Flint grunts "If we are all in, I suggest we leave and do a little planning and recon together. No sense letting our Jay know everything we are doing, I'm sure he would rather not."

"You can walk, or I can step into the other room." And so it is - he goes into the other room and activates all the white noise and electronic confounding so he can't hear you and you can't hear him or you can find your own place. But the man in question is 5 blocks away.

Flint grunts "Magical recon, go now." He looks around at the rest of the team. "Skills." He points to himself. "Speed and guns, if he has cybered pals, I can take them."

"Recon's a good idea." Katsumi offers when the man fully leaves, popping her candy out of her mouth. "Is the front door open or buzzed? That's the first question. Cameras? Security?" A glance to Flint. "Infiltration specialist. But I can fight as good as most."

Angela smiles at the group, threading her fingers together, "…just a medic, dear. Call me Seraph if you'd like. I'm rather good around a handgun also, though, if need be. I can also offer leadership when things get a bit.. rough."

Alyse nods and moves over to sit herself down before closing her eyes. "I'll be a minute, probably good to see if he's got magical whatevers on his side…" she murmers and slips into the astral.
You paged Alyse with 'Give me a Stealth roll and an Intelligence roll, and Aura Reading if you have it.'.

«Auto-Judge[]» Mr.Terrific (#7242) rolls 1 for "The highly unlikely chance of a patrolling spirit":
2
«Auto-Judge[]» Alyse (#10658) rolls Intelligence:
1 3 5 5 7 9
«Auto-Judge[]» Alyse (#10658) rolls Quickness for "Sneaky Sneak in the Spirit World.":
1 2 4 4 9 13

Flint looks around at the others when the mage goes out. "Depending on that info, we got some choices. I'd like to do this quietly, interrogate him in his own apartment, saves us having to haul him out somehow. Everyone got comms right? If no one has a quiet method of interrogation, then we need to get him somewhere screams wont matter, anyone got a vehicle big enough?"

Angela appraises her company once more, at least one of them she knows fairly well. "…I can fit a suppressor on my pistol… and I do have a pickup truck. We can fit five people in it… a bit snugly.. but.."

A micro-transceiver is pulled out of Katsumi's pocket, flashed to the group before placing it in an ear. "Interrogation is someone else."

Finding addresses is always a problem because 'writing' doesn't show up in the Astral. Finding the address is a matter of deduction but it's not too tough. It's an apartment building. Looks like it has a really basic cameras and locked door setup, which Alyse can see as dark lumps from the astral. No wards. Some of the walls have natural ivy on them, but not enough to keep her out. The tricksy part is that there are two Quetzal-looking Watcher spirits already dancing around his apartment looking at him. They don't seem to notice Alyse, or do anything about her when she rises up through the floor and gets a look at the guy. Mostly headware on him, a little reflex action, his aura makes him look self-satisfied. He is not awakened. Now, his door doesn't have a visible number on it either, so it's just guesswork that that's the right apartment, but everything seems to fit.

Flint frowns "I'd like to do a chemical interrogation, but if thats not an option, I can do it the old fashioned way, we just need him in Aurora where folks dont mind screaming."

Angela taps her forehead, silently clicking her comm via transducer. She speaks aloud, though, "We don't have much time for chemicals, though I've a pack of slap patches… a little unethical to use them outside of the prescribed directions, but.." the doctor shrugs, smiling, "…a job's a job."

The fact those spirits are there does raise a couple of questions, given that the man himself is clearly not awakened, but Alyse isn't going to stick around too long given that she's not the biggest fan of floating around without her body. She'll keep an eye out but she's going to return to the club and her body to update the others.

«Plot» To the best of her knowledge, which is pretty good given her rolls, Alyse is not followed.

Katsumi is quietly observing once more, crunching into her lollipop and suckling off the remainder. The stem is tucked into a pocket. Not about to leave her DNA lying anywhere. A new one is pulled free and carefully unwrapped.

Flint reaches into a pocket and pulls out a comm unit, slipping it in his free ear, the other one already taken up by some kind of earbud device. "Alright, we need to get the guy out of there." He looks to the Mage "What spells do you know?"

Eyes opening Alyse is back in her previously comatose body and in the club. Shaking her head for a minute she looks up at the others. "Mostly healing, but I've got a manabolt up my sleave and I can bind movement if things get really bad….however we might have a problem."

Katsumi's commlink is synchronized with Flint's, but she seems in no hurry to start things without the others.

Flint says, "Problem?"

Alyse nods stretching a little and moving to stand. "This guy is clearly a mundane…or the guy at the address we were given, but there was a pair of watcher spirits looking around the apartment and staring at him. Either someone's looking at him to keep him safe…or we might have another group out there looking to snatch our man. They didn't seem to notice me, but there's every chance we could have something waiting for us in there."

Flint frowns "Didn't the jay just say they had magical eyes on him earlier…perhaps its theirs? Either way, when we grab him, we destroy those spirits on our way out. Can you handle that?"

Alyse frowns and shrugs. "Honestly, I've never gone head to head against spirits on my own before, but I hear they're ment to break easy…"

Flint nods "Anyone got a decker on call? We need to know if this building has matrix cameras or inside cameras. If its matrix, we get the decker to disable them and we go in hard and fast. If its inside, our infilitration expert goes in first, disables the cameras, and then we head in and get this guy. Anyone got any better ideas? I'm just throwing things out here folks."

Angela frowns a little, "I know a decker, but I'm fairly certain he's occupied tonight…" she suggests, shaking her head. "Sorry, dear.." she looks to Alyse and shrugs. The woman fiddles with her credstick, "I doubt we'll have too much trouble getting around them if it's only… a couple of cameras?" she keeps her eyes on Alyse. "We're likely running low on time, though," she then looks to Katsumi, "If you can get in and take out the security, all the better, mm?"

«Plot» Mr.Terrific says, "It is discovered that the cameras are on an internal system, conected to the lone overweight security guard who sits in his security guard room."

Flint looks to Katsumi "Can you get in and disable the guard and the cameras?"

Considering this, Katsumi nods. "Should be simple, yeah. I'll just need to change outfits."

Flint nods "Get going then, the rest of us will get in position to move in and get the guy as quick as possible." He looks to Alyse "Did they have guards at the doors, or is it more of just a camera setup?"

«Plot» Mr.Terrific says, "The women's restroom at Chrome, a nightclub, is about what you would expect."

Alyse nods in agreement and stays quiet until she's interviewed. "From what I saw he was in there alone, no obvious guards but there were a few neighbours. He himself seemed to have some senseware, maybe a reflex package or something too?"

Ducking out, Katsumi heads into one of the restrooms. Tucking into a stall, she slides off her shoulderbag and carefully changes into a rather bland outfit, tucking her conealed machine pistol at her lower back and her coiled Kusarigama in a special pouch. Then she moves to stride out of the club, and head towards the apartment proper. "You there?" she wonders on her well-concealed comm.

Commlink-Sandman> Flint says, "Sandman here, we will get into position."

Commlink-Seraph> Angela says, "Seraph receiving."

Flint grunts "I'll carry the guy out, that means we have to move fast. Truck girl, have your vehicle ready to pull around back when I comm you. Mage, your with me going inside, in case of spirits. Lets go get into position."

Commlink-Mercy> Alyse says, "I hear you"

«Plot» Mr.Terrific says, "Got it. You all travel to the site, just five blocks away. Inside the car, there is no particular chance for the police to spot you. But there does come a time when you are lurking around the building in various components of stealth, whether or not you are waiting for Katsumi to finish inside the car or not, as the plan goes by. We will handle that now. Stealths for all the people outside the car."

«Plot» Mr.Terrific says, "Angela, being in the car, need not roll stealth."

«Auto-Judge[]» Katsumi (#11266) rolls Stealth: ~Defaulting for Disguise
1 1 2 4 5 5

«Auto-Judge[]» Flint (#11485) rolls Stealth for "Looking casual outside the apartment!":
2 4 5 9

«Auto-Judge[]» Katsumi (#11266) rolls Stealth:
1 2 2 3 4 11

«Plot» Flint switched weapons before leaving Chrome, silenced brownings, conceal 6.

«Auto-Judge[]» Mr.Terrific (#7242) rolls 2 vs TN 11 for "Random people and passing by cops spotting Katsumi and becoming suspicious.":
3 3 = 0 Successes

«Auto-Judge[]» Mr.Terrific (#7242) rolls 3 vs TN 11 for "Like, the actual security guard in the place watching on cameras and somehow discerning that Katsumi, through her process Intends Evil":
1 2 2 = 0 Successes
«Plot» Mr.Terrific says, "I did mention that the security guard was an overweight donut-eating type…"

«Plot» Mr.Terrific says, "Katsumi is at the location and has scoped out the outer security cameras. The entrances, and there are three (there are fire exits but they don't open from the outside) are maglocked, which means you either have the key or are buzzed in. She has a means of slipping in amongst the bushes along the wall to one of the doors without being spotted and just has to time it right to so do - or some other method of arriving at a door without being seen by a camera, because it is clear that no camera sees her."

Katsumi pages: Well, where is the guard?

You paged Katsumi with 'You don't see him from the outside, and all the windows in Shadowrun are tinted mirrored so mages can't cast spells into them. Your skills tell you he will be sitting in a 'security room' somewhere in the building watching all the cameras. Or asleep.'.

Katsumi pages: Is the front door locked?
Katsumi pages: As in, the main entrance?

You paged Katsumi with 'They are all locked, yes. You swipe your card to go through. The place does not have an inner courtyard.'

Katsumi pages: I'll look around, as if obviously lost, trying to see a room that might be for security guards.

Angela looks relaxed, sitting in the driver's seat of her truck. Her home away from home. She's jacked in so she can fire up the engine at a moment's notice, but at present, does her best to remain casual, as if she belonged there should anyone pass by where she'd parked.

Flint remains casual, just hiding in the shadows of a nearby alley, and looking like a low end btl dealer or something more than likely. He waits paitently for the news via comm.

Katsumi pages: I'm going to try pounding on the door and getting the attention of someone inside for a bit.

Settling herself outside the locked door of the apartment complex, Katsumi begins to… heavily pound on the door, peering inside. "HELLO? SOMEBODY? I LOST MY DAMN PASSKEY." She shouts this quite loudly. There should be a camera watching the door, if they have any at all. Visible or not.

And for a while nothing happens. Passers-by look, and walk by. No one wants to, or dares get involved. And opening the door willingly for people around here, well, the Warrens is not too far away. It's not like that would be considered a Safe Action.

«Auto-Judge[]» Mr.Terrific (#7242) rolls 2 vs TN 9 for "Random people spotting Flint lurking like an Uruk-Hai":
2 4 = 0 Successes

A sort of 'what the hell?' shrug is given to the door, hopefully aimed at any security guard. She looks like she fits the area, but most importantly is a small female. "Wow, am I PAYING for this kind of security?" she shouts one more time. If people are really this blind, then she'll go with plan B. It would confirm there's no guard paying attention. Unless this place really doesn't care about tenants being locked out.

«Auto-Judge[]» Mr.Terrific (#7242) rolls 1 for "Anything but a 1":
4

The speaker next to the front door says, "Jesus Christ, call the management company for a lockout. The number is posted on the bulletin board to your left." It's a woman's voice. And there is in fact a bulletin board, behind plexiglas, with some legal notices placed over there.. stuff like the elevator inspection and the numbers for the management company, the emergency plumbers, etc.

"Do I look like I want to stand out here dealing with management?" Katsumi responds to the speaker, sounding irate, impatient, and a bit uncomfortable. "I just want to get buzzed in. I'll confirm with security I'm a tenant, then call them from my room. I forget sometimes how damn unreasonable this city is. You think I want to be out here in a miniskirt longer then I have to?!"

«Auto-Judge[]» Katsumi (#11266) rolls Negotiation:
1 3 3 3 5

There is no reply.
«Plot» This is not a Negotiation.

Katsumi begins kicking the speaker.

It requires some high-kicking - it's over waist height. But it does relieve the tension.

«Auto-Judge[]» Mr.Terrific (#7242) rolls 3 vs TN 5 for "does the security guard awaken.":
3 4 4 = 0 Successes

«Auto-Judge[]» Mr.Terrific (#7242) rolls 3 vs TN 5 for "Do wandering policemen take notice.":
3 5 5 = 2 Successes

After several minutes, a friendly Lone Star vehicle drives up on the road behind, to see what appears to be some kind of inadequate yet attractive vandalism.

Katsumi stops kicking, rubbing her face with a look of utter exasperation. She turns around and notices the Lone Star car. She just makes to walk away with a glower at the door. See, she's being good now.

While the windows on the car are tinted, the voice of the police inside comes over the speakerphone. "Pardon us, ma'am. Are you having a problem?"

She stops, peering at the car. "I lost my passkey, and apparently that means I'm stuck on the street. Can't even get the attention of the guard." She points accusingly at the apartment. "I'll just call management from somewhere a bit safer then the street."

Katsumi huffs out after, "And yell a lot."

The speakerphone on the Lone Star vehicle says, "Thank you, ma'am." Apparently they don't consider her dangerous. Probably hit her with a chemical sniffer to see if she was drunk. After Katsumi moves on, so do they.

Katsumi isn't drunk. Only on love. "This place is either highly secured, or the guard's sleeping. I'm just going to get in the old fashioned way." she radios to the team. After waiting to make sure the car is gone, she heads back in the direction of the door.

And either Katsumi knows how to approach the door without being filmed, or the guard is sleeping.

«Auto-Judge[]» Katsumi (#11266) rolls Electronics B/R:
2 3 4 5 5
«Auto-Judge[]» Katsumi (#11266) rolls Security Procedures:
2 4 4 5 14
«Auto-Judge[]» Katsumi (#11266) rolls Electronics:
1 2 4 4 5

All told, jimmying the door takes about thirty seconds. It's quiet and done in the shield of Katsumi's body. No one particularly takes attention the same way they didn't much get involved with her kicking on the speaker.

The maglock is just left the way it is, pushing the door open. In this neighborhood, nobody should care. She peers around, letting it close behind as she gets the lay of the immediate interior.

The setup is dingy hallways with dingy carpet, lit by dingy plas-shielded fluorescent bulbs, the kind with maximum mercury. There's an elevator at the end of the hall, some corners have cameras on them, and the rooms have numbers. Except for the room at the end of the hall, that one says 'Security.' (It used to say 'Weight Room' you can tell by the shadows on the door.)

Without sneaking around, Katsumi approaches the security door, arms crossed. She's genuinely annoyed here! This guard made her look like a fool, after all. She'd move to plant her ear against it, listening carefully before testing the knob.

You paged Katsumi with 'Roll intelligence (which is the standard perception roll)'.
«Auto-Judge[]» Katsumi (#11266) rolls Intelligence:
2 2 4 4 4 5 8

It's hard to tell through a closed door, but Katsumi hears twiddly-beeping. It's possible that the guard is playing a computer game in there.

The door is locked, with an internal lock commonly used on inside doors.

«Plot»That's a Maglock rating 2, easy.. but it involves another stealth check, as you're like, unlocking the door right behind his head.'.

«Auto-Judge[]» Katsumi (#11266) rolls Stealth:
1 4 5 5 7 7
«Auto-Judge[]» Katsumi (#11266) rolls Electronics B/R:
2 2 2 2 3
«Auto-Judge[]» Mr.Terrific (#7242) rolls 3 vs TN 7:
1 2 5 = 0 Successes
«Plot» Mr.Terrific says, "Against TN 2 for an internal door lock, opening the case takes 6 seconds…"
«Auto-Judge[]» Katsumi (#11266) rolls Electronics:
1 1 2 2 3
«Auto-Judge[]» Katsumi (#11266) rolls Security Procedures:
3 3 4 8 8

«Plot» "And another six seconds for the electronics to silently pop the door. As Katsumi has learned, the pudgy, overweight security guard has disconnected the monitor on his cyberterminal and hooked it up to his pocsec to play a grinding adventure game. The actual computer video system is still recording to optical chip right there, but the screen cannot be watched. And of course, the corp who hires him can't check the computer to see if he's been playing games because he hasn't been playing games on their computer."

Katsumi quietly enters the room, reaching to her middle back. Her customized Steyr TMP is brought around, and the guard would know something is up when he feels the barrel against the back of his head. "You aren't paid enough for this. Shut up, get on the ground, you won't be a casualty."

Katsumi gets about to 'You aren't' when the totally surprised security guard, neck deep in Dawn of Atlantis, realizes that someone has entered the room and has put a gun to his head. He simultaneously screams like a little girl, flails his arms in all directions except for the useful ones, and leaps to his feet in an unblanaced, windmilling-arms fashion. Eventually, he will manage toturn around, and like, SEE the gun.

The guard is not shot during this action due to the graciousness of the intruder.

«Auto-Judge[]» Mr.Terrific (#7242) rolls 4 vs TN 8 for "Just a base level of Intimidation.":
3 3 3 10 = 1 Success
«Auto-Judge[]» Katsumi (#11266) rolls Negotiation vs TN 5: (Base 3, +2 for defaulting to Negotiation.)
1 3 4 5 8 = 2 Successes

The guard figures out that he is so dead to rights that he might as well take the generous offer that is provided unto him. To salve his conscience, he imagines that he has gotten a good look at Katsumi's (disguised) face. And then he becomes well-secured.
In his own handcuffs even.

On the cyberterminal screen, Level 84 Elf Maiden Has Died.

"I said be quiet." Katsumi mulls, matter of factly. She didn't pull the trigger, but the gun is very real. "You do what I say, you live. Someone made a very unhappy enemy, and you are a very unlucky man. "The alternative is I pull the trigger, and it's messy for everyone." With the fat guy down, she radios the team. "Front door is unlocked and guard is secure. I'll see about monitoring from here and erasing our tracks. The issue is if this Decker is also monitoring the cameras. I tried to come in as a civilian in case that happened, but he'd of seen me pick this door."

Commlink-Sandman> Flint says, "Just disable the cameras now."

«Auto-Judge[]» Mr.Terrific (#7242) rolls 4 vs TN 7 for "On that note, the decker's agent system who watches the local systems to see if anything is wrong":
3 5 5 11 = 1 Success
«Plot» Mr.Terrific says, "Nothing bad appears to happen immediately."

Flint decides its time for speed more than anything, hopefully they wont run into random patrol car. He heads for the front door, pulling on a mask and going inside, straight for the stairs, and heading up that way.

The monitor is plugged back into the security system proper, and the PDA tossed upon the fallen guard. "Bad idea." she returns to Flint. "If he sees us, he's going to flee. And if I see where he's going, this is a lot less messy. Cameras going out is a dead giveaway also."

Commlink-Sandman> Flint says, "Mage, cover the elevator, Seraph, watch the outside."

You paged Katsumi with 'Your security procedures knowledge is more than enough for you to turn off, or down, or loop the cameras, and also to erase what they have done so far.'.
Katsumi pages: I'll loop and erase. And also find the guard's passkey, assuming it opens all the doors.

Yea verily, Icyhot is on the third floor, room 303.

«Plot» Mr.Terrific says, "Katsumi also has the security guard's master key - at least she has the one on his beltloop."

Katsumi lazily works on the computer. "Sandman, come get the key. You'll go up solo. I'll be the eyes down here."

Flint grunts and changes course, going to retrieve the key, almost running as he does, then heading for the stairs, assuming its the least likely to run into anyone.

Katsumi adds, "I looped the camera and erased the last hour. He can't see anything without being at the terminal."

Commlink-Seraph> Angela says, "Affirmitive, Sandman."

It is without difficulty that Flint achieves the third floor, by stairs. To astral vision, those Quetzal spirits are gone. The elevator is watched. And there is the door to room 303.

Katsumi watches all of this closely, before talking to the guard. "I have an idea. A huge, burly man with one eye came in here with a shotgun. A short scuffle…" She knocks a lot of stuff over. "And you were forced down. Or you can say a small girl with a pistol made you cooperate. Your call."
«Auto-Judge[]» Katsumi (#11266) rolls Negotiation:
1 1 3 4 5
The guard obediently bobs his head to Katsumi.

Flint decides to do a safety run. That is, he swipes the key on the door, then opens it standing next to the wall, instead of straight in front of the door.

«Plot»From within is the muttered cry, "Holy..!" and the drawing of a weapon.

«Auto-Judge[]» Mr.Terrific (#7242) rolls 3 for "+6 IcyHot's Init":
2 3 5
«Auto-Judge[]» Flint (#11485) rolls Initiative with a result of 22.

«Plot» Mr.Terrific says, "Flint 22, IcyHot at 16."

If there is no blast or explosion accompanying the opening of the door, Flint will move at his magically enhanced speeds to enter the room, drawing pistols, and shooting anything inside with gel rounds.

Commlink-Katsumi> Katsumi says, "Everything good up there, Sandman?"

There is only one person inside - A weedy-looking young guy who himself is moving pretty quick. He has a drawn Savalette Guardian with a load of gas-venting on it, and slung over one shoulder is a large duffel. Apparently, he saw something on the monitor that suggested he might want to get out of dodge, but he was insufficiently paranoid to have his bags all packed. What kind of shadowrunning decker is this?!? But he does have reflex enhancement and a tricked out gun and he's armored up.

«Plot» Flint says, "Base TN 4, -1 Laser Sight. Vision Mag 3, no range. Lighting? Movement walk +0, Target WAlk +0."
«Auto-Judge[]» Flint (#11485) rolls Pistols vs TN 3 for "First shot, right hand 1":
1 3 3 5 5 5 8 14 = 7 Successes
«Plot» Flint says, "Base 7M with 7 successes, Gel rounds."
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 + 4 vs TN 2 for "Body + 4 combat pool against TN 2, need 11 succ":
2 2 2 3 3 3 3 4 8 = 9 Successes
«Plot» Mr.Terrific says, "He takes light."
«Auto-Judge[]» Flint (#11485) rolls Pistols vs TN 5 for "LEft hand Shot 1, +2 Offhand.":
2 2 4 5 5 5 7 8 = 5 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 + 2 vs TN 2 for "body +2 combat pool, need 9 successes":
1 4 5 5 8 9 25 = 6 Successes
«Plot» Mr.Terrific says, "He is now at M+1 stun."
«Auto-Judge[]» Flint (#11485) rolls Pistols + Combat Pool: 5 vs TN 3 for "Right hand Shot 2, recoil comped by custom grips.":
1 1 2 2 3 3 4 4 5 5 9 10 27 = 9 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 + 2 vs TN 2 for "need 13 succ":
2 3 4 4 5 5 5 = 7 Successes
«Plot» Mr.Terrific says, "He takes an additional S stun and goes gently unconscious. Sort of opened up by the first two hits, bounced into the open."
«Plot» Mr.Terrific says, "I will add, if you would like a point of dramatic cover, that he was using his body to shield the duffel bag, which contains that which he treasures more than life itself."

«Auto-Judge[]» Flint (#11485) rolls Pistols vs TN 5 for "Last shot, left hand +2 offhand, just to make sure he stays down. Plus, already wounded is good for torture":
1 1 3 4 5 8 8 10 = 4 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 vs TN 2 for "Only defending with body":
3 4 7 11 16 = 5 Successes
«Plot» Mr.Terrific says, "He takes M physical."

Confirming the battle upstairs, Katsumi glances down. "I'm going to kick you a bit. Struggle, after all. If they think you fought back, you shouldn't get your wrist slapped too hard. So." She then kicks the hapless guard about the chest, and one last kick to the face. High-end cyberware plus surprising strength, it will look good. "Yeah."

The guard complains. "I didn't buy in to this?!?!" He should have thought of that before he let the lady tie him up, eh? Can't call safeword now, can you?

Flint moves with that lightning speed all wired individuals have, he steps into the doorway and into the room, raising his pistols and firing their silenced gel rounds at his target. The decker tries to protect his deck, which is smart reall, as the pistols aren't going to kill the decker. Puff, puff, puff puff. The rounds slam home and knock the decker to the ground. Flint wastes no time, he holsters his pistols, grabs the decker and slings him over a shoulder, taking the deckers dufflebag cause the deck probably has copies of files on it. No time to waste searching the apartment. He heads back out, this time taking the elevator cause who wants to carry a decker down stairs?

"Oh, man up. There's people who would have taken your head off with monowire instead. Second time you didn't shut up. Third time, I'll pirate your game and sell your account." Katsumi grumbles. She'd slip out after Flint after confirming the last hour is fully erased, and that it was off afterwards. "See ya."

«Plot» Mr.Terrific says, " Flint takes all necessary Stun damage from the encumbrance of carrying a guy down the elevator and into the truck. Good thing it wasn't a troll, right? With the optical chip properly erased and the cameras looped, everyone escapes into the vehicle with the pummeled and seriously bruised decker."

«Plot» It is discovered that they have no restraints. After a discussion of tying him up with Flint's underwear after he's been working out at the gym all day, they cut up the seatbelts in Angela's car out of desperation. It does seem to be the bondage-themed run.

Flint secures the decker in the middle of the backseat, binding his hands and legs with what he can of the seatbelts. That done, he takes a stimpatch from Angela, and slaps it on the deckers chest. He waits to see the deckers eyes open. "You want to live, you listen. Got that?"

It is just not IcyHot's day. He catches that odd woman messing with the security guy's door. Is it him, or is it.. well, anything else? He gets his stuff together so he can make a fast fade, and then his door opens. He manages to clear his weapon and not much more, and now here he is in the back of a truck, all tied up. Man, this sucks. And he's got my deck! Bastard.

«Auto-Judge[]» Angela (#10952) uses 1 of item 5: Stimulant Patch R6 from Medical Gear (#9712).
«Plot» Mr.Terrific says, "Under a standard stimpatch rating 6, he is now at M+1 stun, M physical."
«Auto-Judge[]» Mr.Terrific (#7242) rolls 2:
3 3
«Plot» Mr.Terrific says, "For 6 minutes. Then he'll be back unconscious at 10 stun, M+1 physical."

Katsumi is in the front seat of the truck, munching on a sandwich that she packed away. It's thick and meaty, dripping white liquid. "Mmm. Yeah."

Flint grins at Icyhot. "You answer our questions, we let you go with your deck, no harm no foul. Sound fair?"

Icyhot grunts. "What do you want?"
«Auto-Judge[]» Mr.Terrific (#7242) rolls Stealth:
1 4 11 11
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 vs TN 7 for "My quickness against Flint's knot tying x2.":
2 2 2 3 5 = 0 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 vs TN 7 for "My quickness against Flint's knot tying x2. KP 1":
1 2 3 4 5 = 0 Successes

Flint snaps a finger "Read him off half the numbers…." He looks to Icyhot "We want to know whatever you know about that job. Who hired you, where you dropped off the data. Anything."

Katsumi reads off the numbers loudly from the front seat, eyeing her chipreader. Then resumes eating her sandwich.

IcyHot starts with a stalwart, "I.. don't know what you're talking about."

«Auto-Judge[]» Flint (#11485) rolls Interrogation + Karma Pool: 2 for "KP:3 spent!":
1 3 3
«Auto-Judge[]» Flint (#11485) rolls Interrogation + Karma Pool: 2 for "KP:4":
4 4 4
«Auto-Judge[]» Flint (#11485) rolls Interrogation + Karma Pool: 2 for "KP:6 Last try":
2 4 11
«Auto-Judge[]» Flint (#11485) has the Attribute Charisma with the value '5'.

«Plot» Mr.Terrific says, "p93 indicates that the difficulty of his willpower roll to resist, considering the many penalties against him, is 16, +4 for his moderate stun and moderate physical."

«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 vs TN 20:
1 3 3 3 4 = 0 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 vs TN 20 for "KP2":
2 2 5 5 11 = 0 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 vs TN 20 for "KP4":
1 2 4 5 7 = 0 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls 5 vs TN 20 for "KP7":
3 4 4 10 16 = 0 Successes

Flint nods "Of course you do, now, my guess is you probably have a cellular phone in your head, so you've already called for help, that means I've got about a minute before I kill you and dump you outside this truck, and we call this a wash. So…..58 seconds and counting…"

It is a combination of his subtle struggles against the tightly drawn knotting (apparently Flint used those boy scout knots that get tighter when you struggle) and the fact that he can't reach his hold-out flechette weapon that you guys didn't search him for, and that you've got his really expensive deck in your hands and that will be really hard to replace. So he negotiates, which is the first sign of weakness. "G-give me my deck and let me go, I'll tell you everything you gotta k-know."

Flint shakes his head. "Nope, sorry, see, we need that information before we let you go. You don't get nothing until we get what we want. Your not in a position to negotiate." He grins "45 seconds"

"You guys can shoot me with whatever you got - just put me on a streetcorner, you have guns on me, give me my bag and I spill it all, okay?"

IcyHot does seem to acknowledge your firearms superiority.

Flint nods "Alright, catgirl, throw his deck out the window, apparently he seems to think we are joking."

He starts lurching and struggling, still tied up. This is the comedy portion.

"Okay." She pulls it out, banging the edge against the window. It's about halfway through the window.
Splort. Katsumi grunts. "I got sandwich mayo on it."

Flint looks to Icyhot. "So, you got 30 seconds left, you better tell us a great story or we dump the deck, and then you. Remember, we have those numbers, so we already know some things…."

"Aah dammit!" he says. "It was Jimmy the Crow's gang! They're doin' a run, them and some dwarf to do the rigging. They're hitting the security corp's truckyard, gonna steal all the vehicles they got in for repair. Including the Citymasters. I did them up fake badges and put in so they'll be recognized as proper even though the real guards they're impersonating are on vacation. Is that fragging enough for you?"

«Auto-Judge[]» Angela (#10952) rolls Gang Identification:
4 4 8
«Auto-Judge[]» Angela (#10952) rolls Gang Turf:
3 4 7
«Plot» Mr.Terrific says, "Angela knows that Jimmy The Crow is not a 'gang'. Jimmy The Crow is a Cascade Ork Crow Shaman who leads an all-ork Shadowrunning Team. They can often be found in Orktown at the Big House."

Flint nods "Good enough, so, tell us about Jimmy the Crow and his gang. How do we find them?"

"The numbers." Katsumi states in addition. "Give us the rest, and we'll dump you. Alive." The deck is still halfway out.
Deckers are knows for their sarcasm. "Well, they're gonna be at the corp truckyard tonight." And it comes through in his tone. "Got no idea when." It's about 10 pm now. Not quite classical shadowrunning time, but who knows.
He adds (although you could get it from the routing numbers) "It's R N Security, they do the vehicle maintenance for Cartwright Freight Management."

"Let's give him to our Johnson as a present." Katsumi offers. "Think we got enough information." Her sandwich is finished, pulling the deck back into her lap. She eyeballs it, trying to get a feel for quality.

Flint shakes his head. "No time, run could be going down now, we have to deal with that and stop it if we want paid. Jay is just going to turn us around to do it anyhow." He slams his fist into the deckers face, hopefully knocking him back out cold again.

Flint may or may not manage to punch out a tied up guy, but when the 6 minutes are over he goes out in any case.

«Plot» Mr.Terrific says, "All right. The Johnson is 5 blocks away. You have completed the mission and will be paid. This is the first part of the run. Now we are talking options for stopping Jimmy The Crow and his gang.

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