Power To The People
GM: Sasha
Players: Cypher, Vera, Mr. Terrific
Synopsis: Runners scramble to help out the Aztlan Sector?
Date: January 4, 2071

Power to the People!

The Meet

The call comes via courier this time, as much of the Denver cellnet and trix is down. Your drop box, favorite hidden mailbox, a note slid under your door. Whatever the method, you are contacted by one of your contacts, letting you know that someone is hiring for a job. You'll be meeting at the Garden of the Gods park in the PCC Sector. It is a large natural setting. They'll be at the Balanced Rock area, at a picnic table. Look for the woman with the red rose.

Mr.Terrific can be found at the local Pentabucks, which he has been haunting for some time as they have valuable things like heat and food that they're trying to get rid of. Still, he will bundle himself against the cold and go to scope out the park for deadly ambushes, giant crocodilian trolls, and eventually, a woman with a red rose.

Cypher grumbles about having to work when the trix is down, it means whatever he does is ten times more complicated now. He gathers what few things he thinks he will need, actually leaving his deck safely hidden at home, cause well, he ain't loosing that in some random car crash. He drives towards the PCC sector, managing to make it through checkpoints. Eventually he finds a parking spot at the Garden of the Gods visitors center. He climbs out, frowning, and pulling his coat up around him as he heads off to look for this picnic table.

Vera does have a drop she check daily, for such things, that she has set up with her fixer, Les. It's been fascinating how old-fashioned things have become, with the tools of the trade down to that of a spy movie. She curses as she installs her last working batteries in her transceiver, pulls on an inch-thick thinsulate vest over her other clothing and then throws her synthleather jacket on top, adds on a red and black striped winter soft headband to cover the tips of her pointed ears, and heads to the park, to meet the woman with the red rose. A brief search yields sight of the picnic table.

It is cold this time of the evening, with a brisk wind lowering the temperature down to right around 17 degrees. Tourists are rare in the park after dark, though there are always a few looking at the red rocks of Colorado and marveling at the sights. The Balanced Rock area, near the end of one of the drives through the natural park, is currently the scene of very few patrons.

Sitting at a picnic table is a well-dressed Hispanic woman in a dark business ensemble, a red rose in her lapel. She seems older, perhaps in her mid-thirties, her attire and manner screaming corper. She will look up and nod as the various runners descend on her, motioning to seats nearby. She has a small space heater, battery powered, on the table with her putting out a nice little warming field. Accompanying the heat is the familiar buzz of a white noise generator.

Mr.Terrific is only too happy to do the joining; touching his forehead and then his heart in greeting.

Cypher arches a brow at the Jay, but says nothing, merely taking a seat at the table and waiting to listen. He looks around, never know when a dwarf with a dart pistol might be hiding in the bushes.

Ms. Johnson waits for everyone to get settled before starting, her breath coming out in little cloudpuffs as she speaks, "Good evening and thank you for meeting me out here. I apologize for such a cold welcome, but alas the city .. she is not warm this evening."

She pauses and continues, "It is about warmth we are here to speak about. I have a small errand I need taken care of, something I would normally feel embarrassed about mentioning, but here we are. I require some switches thrown in a building." She pauses again, looking you all over. "For that errand, I am willing to pay 80,000 in nuyen, split however you wish."

«Auto-Judge[]» Vera (#11342) rolls Negotiation:
2 3 5 8 10

«Auto-Judge[]» Vera (#11342) rolls Negotiation - 2 vs TN 8 for "kp reroll 1/5 karma used":
2 4 17 = 1 Success
«Auto-Judge[]» Vera (#11342) rolls Negotiation - 3 vs TN 8 for "kp reroll 3/5 karma used":
2 3 = 0 Successes

«Auto-Judge[]» Sasha (#11175) rolls 8 for "Counter Negotiation":
2 2 2 3 5 9 9 9
«Auto-Judge[]» Sasha (#11175) rolls 8 - 3 for "Counter Negotiation, karma":
2 5 5 8 8

«OOC» Sasha will assume your intelligence is 8 or less?
«OOC» Vera says, "You assume correctly."
«OOC» Sasha says, "J stands on 5"

Mr.Terrific hushes and looks to Posh, as if maybe he's learned something about accepting jobs too quickly when he's sitting nigh unto her.

Cypher listens to the pitch, then glances at the other runners. The job sounds straightforward, but everything depends on the talents of the team. He waits to see if anyone else will speak.

Vera gives a smile in response to Ms. Johnson. "No doubt there will be people wishing to prevent us from throwing said switches?" she asks, smiling politely to the other runners as they speak. "Given the likely nature of your switches, the short notice, and the emergency, we could probably meet that price but would require enough in addition to also cover our expenses."

«Plot» Vera smiles. "I figured a negotiation roll should accompany it, results as per GM. :)

Ms. Johnson considers the comments and then says, "I can understand your concerns. However, given the .. emergency, I believe you said? .. yes, this emergency tends to remove some obstacles that might otherwise be a problem." She clicks her tongue and then shakes her head. "I am afraid that I cannot meet a price increase, not at this time." She looks sorrowful and warms her hands in front of the heater, "I suppose this might be something that you would not wish to do for so little?"

Cypher grunts and finally speaks "So, I guess the next step, is to tell us which building these switches are in, and what said switches do. Cause there are buildings worth your price, and there are buildings that even without power, are not worth that price."

Vera shrugs. "I'm sorry that we likely won't be able to offer the use of specialized equipment, then, as part of our package to maximize the likelihood of success for your operation," Vera finishes. "But a more basic option is still far better than you could likely get for the price elsewhere." She smiles. "Well, I don't speak for anyone else, but I accept."

Mr.Terrific says "I too am ready to hear, at least, the general location and nature of the building in question. The Aztechnology Pyramid is Right Out."

Vera glances over at Cypher. "Don't worry about it so much. The details are what they are. If she is not negotiating in good faith, none would hold us to an acceptance." She nods to the woman, with a smile, still signaling that she has still agreed to the price in principle.

Ms. Johnson chuckles quietly at the mention of the Pyramid and remarks, "Oh, I doubt we'll need specialized equipment; I am certain that your best efforts will be more than enough." She'll pull a small travel map from inside her jacket, the sort of floppy laminated bit that you can still find at some Stuffer Shacks. "Your goal will be the West Power Transfer Station in the CAS Sector, on East Alameda." She'll glance between you all and settles back. "I'll let you determine if that is worth your time and the money."

Mr.Terrific says, "That should be fairly standard." This means that if they get there and it's a frickin' army encampment, they will likely just have to come back. But realistically, power transfer stations are so boring that few people care about them, and the most that is likely to be there are a few guards and systems and the like.

Cypher frowns "Sooo, you want us to go into to the power station currently supplying the Aztlan sector, and flip some switches? Do you want these switches flipped on, off, or rerouted?"

Vera smiles to the others. "No objection here. They have probably enhanced the electronic security, but that should not be insurmountable," she says, after a moment, though it's just a common-sense statement; it's not as if knowing what she's talking about is on Vera's cv. She nods to Ms. Johnson again.

Ms. Johnson smiles brilliantly at Cypher, nodding, "I had heard you were a smart one. Yes, we would like switches turned ON, or rather up in this case. There is but a trickle of power coming into the Aztlan Sector at this time. We'd prefer that, quietly mind you, that rate was increased."

Waving a hand, Ms. Johnson says, "I do not presume to know all the technical details." She'll come up with a piece of paper with several numbers written on them in a very neat hand, numbers and electrical data and so forth. She'll set it down on the table, pushing a corner under the heater device. "All you need to know is there."

Cypher takes a moment to study the information, knowing that a huge increase of power will be noticed quickly, perhaps even while they are adjusting the rates.

«Auto-Judge[]» Cypher (#3540) rolls Electronics vs TN 8 for "Hrm, do I understand this at all.":
1 4 4 4 4 5 9 = 1 Success

«Plot» Sasha says, "Cypher can determine that a marginal increase is to be set, with a marginal decrease for the overall CAS sector."

Cypher finishes studying the information and then nods. "Alright, well, I believe I can accomplish the task, unless there is a Lone Star task force guarding the station. Baring that, this seems acceptable. I'm in."

Mr.Terrific says, "I as well." To the two of them, he says, "I should mostly be able to help with the sneaking part. I'll explain as we head on site."

"Lovely!" Ms. Johnson exclaims and rises. "I shall leave you my poor heater; perhaps it will keep you warm one night and you will think of me." She'll drop a flimsy call card with a number scrawled across it. "I have people that will signal me when the task is complete. We want this done before midnight, if you can. If not .. well." She shrugs in that Latin way and says, "Half the pay will be waiting with the Maitre D at the Serpent's Feather. The other half, on completion, will be left at the drop location on the back of the card." She'll smile and move to walk away, a black sedan pulling by to pick her up.

Mr.Terrific says "Well! We should head somewhere to plan."

Mr.Terrific , almost needless to say, will be bringing the space heater to donate to some street people he knows down Warrens way - but for sure they won't be discussing any planning with it in the car. Damn thing is probably bugged six ways to Sunday.

Cypher stands up from the table, picking up the paperwork and folding it up and placing it in a pocket.

Cypher says, "We got 3.5 hours left. The best bet is to do as much recon as we can. Eyes on the location and judge whether they have magical security or not. Without it, I assume we have an advantage." He looks at T at this point. "Otherwise, we have to be insanely careful getting in there, cause there will be guards and cameras and everything.""

Mr.Terrific says, "Let us do our drive-by and make a quick plan." With his hands he makes a zipped-lip motion, and points at the obviously bugged space heater.

Mr.Terrific hopes someone has a vehicle, with which they can drop off the space heater and do a drive by.

Vera nods. "There's probably two roles that I will be helpful for…security interdiction from a far, which I think will be less useful in this case, or up close and personal." She frowns. "Hmm. What do you think about the possibility of gaining entry as a repair team?" she asks. "Cypher will surely be able to provide the knowledge, and I dare say I could put forth the bluster." She shakes her head. "That woman has surely managed billion-nuyen mergers in her time," she muses.

Mr.Terrific ahems! "If you're going to plan, let's do it away from the space heater. I wanted to give it to someone."

Cypher shrugs "Leave it if your worried. Lets go take a peek at the target."

Mr.Terrific thusly moves away, and will go. "Let's scope the target. Talk in the car."

Mr.Terrific , once in the car, says, "I don't think we can get costumes in three hours, not good ones. My plan, right now, subject to discussion, is to take us to a special place I know of that will let me cast invisibility spells. The first person I cast on will be strongly invisible, the second person pretty invisible, and the third person slightly invisible. We will be invisible to cameras, and will leave no record behind. Only a real person, actively looking at us on a camera, will have a chance to pierce the illusion."

Mr.Terrific says "Cypher, who will be the most under the camera, will be the first. Posh, who is the primary fighter, will be second, and I will be the third. If shit goes down, I will be mostly useless unless I drop the spells."

Vera shrugs. "I suppose that seems reasonable enough, even if I purport not to understand the magical invisibility. Would traditional stealthy techniques help this invisibility, or not?" she asks.

Mr.Terrific says "We can still be heard, and people can still see doors open and close. So yes, be as stealthy as you can possibly be, it helps very very much."

Mr.Terrific says "Cypher can, I assume, handle unlocking doors and defeating security systems such as are active."

Mr.Terrific finishes with, "Spirits and magicians will also be able to see us, so on this drive-by, that is what we are scoping out." If you see such a spirit or wizard, geek with extreme prejuidice."

Vera nods. "So…just immediately kill then? Will I know a wizard by his hat and wide sleeves?"

Mr.Terrific says "A wizard, or someone who can see you, will suddenly startle in surprise when they see someone walk around the corner that they can see with their magic vision but they can't see with their normal eyes."
Mr.Terrific says "If you read that on their face, kill them."
Mr.Terrific adds, "Or knock them out, your call."
Mr.Terrific says "But you have to do it fast with your best stuff."

Mr.Terrific says "The average wizard, especially a corp wizard, is comparatively fragile - but if you give him a chance to get his mojo going and unleash his best stuff, he is powerful. Never give them that chance."

Vera nods. "That'll be lethal, then. Four silenced pistol shots. We'll have to do this fast and messy, then, if there are any such mages." Vera certainly seems steeled to the task. "Very well. No talking on this one, then." She nods. "Well, I'll take a hit of Jazz, and I have my relatively new wired reflexes in. I'm certain I'll be able to get the drop on any corp mage. With luck, I'll have been sneaky enough for them to not see me anyway." She smiles. "Well, you know, if we are going with such a simple plan, no time like the present," she suggests.

Mr.Terrific says "Also, while it's not a guarantee, the corp dress code is usually relaxed for wizards because they are such a powerful resource. And they take advantage of it. So, sometimes, you CAN tell them by their hat and floppy sleeves… or at least, their unique sense of style."


«OOC» Vera meant for drive by, quick eval, and then go in without as much prep time, if we're going so simple anyway.
«OOC» Mr.Terrific says, "We do our drive-by. We use our perceptive abilities. I use astral perception and assensing to see if they have astral security, if they appear to be on an astral route, if they have massive spirits everywhere, if they have huge-mongo wards, or if I start to glow from the FAB."

«Auto-Judge[]» Sasha (#11175) rolls 3 for "Mystery":
4 5 9

Mr.Terrific sits in the car, pleasantly chatting. His eyes don't glow, but he looks out the window, observing the fences, the doorways, the hallways between buildinglets, the tubes. He looks as well for guards, emplacements, patrolling cop vehicles, and any number of similar things to go with his all-important, for his plan, magical vision.

Vera rides shotgun, because she can't drive, and while she doesn't have an actual shotgun, the point is rather clear. She's armed with her two pistols, ready to provide self-defense for the surveillance expedition, looking for possible escape routes and physical exfils. "You know, it's quite handy that we're each handling the three types of opposition. Electronic, magical, and metahuman."

«Auto-Judge[]» Mr.Terrific (#7242) rolls Aura Reading for "For astral discernment":
1 2 3 4 5 9
«Auto-Judge[]» Mr.Terrific (#7242) rolls Intelligence for "For generap purposes including astral scanning.":
2 4 4 4 9 21

Mr.Terrific also suddenly remembers that he has electronic amplification goggles to use - ones that Posh, in fact, bought for him on their last exciting mission. He is only too happy to haul these out - even though he can't cast spells with them - and use them to add to his tactical layout. Perhaps he loans them to Cypher, too.

«Auto-Judge[]» Vera (#11342) rolls Intelligence:
1 2 2 4 4 9

The West Power Transfer Station is a squat, utterly boring building painted a flat grey with very little in the way of adornment. There are not gun emplacements or fences or anything of the sort. It is a heavy-looking building, however, with thick-looking walls and no windows to speak of. Outside sits two patrol cars that proudly are marked HARD CORPS SECURITY, both empty, their occupants at parts unknown.

There are no wards at all; the background count around the mundane and mostly technological building is a stable 2. No spirits pop their heads out, no elementals rush the car. Nothing obvious or even in obvious stands out. The building DOES have power, as befitting someplace that power runs through.

Vera looks again at the two patrol cars. "All right…we're going to be looking at a max of eight on site, probably two guys per car, actually, plus perhaps a regular single-guy shift. Probably just monitoring the cameras and with a fast button to the Star." She frowns a bit. "Ordinarily, I'd say that it's time for lights out on the security guy, but perhaps we should hope on this magical invisibility working and messing things up enough that we could at least battle effectively." She smiles. "Now. Does everyone have silenced weapons?" she asks. "I could grab my Stilettos for each of you - they're all I have immediately available, but they are silent."

Mr.Terrific says "I don't see any magic, so the invisibility plan is good. There will be those guards though. Don't know if their team has a mage. I think we go to the place I'm thinking of, cast my spells, and go for it."

Vera nods. "Shall I get the silent weapons, or are we all good?"

Mr.Terrific says "I don't have a silenced weapon, so I'm happy to borrow a silenced pistol if it doesn't take from you."

Vera shakes her head. "No, I just need a quick jaunt home."

Mr.Terrific says "Let's do it. On the way back, we'll hit the playground."

Vera nods. "Should I also see if I can't grab a hold, on very short notice, of a pair of smart goggles?" she asks.

Mr.Terrific says "I've got your goggles, but I can't use them and magic both, so I have to keep them off."
Mr.Terrific says "I did use them to help scope the building."

Vera nods. "Those are different - they aren't smart goggles, but they are certainly useful enough in a pinch. I'll have to remember, though." She smiles. "I should probably get a range of weapons for companions too, particularly silenced. Might be useful to have around, but the Stilettos will be good in this pinch."

On the way back from Posh's trip, Mr. Terrific leads the way down into the twisty roads of a pleasant little subdivision nestled between two hillsides. It looks fairly homey, and in fact he parks the ar right by a tiny little kids park with a frozen but clean sandbox, a totally frigid set of swings, and a tiny little merry-go-round of the sort that dozens of kids have likely gotten sick on.

«Auto-Judge[]» Mr.Terrific (#7242) rolls Sorcery + Sorcery Pool: 2 vs TN 4 for "Casting force 6 Improved Invisibility on Cypher, holding back 4 dice of SP to combat drain, NO BG count bwahahaha!":
1 1 2 2 4 4 4 9 10 = 5 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls Willpower + Sorcery Pool: 4 vs TN 4 for "Going against 4M drain":
1 2 2 2 2 3 4 4 5 10 = 4 Successes

«Auto-Judge[]» Mr.Terrific (#7242) rolls Sorcery + Sorcery Pool: 4 vs TN 6 for "Casting Force 6 Improved Invisibility on Vera/Posh, Target number is 4+2 for sustaining a spell, No background count. Saving 2 dice to resist drain.":
1 1 1 1 3 3 3 3 7 8 10 = 3 Successes
<Auto-Judge[]» Mr.Terrific (#7242) rolls Sorcery + Sorcery Pool: 4 - 3 vs TN 6 for "KP1 for Vera/Posh":
1 1 2 2 3 3 3 7 = 1 Success
«Auto-Judge[]» Mr.Terrific (#7242) rolls Willpower + Sorcery Pool: 2 vs TN 6 for "Resisting 4m drain with +2 for sustaining a spell, the first step into the land of suck":
1 2 2 3 3 3 4 7 = 1 Success
«Auto-Judge[]» Mr.Terrific (#7242) rolls Willpower + Sorcery Pool: 2 - 1 vs TN 6 for "KP:2":
3 3 3 4 5 5 10 = 1 Success
«Plot» Mr.Terrific stands on Light drain.

«Auto-Judge[]» Mr.Terrific (#7242) rolls Sorcery + Sorcery Pool: 6 vs TN 9 for "Casting Force 6 Improved Invisibility on Mr. Terrific - base TN 4, +4 for maintaining 2 spells, +1 for L stun.":
1 1 3 3 3 4 5 5 5 5 7 8 9 = 1 Success
«Auto-Judge[]» Mr.Terrific (#7242) rolls Sorcery + Sorcery Pool: 6 - 1 vs TN 9 for "KP:3":
1 2 2 3 3 3 4 4 4 5 5 5 = 0 Successes
«Auto-Judge[]» Mr.Terrific (#7242) rolls Sorcery + Sorcery Pool: 6 - 1 vs TN 9 for "KP:5":
1 1 1 2 2 2 3 4 4 5 7 11 = 1 Success
«Auto-Judge[]» Mr.Terrific (#7242) rolls Sorcery + Sorcery Pool: 6 - 2 vs TN 9 for "KP:8":
1 3 3 3 4 5 7 9 11 11 13 = 4 Successes

«Auto-Judge[]» Mr.Terrific (#7242) rolls Willpower vs TN 9 for "Resisting 9m drain, +4 for 2 spells, +1 for light wound!":
2 4 4 5 8 9 = 1 Success
«OOC» Mr.Terrific hasn't done the last!
«Auto-Judge[]» Mr.Terrific (#7242) rolls Willpower - 1 vs TN 9 for "KP:9":
2 3 4 4 5 = 0 Successes

«Plot» Mr.Terrific says, "Well, that paid off. 5 successes for Cypher, 4 successes for Vera/Posh, and 6 Successes for stumblebum Mister Terrific."

«Plot» Sasha says, "Successes noted. Mr. Terrific is at a Moderate Wound (4 boxes) as we break, and has expended 8 KP. Vera has used 3 KP to this point!"

«Due to problems with the megaplot and scheduling and stuff, this plot ends here. The players are successful!»

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