Just a boyscout (AQ)
GM: Lars
Players: Dalton
Synopsis: Dalton does an Astral Quest for Spell Insight
Date: 07/14/2070

Dalton has a long list of formula he plans to work on, and selects lightning bolt for todays Astral Quest. He locks up the world tree magic shop, then goes to the second floor where his lodge resides, laying down on the cot and relaxing. After a moment, he seperates from his body, then orients himself, turning in place and then stepping forward into the metaplanes.

As you arrive on the threshold, you face the image of a roiling storm. Clouds swirl and churn in the ether of the Dweller's realm, and it is from these that his voice booms. Lightning is cast hither and yon with the enunciation of certain syllables, "Welcome, follower of the Gray Man. It seems you have some deep seeded admiration for one who you none-the-less smote! In the face!" Laughter echoes and resounds, punctuated with thunderous might by lightning curling in the background, near and far.

Dalton chuckles softly "I admire the knowledge he has that I do not, I simply seek to learn as many spells as I can, to be prepared in any situation. Just call me a boy scout."

"Call you a boy scout?" The dweller rumbles in an almost murmering fashion. "Why, so be it!" The landscape swirls and whirls, twisting and then you find yourself, dressed as a boyscout, in a tent. There is a boy across from you, dressed similarly, pointing a flashlight at his face. Thunder and lightning can be perceived coming from outside the tent, a fierce storm to be sure.

Dalton shakes his head, looking down at his adolescent self "I really didn't like my childhood." he stands up, looking at the boy "Gotta go to the bathroom, excuse me." he then climbs out of the tent and starts looking around for a tree.

As you relieve yourself at the tree, a sound can be heard in the tent. First, just a gasp. Immediately following is a scream for help, which is cut off in a gurgling groan of pain. Lightning strikes nearby, and you see a large man wearing a hockey mask, a machete thrust into the tent. He withdraws the blade and turns towards you, having caught you with your pants around your ankles, in a very literal sense. He charges you, rearing the blade back to strike.

Dalton's first instinct is to pull up his pants so he can run, and that he does, up they go, one hand still holding the pants up he sprints off into the woods. First rule of the trid horror, don't stand there so they can kill you, the second rule is that whenever you stop running, thats when they show up in front of you. So, at the first chance he gets, he leaps up into a tree, climbing up as high as he can, and taking a moment to button his jeans.

Just as you reach your perch in the tree, the masked figure with the knife appears at the base of the trunk, illuminated for a moment as lightning flashes not far off. He reaches up to grab a low branch, the blade still in his other hand. He rears it back, as if planning to stab the tree, and just then, lightning strikes the conductive metal blade. The ensuing flash blinds you for a moment, and when you open your eyes, you see… yourself. You're still clad in your boyscout outfit. At least, the you that you see. YOU however, are clad in the garb you remember Mary, your mentor, wearing. You look through her eyes, and see yourself, kneeling before you, and you feel a mixed sense of pity and revulsion. "Please, please no more!" The young you begs, laying on the floor at your feet, panting, eyes unfocused.

Dalton sighs inside, but lets none of it show on Marys face, he knows that this training molded him into what he is today, that all the pain he endurded as a child simply hardened his mind against intrusion by outside forces. He cannot bring himself to cast a stunbolt at himself though, and switches tactics "Guard your mind Dalton." And he/Mary casts a mind probe, reaching into the boys thoughts to seek out memories, judging how much resistance the young Dalton has to the spell.

Dalton reaches into his own mind, he knows what was there, he remembers it, but perhaps not as clearly as he thought. He finds rage, anger, hatred almost towards Mary, she never showed him much kindness, everything was a teaching experience, training for his adult life, and even though as an adult, he now at least respects Mary for what she did, he is surprised at the raw emotions he had as a child, the thoughts to run away, the thoughts to even try to hurt Mary.

The metaplanes are merciful on poor Dalton, and the view into his own mind does not long last.

The image fades, even as tears well in your eyes, and you find yourself high upon a stone tower. You are clad in a long gray robe and cloak, and before you stands a being of the metaplanes. It is a large figure of cloud and storm. Blue of skin and white of hair, it hefts a mighty hammer in its hands. It speaks with a deep and tremulous voice. "So, Grayman, you come to seek the secrets of storm and fire?" It throws back it's long haired head and laughs, then points the hammer in your direction. "Defend yourself, and earn the right for what you seek!"

Dalton reaches out a hand, pointing at the spirit "I come to seek to control your power, and I'll start by controlling you…BEGONE" he closes his hand into a fist, and streaches his senses outward, focusing mana to rip at the astral binds that tie the spirit to this plane.

The spirit toils and is pummeled by the force of your will, layer after layer peeling away in clouds of lightning charged vapor, until nothing remains. The voice the spirit can be heard calling, "Use.. the power… wiiiiiselyyyyyyyy." And then is gone. You remain, however, in the same place.. or so it seems. As the spirit fades away, lightning begins pummeling the tower viciously. There is an open hatch, leading into the tower, a stairway heading down can be seen faintly.

Dalton leaps to the side, narrowly avoiding a lightning bolt that just blasted the spot he was standing, his hair stands on end and he leaps again, avoiding a second lightning bolt, he dives for the hatch, jumping into it and starting down the stairway to get out of the line of the lightning. The tower shakes and the stones begin to crack and groan. He scurries down the stairs, until he reaches the ground floor, rocks falling around him as he runs from the tower and it collapses to the ground. He sprints through the driving wind and rain, and still dodges more lightning bolts until he sees a cave in the distance, rushing forward he sprints into the shelter from the storm.

The storm continues to rage and toil, churn and turn, the rocks and ground outside the cave being struck repeatedly. The sound of echoing thunder reverberates through the cave as well, as lightning strikes the ground just above your haven. Alas, in a matter of time, the opening to the tunnel is caved in, and you find yourself stuck in complete darkness. After a time, however, your eyes adjust, and you find yourself facing a wizard lock. An old contraption that requires the skills of a wizard to overcome. There are various places where the right amounts of mana in the right strengths must be channeled, to allow the lock to be opened.

Dalton reaches out, touching the lock, and studying it for a moment, he then begins to channel mana in the right locations, setting about to unlock the device and open the door to whatever might lie behind it. He feels a little drain of his energy from this, but soon enough his bodys trauma damper kicks in and releases endorphins to his sleeping body, he feels the tension ease and he finishes the lock.

The lock opens with a subtle 'click', and you find yourself back in your childhood home with Mary. You see yourself sleeping in bed, and Mary is at the door, peeking in on you. There is a look of deep pain and regret on her features as she watches your wracked form sleeping. She sighs and closes the door, leaving you in darkness, but with a sense of understanding to the primal force of lightning that you did not have before. You awake, back in the world tree.

«Plot» Lars says, "Fin."

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