Meeting 050411

GM: Captain Vimes
Players: Everyone
Synopsis: Staff Player Meeting
Date: May 4, 2071


«STAFF» Captain Vimes says, "all right, ladies and gentlemen. There's only a few of you, but welcome. Please, enjoy the punch and pie. I'm glad you're here. for the new player, hek: Hi, I'm captain Vimes. I'm chief of staff here. I see that you were approved a few years ago, but from your karma total, I'm assuming you'd still consider yourself 'new' to denver?"

Hek says "Yeah. I started playing, then took a long break"

Hek says "I respect what you guys are doing here. Like I was telling Molotov, I've been playing on SR MU*s since 1993-94ish. I appreciate you keeping it alive"

Hek says "Shadowrun holds a special place in my heart, and in my imagination"

Captain Vimes says "Well, glad you're hear. First off, I want to say this. I know things have been slow lately, but I've kind of had to take a lot of personal time this winter and spring for a variety of reasons. But I'm back, pretty solidly now, and I'm sorry for the time away- but I have plans, big plans, and I'd like you all to be a part of them.""
«STAFF» Captain Vimes says, "here*. I hate myself now."

Captain Vimes says "We have new staffers, some brand-new to staffing on denver, some with more experience than I care to think about. Kay, here, in fact, is my new assistant chief of staff. She has experience, vision, and expertise: I can't think of any staffer or player on this mush I'd trust more to help me out. Kay, take a bow."

Kay takes several bows for later.

SharpEye cheers.

Captain Vimes says "But queues are getting handled at an unprecedented rate, with molotov and kay leading the way. Mirage is being put in charge of lookign at the long-neglected custom queue and giving me his informed opinion, so look forward to seeing new toys hitting the grid soon… and before I go any further, I'd like to pause to ask for questions. Anyone, staff or player, feel free to ask about new staff assignments or anything I've mentioned so far."

«STAFF» Captain Vimes says, "okay, so if we've got no questions right now, I'll go on. Next step, I'm going to talk a little bit about what's going to be happening, and I'd like to hear your opinions."

«STAFF» Captain Vimes says, "first off, I feel its about time we had a coherent theme for the mush. The warrens, in particular, have been badly neglected, in that each administration, has had a different (and in many cases many different) idea/s of what the warrens should be. What I'm trying to do is come up with a solid, consistent theme for it, and for that I need your help. Kay has already put the word out, looking for your impressions, but we need to hear more. Give us your ideas. In the next few months, the 'renz will be changing… but not overnight, and not in an out of character way. There WILL be plots happening, both staff-run and staff-sponsored, to change the face of the warrens. I want you all to be a part of that."

«STAFF» Captain Vimes says, "the changes WILL expand, but the warrens is the first 'zone' we'll be hitting. So share your ideas. Please. This is YOUR mush."

Hek says "Since it has been done before, by numerous iterations of staff, why do it again?"

«OOC» Smoke says, "Okay I'll jump. I would like the bowling alley and the laund-o-land back. They were seedy places that weren't bars."

<Staff> Pluto says, "The issue isn't that it's been done before."

Captain Vimes says "Excellent question, Hek. Because if you ask three people what the warrens are like, you get six answers. I want people to KNOW what the warrens is, to know what it's like, but I don't want to just inflict my view on everyone. I want to take ideas from the playerbase, and the staffers… so hopefully, it won't change as much again."

SharpEye says "I feel like gang violence and police brutality should knock the warrens back into desperation. It always seems like the warrens could be more of a struggle and have more gang violence."

Hek says "On a higher level, I'll put it out there like this. Staff goes into these things with great intentions. The idea is to rejuvenate an area by coming up with some big plots to get things going. That's a good idea, and the intention is good. But what I've seen really help make a MU* work, are small, simple plots"

Captain Vimes says "I -like- all the zones in the warrens, I really do. But tighter theme builds a more coherant game. Please, @mail your ideas to me and kay.""

Hek says "You can use the warrens as the background, but focus on small plots, one or two or maybe three players max at a time. Take a bigger plot, break it up into smaller chunks that can be cranked out in a session or two… but that tie together. Each small group can play their part, and then the next team can pick up where they leave off."

Captain Vimes says "And noted, Smoke. Like I said, please @mail us your thoughts. I personally miss the princess Di.""

«STAFF» Mirage would be happy to work on a bowling alley in say.. The CAS district or something.

Hek says "I started playing here a few years ago, and I ran one scene. One scene, with one other player, took about 12 hours. That is the biggest challenge on a MU*. Even the most simple things take forever."

Captain Vimes says "I agree Hek. That's what we've done in the past, with staff-sponsored runs, and those are the type of plots that actually get done. The idea is that the plots are all tied together.""

<Staff> Pluto points at Mirage. "That."

<Staff> Pluto says, "The warrens is not the only place seedy can be."

«STAFF» Mirage nods.
«STAFF» Molotov says, "It's an interesting point, though; have we looked over the current theme files on the Warrens to see if they even need a rewrite, rather than simply just better enforcement?"

You say "As far as plotting in the Warrens goes, that is a good idea. But it has to be both sides, staff and player. It has to be more than just shooting gangers."

«OOC» Smoke says, "Agrees and would be fine with that. Some of the places that vanished were good rp spots and spurred runs."

«STAFF» Mirage says, "I have, and feel that current theme is not realisticly enforceable."

Smoke says "I also like the idea of more critters, sewers and muck."

«STAFF» Captain Vimes is not necessarily suggesting full rewrites, even. I hope to avoid that, for many places, because many people worked very hard on what we have now, and I do like it. But the Warrens should not be a place where people get away with doing stupid shit all the time. That requires both better enforcement, on the part of me and the rest of staff, and, in some cases, theme to be adjusted and rewritten a little.

Hek says "Just to play the devils advocate here, sometimes you need a place where people can go do stupid shit all the time. That way, those people go there, and they stick to themselves and leave everyone else alone."

«STAFF» Captain Vimes says, "like i said, I'm eager to hear all of your ideas- please @mail them to me and Kay, and I will talk with you individually about them. Tell your friends to, too. As I said before: this MUSH is where you guys come to play. I play here, too, but my goal is to facilitate balance and challenge for you all, and provide you a fun sandbox."

SharpEye says "I seem to remember getting corrected a lot by staffers and players back in the Seattle MUSH days. People were very apt to stick up for the theme in the sense of simply giving advice and corrections"

Hek says "Seattle had the benefit of factions to keep theme consistent."

Captain Vimes says "Do you think that was a good thing or a bad thing, Sharpeye?"

«STAFF» Mirage says, "I feel that people doing stupid things isn't really something we need to support with a thematic area for doing it. If you want to use your PAC, GM (or have a friend GM) a plot where lets say Ares wants you to blow away a facility. You don't need to have a super ZZZ-Zone to allow for crazyness, and having one where anything people do doesn't get policed isn't a good thing, thematically speaking."

«STAFF» Mirage says, "In short: If you want to be silly and off the wall and stretch what's possible in theme, do it on a run. We don't need gridwide support for not-theme things just because it suits a few people."
[Admin] Vimesy Captain Vimes says, "kay, you're a local: did denver ever have/does denver have a subway system?"
«STAFF» Mirage says, "At least, that's my view."
«STAFF» Captain Vimes notes that all views are welcome here, right now. This discussion is being logged, and we will be looking at everything in depth as we make our changes.

Hek says "Mirage, I realize I had no idea WTF I was talking about when I opened my mouth. I was thinking about players wanting to walk around with a Panther cannon or something, or a bunch of bound elementals. Not PrPs gone off the deepend."

«STAFF» Mirage says, "I'm talking about what you just said."

«STAFF» Mirage says, "Players walking around with a dozen bound elementals or a PAC, does not need to be supported by theme. People can make a special case for why it's necissary or allowable in a plot."

SharpEye says "I felt like there was a culture of being able to tell people 'hey I dont feel tthats in theme'"

SharpEye says "So people wouldn't really get upset if you stopped the action to debate things for a moment. And you could sortof come to a consensus that yes, firing a gun at a cop is a VERY bad idea.. even if you're heavily cybered up and all your buddies are in the van"

You say "The problem has been that there are a few people saying that, but not everyone is in agreement with what theme is to be able to say 'that is not in theme.' Hence where we are now"

«STAFF» Mirage says, "In essence, what I'm saying is: "What you do in your own plots is your own business. When you do it on the grid, in public plots or RP, that's when it needs to conform to the general opinion of what shadowrun is.""

«STAFF» Captain Vimes says, "on a semi-related note, especially to what smoke mentioned earlier. We are in the process, or will be, of looking over the building process. The idle building policy, while it looked simple and logical at first… well, many people don't like it. At a certain point, when enough people complain, something needs to be changed."

«STAFF» Mirage says, "Which is what we're here to discuss."

Molotov says "That worked on Seattle, in my opinion, largely because on theme matters that staff cared about, they'd make damn sure they were enforced. Also, it's worth noting that Seattle was VASTLY more grid-based than we are; if you weren't going along with crowd consensus, you were basically on your own, whereas here you can go off and do your own thing in a PR with your buds."

SharpEye says "Well I'm not trying to be critical of people's current play styles. I just felt that was a strong element of what kept me coming back at that point in time. We were telling a story together and we all wanted to get it as close to 'realistic' as possible.. maybe i'm just optimistic"

Hek says "I'm offering the pragmatic viewpoint. Given, it's been close to two decades since I last staffed an SR MU*. I've just seen too many staffers get burnt out by trying to make a couple of bad apples conform to theme, and they end up wasting time that could be better spent running plots."

You say "Seattle has good and bad points. Some of which would work here, and others .. not so much"

Captain Vimes nods to sharpeye. "Good. That's something I'd like to accomplish here, actually. But to do that, we need to have a reliable theme people can discuss. Not leftover thoughts from years of changing ideas.

Hek says "Or doing queues, or other creative things to enrich the place."

SharpEye says "Maybe submitting a log would also get you some advice as to how in line with theme concepts your run was. maybe a + points for being very in theme, and a little written correction if you were straying"

SharpEye says "Like.. hey guys, this run was great and exciting, but we felt that you went up a little too close to the ceiling. Remember we're running the shadows here, not making our characters into superheroes"

Captain Vimes says "There will always be 'bad apples,' I suppose, but My goal is to further build a framework for people to play in… and for it to be consistent."

Hek says "Sometimes it helps if there is a place where the uber mage can go duke it out with the 0 essence samurai and everyone else can just roll their eyes about it and move on."

Mojo says "Last Chance Saloon"

Molotov says "I don't think the Warrens can't be that, necessarily. What it can't be in my book is a place where people are literally calling in artillery strikes and such. KE doesn't WANT to police the Warrens, but they will if they have to."

Hek says "I get what you're working on though. Theme. That's one of the things that drew me here years ago. The theme seemed good and workable. I wish you all the best in getting it back there."

SharpEye says "What about a way to rate your fellow players with regards to how theme-centered their play style is, versus uber ninja death defying antics"

Captain Vimes says "thank you, hek. Now. About buildings. What would you guys like to see in new policy? Is simplified building procedure? More detailed? Talk to me."

«OOC» Kalavati says, "That seems like something people won't ever shut up about in arguments, and probably OOCly drive people apart, SharpEye. :/"

You say "Sharpeye: The problem there is some of that runs against the core of the mandates Wyldfire laid down"

SharpEye says "Kay: are those inscribed somewhere that we can see them? Or is that staffer stuff"

Smoke says "More buildings, a few abondoned lots, shells of buildings with maybe notes of what might lurk there. There is a graveyard that says if you are here at night there will be a spectre showing up. Things like that."

You say "Mostly staffer stuff and the occasional post he puts out. Mostly that he started this place to allow people to play the game and not be browbeaten into playing someone elses way."

You say "So while we can have a general theme, if we start grading people and getting into the eventual argument (because we will) over it, that won't fly"

Molotov says "That seems to be a recipe for ensuring we have non-binding theme."

You say "Not my box"

«STAFF» Mirage says, "That'd be the issue, yes."
SharpEye says "Kay: gotcha. i was just speculating really. I love the game her"
SharpEye says "ehre*"

Hek says "If you guys are worried about building sprawl, how about making players renovate current buildings? That will at least keep DB bloat down. It doesn't have to be an IC renovation. Just a policy like, "For everyone one new building, we have to raze one old building.""

SharpEye sighs.

You say "DB isn't really a problem here. The issue has been that the last Build Admin was concerned about having a bunch of buildings owned by people who dont play here"
You say "DB Bloat that is"

Captain Vimes says "Interesting idea, Hek."
Smoke says "A building is just a voucher, or series of vouchers. They don't take up all that much space compared to say…my inventory."

«OOC» Kalavati takes up more than Smoke's inventory. :|

Hek says "So the concern is that by deleting the players, the buildings break? Or there is nobody around to enforce the theme of the building/"

Smoke says "I like the idea of more buildings, to me they just equal more places to go."

«STAFF» Mirage says, "A building is more than a series of vouchers."

«OOC» Kalavati says, "I agree with Smoke's last staement just now."

«STAFF» Mirage says, "This room itself is 3 dbrefs."

«STAFF» Mirage says, "Those dbref numbers aren't infinite, is what db bloat is talking about."

You say "No, Hek. The concern is that Bob is the owner of a building/club and logs on once every 10 months. Issues with his building dont get resolved. If it is a business, it is hard to use because usually no one is doing anything with it"
You say "Or someone wants to buy/use it and Bob isnt around."
You say "Whether those are issues we care about is one of the things we're discussing"

«STAFF» Mirage says, "That said, I don't think we're too close to the explode point to have new buildings added or worry about things like that."

«STAFF» Mirage says, "But I'm not an expert in Tiny Mush."

SharpEye says "I would say that if a new location appeared, it should show up with some related fanfare. Maybe a few plots related to it over the course of time"

Captain Vimes nods. "exactly what kay said. Player X owns building Y. Player X goes idle because he has to run to an emergency in tahiti. Player Z can no longer buy things from his store, desires to blow it up in a fit of rage. What happens?"

Kay has a proposal up right now where the player is investing in the grid/mux, but that is something that would require some more conversation

SharpEye says "I mean its kindof an obvious thing, but make it sortof a restriction. If a new area doesnt come into the game with associated plots that make life exciting for the players, it shouldnt be built"

Mojo says "I think we have far to many buildings as is. We have what, 12 different bars/resteraunts and how many of them get used?"
Mojo says "That new One opened up, a few people showd up the first night, I think its sat empty since then"
Mojo says "Shooter world, same thing"

Smoke says "Fine, but isn't part of the problem that people don't get out much? I vote for more staff buildings or places I guess. As far as the player owned buildings goes. I would say that staff should be able to imminant domain if the player vanishes, but then would give it back if the player returned."

«OOC» Kalavati says, "I plan to use One, personally, as my big `break out` back into the grid sometime in the, possibly near, future."

«OOC» Kalavati says, "It seems like a nightclub that isn't like… Y'know, annoying."

Molotov says "Part of that is, I think, that a lot of the bars are just crazy themed."

You say "That is a problem, yes, Smoke. People have been staying off the grid for various reasons recently: idleness, general unhappiness, etc"

Captain Vimes nods. "All of these are good ideas, guys. Keep them coming. I felt this was one of the more important parts of the meeting tonight."

«OOC» Daniel needs to get the bar Plum's using for her big return to RP thing, so he doesn't use it with her when he pounces back onto the grid.
«STAFF» Mirage says, "So if I immenent domain lets say Chrome!"
«STAFF» Mirage says, "And it gets burned down in a plot."
«STAFF» Mirage says, "And it's owner logs back in."
«STAFF» Mirage says, "What do I tell him?"
«OOC» Kalavati says, "(Not really a return to RP, but a return to not-completely-private RP.)"

«STAFF» Mirage says, ""Sucks to be you?""

You say "Depending on if the resources pool idea I pitched goes through, you tell him "here is your money, build something else""

«OOC» Kalavati says, "That probably wouldn't be as bad, especially since the odds of that happening are pretty low, Mirage."

Smoke says "There are all sorts of places that could be built staff-wise that weren't bars or restaraunts or gun ranges. And for Mirage's example. You give him the ability to build something new."

«STAFF» Mirage says, "And I support that, Kay."

«OOC» Daniel falls in love with Kay's proposal.

«OOC» Hek says, "How about… sucks to be you, here's some infromation from various people who saw what happened that can lead you to the perpetrators. Enjoy the RP hook"

Kelris says "Or 'here's some of your money, you can fix it, I'll take care of that for you.'"

«STAFF» Mirage says, "Kalavati, there's a ton, a METRIC TON, of different people with different play styles and opinions on the matter."

Captain Vimes says "that idea also has merit, kelris."

«STAFF» Mirage says, "You might be okay with it, and another person might be so furious as to quit in a huff."

«OOC» Kalavati says, "Were you paying attention to what I said? :|"
«OOC» Kalavati says, "The odds of it are pretty low."

Kelris says "Not here's some money /and/ I'll fix it, here's some of your money, take it or give it back and I'll fix it."

«STAFF» Mirage says, "Then why do we have a place getting blown up at least every 6 months?"
«STAFF» Mirage says, "If the chance is low."
[Admin] Vimesy Captain Vimes was thinking of mentioning policy review, but that will be a can of worms of 'i hate this rullleee!' i don't want to deal with late.
«OOC» Kalavati says, "Six months is a long-ass time."

«STAFF» Mirage says, "It's really not."
«OOC» Kalavati says, "It really is."

«STAFF» Mirage says, "I'll agree to disagree."

SharpEye says "I feel that bar RP is distinct from runs and it serves a definite purpose for players to meet, mingle, talk shop, brag and exchange numbers. I try to do it whenever I feel my character would be out hunting new leads"

«OOC» Kalavati says, "Now instead of trying to argue with me, how 'bout we focus on the issue at hand?"

«OOC» Kay says, "Hey"
«OOC» Kay says, "Separate corners"

Mojo tugs on Mirage's leash

«OOC» Kalavati says, "Dude needs to stop tryin' me like that."
«OOC» Kalavati says, "It's fuckin' annoying."

«STAFF» Mirage says, "I think you're over-reacting."

«STAFF» Mirage says, "I'm simply discussing."

«OOC» Kalavati says, "I think this is the third goddamn time you've done some shit like that."

You say "Please dont make me ask again"

«STAFF» Captain Vimes says, "kalavati. mirage. like kay said. seperate corners. stop it."

«OOC» Kalavati says, "You're were discussing, then you tried to turn that shit into an argument at the most inappropriate fucking time."

Smoke says "More places with the ability to explode could be fun. Maybe staff buildings with staff plots centered around them."

«OOC» Kalavati says, "Again."

«OOC» Kalavati gets quiet.

SharpEye says "Right! And bar fights are always good, but sometimes can be an inconvenience when you've got more important things to accomplish.. hah"

«STAFF» Captain Vimes says, "thank you. now. we've talked buildings, we've talked theme."

«STAFF» Captain Vimes says, "do any of you have any other matters you want to discuss in an open forum?"

SharpEye says "Ooh the matrix! Let's talk about how not enough people hire deckers"
Molotov says "That's a tough fix."

Mojo says "The only way to combat that is education"
«STAFF» Mirage says, "Trying to fix that is tough."

SharpEye says "You can always use a decker in your plots! Just remember to pay us because me make life interesting"

Mirage dropped Matrix Quick Rules 2.0.

Smoke says "Daniel had some good Matrix ideas and I know Mirgae was working on something."

SharpEye says "I think the rules are currently pretty handy for quick resolution matrix work. People should remember not to be intimidated by the rules so much"

«STAFF» Mirage is working on new rules to replace the quick rules.
«STAFF» Mirage says, "THat's them."
«STAFF» Mirage says, "Beware: Spam"

Molotov says "That's why it's a tough fix."

«STAFF» Mirage says, "Well the problem with current quick rules is that it demotes deckers to a single die roll and a pat on the back, with vague talk about blowing up your deck if the GM thinks that's cool to do."

«OOC» Daniel's ideas consist of blatant theft of SR4 things (the not stupid stuff), but tweeked to fit SR3 mechanics.

SharpEye says "I always imagined the quick rules to be in place for those runs where a decker would be awesome, but not everyone has the patience or interest for the real rolls"

«STAFF» Mirage says, "Right, Sharpeye."

SharpEye says "They would always be trumped by real rolling and full matrix rules, if there were ienough interested parties"

«STAFF» Mirage says, "But again, the deckers don't like them."

SharpEye says "o i dunno about that. i've used them for good!"

«STAFF» Mirage says, "It turns the archetype into a single die roll, being the issue."

SharpEye says "We had mostly samurai in a plot, so we used the quick rules to make the matrix stuff go by faster and then back to the meat action"

«OOC» Daniel says, "Wireless being brought up, but no, you can't hack people's cyberware (unless they have matrix-equiped wireless stuff, which would be not nearly as manditory as implied in SR4."

SharpEye says "I dunno thats like saying a fixer is just a guy who rolls the dice to obtain stuff"

«STAFF» Mirage says, "Well, SR3 is already wireless."
«STAFF» Mirage says, "So I don't see the point there."

Smoke says "When I started reading shadowrun novels there was always this cool stuff about the matrix, people getting brain burnt etc. It was a neat feel to the theme of things. I sort of wonder if the mechanics could be turned into something like an Astral Quest. And if there were rewards like you get in astral quests more people would learn the rules and get into it."

«OOC» Chaz says, "It's basically a fallback for GMs not having to create a sheaf and do a decking run for all the stuff a decker wants to do, instead focusing on the main stuff for the run."

SharpEye says "Maybe we need more matrix admin? heh"

«OOC» Chaz says, "Same as quick rigging rules, so the action can commense on the major stuff instead of the decker spending an hour decking a few sites for little info."

Molotov says "That's the problem right there. Decking's seen as 'not the main event'. I feel that way myself. The problem is that decking's awesome for all the stuff we tend to gloss over in the interest of getting stuff done in a session or two. Legwork? Fantastic. Recon? Great. Opening the locks? Also good. It's faster to just have the sammy kick open the door blind."

«STAFF» Mirage says, "Which devolves down to pay scale supporting danger and expedience, not legwork and recon, etc."

«STAFF» Mirage says, "There is no pay for any amount of legwork."
«STAFF» Mirage says, "There is only pay for percieved danger."

Smoke says "I am just musing, but maybe more of an ICness to it is what I am talking about. Less rules mongering and more you just jacked into Victorian England and there are purple spiders everywhere……"

«OOC» Chaz says, "I never said decking wasn't the main event, but much like you don't need runners RPing and rolling everything, do you need your decker decking everything? Look at the Genesis game. Some of the hacking yuou did could have been put into quick rolls rather than taking up a good twenty to thirty minutes to go out and do that."
«STAFF» Mirage has issues with that.

«STAFF» Captain Vimes thinks payscale should also reflect work-required, at the very least.

«STAFF» Mirage thinks payscale really needs reviewed.

Molotov thinks in a perfect world, payscale would represent the desire of the employer to see the run completed versus his available cash, but I understand we need an OOC mechanism for it.

«OOC» Chaz says, "THe payscale argument has gone around for a while. Basically, any payscale we come up with, people are going to have some issue with."

Kelris says "I haven't thought of, and probably won't make a decker because the decking rules is a whole section in the book that I haven't really cared to look at. Though, if the quick rules Mirage figured out were simple and fun like most other things, that could change that."

Smoke says "Maybe groups of deckers would start to play together. Like the mages do for AQ's."

SharpEye says "Don't be a decker if all you're going to use is the quick rules. No no"

«STAFF» Mirage says, "I think that's true, Chaz, but I also think there are better variations of payscale rules than we already have."

Chaz says "Groups of deckers do play together, but according to some people, a decker doesn't really have any skills other than decking, so they can't play in the non-decking runes."

SharpEye says "Unless you're talking about picking up a tortoise system and doing some quick info grabs."

Kelris says "I'd like to point out that my opinion is based on laziness, and not ignorance, by the way. Though I guess that could be debated, hahaha."

Smoke says "What about combat deckers, that is an archetype right?"

Molotov says "It is."

«STAFF» Mirage says, "Groups of deckers used to play together."

SharpEye says "I am a combat decker. Woot"

«STAFF» Mirage says, "There's a problem with it, at it's core, we found out."

Chaz says "You may be, but then according to conversations we've had before, you're not a decker."

Kelris says "I saw a couple deckers do some cool things in Vulcan's resday stuff. Immensely cool things."

SharpEye hands out corpses with his authoograph on them.

SharpEye says "Mirage: You're saying there's a problem at the core of decker teams?"

Mojo says "Vulcans resday was not conductive to your average decker"

«STAFF» Mirage says, "I am."

Molotov says "The 'combat' part of 'combat decker' will see far more use than the 'decker' part, is the trouble with combat deckers, or at least the trouble for people who want to be deckers first, shootists second."

«STAFF» Mirage says, "The rules don't account for the possibility of multiple PC deckers on the same "team"."

Kelris says "I wouldn't know. All I know is that it seemed like it gave deckers something to do. And I suppose if that was my point of view, there definitely is a problem with the decking rules."

Chaz says "They do, but not for decking the same system."

Mojo says "Vulcans resday was all about skills, not gear. You could have a skill 6 decker with the hotest gear, and he wouldnt do anything in vulcans resday."

«STAFF» Mirage says, "As such, we found that it was always one person doing all the decking work, and the other people walking around watching him do that work, and RPing. So it was more "Follow me through this system while I do stuff"."

SharpEye says "What? I've never heard of such blasphemy"

Chaz says "IF you've ever watched Jake 2.0 for example, there was an episode, 'The Good, The Bad and the Geeky' where they had like five hackers, all hacking different systems for the same end goal."

«STAFF» Captain Vimes says, "I'd like to bring the discussion back on track. Is there something in the matrix rules you'd like addressed, chaz?"

Kelris says "Vulcan's everything resday was all about skill, though."
Kelris says "though that's not what we're discussing, I suppose."

Smoke says "I heard about the making programs thing, I am more talking about actual runs in the matrix. If it is portrayed as a whole different world, like say the metaplanes are it could be really cool, everybody making rolls like you have to do in a group AQ. But, if it is a bunch of dice rolling without rp then it goes flat for me"

You say "ResDay was a way of shortcutting multiple plots to tell a real time story. It has its place, but isn't always representative of what will go on in plots."

«STAFF» Mirage says, "Yes, Chaz, and we could have 5 groups of runners hitting 5 different buildings. Are they interacting while doing so? Maybe minimally."
«STAFF» Mirage says, "Over radios at best."

«STAFF» Mirage says, "Chaz: All of that is already defined in Target Matrix."
«STAFF» Mirage says, "As well as other matrix suplements."

Chaz says "Which aren't listed in the +hr books, so they aren't completely used here, first and foremost, so we can't expect people to have it."

«STAFF» Mirage says, "That takes a simple ruling queue and document edit to fix, why reinvent the wheel?"

You say "+hr books is woefully out of date as well."

Captain Vimes says "Matrix- theme in the HR. Got it. Now, one final topic I want to bring up… and this is a big one. I need all of you to send me a mail, later, when you have the chance. Tell me if you could change one thing about the mush, what it would be and why."

SharpEye says "Lets get rid of old vimes! I hear he's a real tuber!"
SharpEye grins.

Captain Vimes says "not promising changes, mind, but It's important to me that you all know: if you have problems, do something about it. Let me know. I rarely get angry if you're polite, and I do listen, and I will endeavor to help- or at least help you understand why I won't/can't."

Captain Vimes says "As I said at the start of the meeting, this is YOUR mush. This is YOUR playground. We're just trying to make sure that it's balanced, challenging, and fun. We want the monkey bars to be challenging, the sandbox to be large, and to kick any bullies in the teeth."

Captain Vimes says "OOC bullies, that is. IC bullies, well… kick them in the teeth your DAMN SELVES."

«STAFF» Captain Vimes says, "one final note: BE WARNED. As there -will- be plots happening, stuff -will- happen on the grid. your apartments, in keeping with denver vision, are (relatively) quiet zones… but we intend for plot hooks to appear in public places, and encourage you to RP in public so that we can play with you, too."

«STAFF» Captain Vimes says, "I will also be encouraging staffers to look at people's backstories, and use that material… but if you feel like you're not getting any plot time in the next few weeks, i merely suggest: Play in public more. And don't be surprised if you're idling in a public room and something shows up."

Chaz says "Will I need to show on the doll where the admin played with me? :P"

Kelris says "I will say that I really have nothing wrong with the grid, and I don't sit in my apartment because I don't want to play. I just don't always feel like I have time for the roleplay. Which isn't really true."

Kelris says "your mind, Chaz. He stimulated your mind."
Kelris says "and the left portion of your buttocks, but only partially."

«STAFF» Captain Vimes says, "related to that- Staffplots and staff influence is always consent on. Unless you have a nocontact order, my staff -does- have the authority to hurt you, -does- have the authority to dig into your backstory and come up with some story. If you have any ideas, let us know!"

Captain Vimes says "thank you all for coming."

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