Synopsis: Kellogg is asked by his buddy Bellin to snatch a car from the Warrens, guarded by oddly out of character ghouls!
Log opened 21/10/2016 - 17:46:36
The City of Denver! Is currently Semi-cold , appropriate for the season. The birds are dodging drones, the sun is hidden by smog, it is a great day to receive a phonecall from your Chop Shop buddy Bellin! Which is what is happening to Kellogg right now!
Kellogg blinks as his cell would buzz in his ear. Pausing his work on the troll fist shaped dent in the car in front of him, he'd wave to the boys in the Curves and head over for the office. Checking to see it's Bellin, he'd nod and answer. "Hoi chummer! What's up? Ya get that car I swung over yer way last week?"
"Nevermind that, I got a hold of quite a scoop for ya! This one guy I know, old druggie by the name of.. well nevermind that, he's apparently stashed a Bulldog someplace in the Warrens a couple days back, and its transmitter is still showing it as untouched somehow. He's a rich bastard with a tendency to go on benders and walkabouts, but he's saying he'll pay us top 'yen if ya bring it home nice and safe for him. Ya got the time for some work ?" The rushed voice of his contact says all this as he works on something on his end, seemingly some kind of welding by the sound of it.
Kellogg frowns, thinking for a moment as he'd look out at the work to do, then nods. "Wiz chummer. Sounds right up my alley. Ya got digits on the map fer where it's at? Key and all that be wiz too. Rather not have ta break inta his ride fer him, eh?" Kellogg chuckles as he'd start back for the break room, changing from the work outfit into his normal street gear.
There's a slight pause, as something very loud whirrs in the background, overpowering the sound of the welder. "Sorry chum, no keys to be had, 'sides the shutdown codes for any personal defenses on it. You'll have to jumpstart it or do some of ya other magic to get it running." The sounds on the other side die down, aside from a heavy KERCHUNK. "How's 10 k for the job sound to ya? The thing itself ya can find on market for 32, but the guy's not willing to just buy a new car when he can get his old one back and fix it up. It ain't an old model. "
Kellogg makes a face. "That's a bit of work chummer. Specially in the warrens. I'll take the code ta stop the self defense, rather not have ta deal with that. But we'll say 15k? That's still under half fer new and I'll do my best ta make sure it's in without any more dents, wiz?" Kellogg finishes up and would clock out at the clock. "That'll cover me havin ta deal with anyone else tryin ta get it.. Did he give ya the transmitter frequency at least, so I can find it?"
«Auto-Judge» Kellogg (#10856) rolls Negotiation vs TN 4:
1 7 8 = 2 Successes
«Auto-Judge» Katral (#293) rolls 4 vs TN 6 for "Rolling against you!":
1 2 3 5 = 0 Successes
"Shiiit, tell you what, 12k and ya got a deal man. That's about a third of the car's price new, can't go any higher than that."
«Auto-Judge» Katral (#293) rolls 4 vs TN 6 (to no one) for "Test roll":
2 3 4 5 = 0 Successes
Kellogg nods, although unseen over the cell. "Wiz chummer. I'll take 12k. Send over the codes the normal way and I'll head out." He'd step out of the office, waving to the boys as he heads over for his ride. Depending on distance, he may have to drive close and stash his ride. Or.. he's walking. Either way can work, right?
The codes and coordinates come along nicely in a few seconds after he agrees, and the destination seems to be someplace near the Calvary Chapel, Ridgeview Glen, northeast section of the Warrens. Not TOO far in, but certainly far enough. "See you on the flipside. Just deliver it to my shop once ya done, neh?"
The call will end shortly after that statement, with a short "Bye-yo"
"Wiz. See ya soon mate." Hanging up, he'd nod slightly and jacks in to his ride and revs it up. Far enough, it's better to ride than walk. With that thought in mind, Kellogg pulls out, joining traffic as normal, looking like just another typical car out for a ride. nothing to see here folks. He'd head for the warrens to scout out the general area for both a place to stash his ride and to recover the target.
«OOC» Katral says, "Where do you start your ride?"
«OOC» Kellogg says, "CAS North"
Kellogg dropped Ford Americar.
«Auto-Judge» Kellogg (#10856) rolls Smuggling Routes (Denver Warrens):
1 1 3 4 5 5 11
Kellogg keeps it casual as he'd cruise along. Using his knowledge of the Warrens to pick out a good route to avoid trouble and get to the location the transponder is pinging at. His internal GPS telling him a good way to get there.
«Auto-Judge» Katral (#293) rolls 6 vs TN 11 (to no one) for "But is he sneaky ENUFF?":
1 2 3 3 4 5 = 0 Successes
It is a lovely day in the Warrens, strangely enough. There's scattered gunfire from afar, some sort of fire in the distance, but with Kellogg's knowhow of how to get in and out unseen by both cops and roving gangers (and almost running over a few homeless bums in alleyway shortcuts) he starts getting closer and closer to his intended goal!
«Auto-Judge» Kellogg (#10856) rolls Car vs TN 5 for "Get through without any incidents..":
1 3 3 4 5 5 13 = 3 Successes
The chapel starts coming up in Kellogg's vision, just down the road from where he is. The van he's looking for is not, however. It may be closer to where the signal is originating, and so far there are no burned-out husks of a car lying around either. Well, that he's supposed to be looking for, anyway.
Driving is a passion for Kellogg and he's definitely good at what he does. Moving from CAS to Warrens, he flips the paint to black, giving less profile as he'd move along the route to where the van was suppose to be at. Nothing. Great. Using the sensors in the ford, he'd start sweeping the area, looking for where this van was pinging from. He'd also look for a place to stash his ride without it getting jacked.
«Auto-Judge» Kellogg (#10856) rolls Intelligence for "Searching for target and stash spot!":
2 4 4 7 7 10
Ahah! The target area seems to be in the small graveyard attached to the chapel itself, which seems strangely deserted… well, not entirely deserted. There seems to be some lanky youths playing some basketball, using a broken collection basket as a hoop. Actually… now that you get a good look at them from afar, Kellogg might realize that they're all in a shaded area of the chapel, with a large tarp covering their playing field in a greater shadow. And their skin looks a bit odd….
«Plot» Kellogg says, "uh.. anything show up on thermal from the car sensors?"
Approximately 8 youths, 4 on each team, are dribbling and playing ball on the sensors. In the windows above, more signatures flit about, moving from place to place busying themselves with something. From what Kellogg can see himself, the group have some guns and various implements lying near the park itself, ready to be grabbed should a gang or overzealous cop come knocking. Not that cops ever go to the Warrens without a damn good reason.
«Plot» Kellogg says, "Great.. Find a good place to store my ride out of sight while I go find this van?"
«Auto-Judge» Kellogg (#10856) rolls Stealth for "Hiding my ride":
1 2 5 5 5 11
Pulling around the corner away from the chapel, he'd find a good spot as any. A rusted out car lot with a few beat up looking vehicles there. Kellogg pulls into a spot between them, mostly out of sight anyways. Then he'd look over the cars next to him and get the paint to shift, making it look as rusted and torn up as the rest of them. It's not ruthe, but it still makes it look just like another one of the junked fords. That done, K shuts it down and jacks out. Getting out he'd put on the anti-vehicular theft system and then make his way for the chapel and the van. Hopefully there won't be any trouble, right?
«Auto-Judge» Kellogg (#10856) rolls Gang Turf:
1 2 3 3
«Auto-Judge» Kellogg (#10856) rolls Gang Identification for "for helping id gang turf?":
3 3 5 11
This is Red Serp.. no, that tag's been painted over. Lich Lords… no, not them for sure. This place has seemingly had several switches in ownership in the last few weeks, and right now the freshest tags found on the inner sides of buildings seems to indicate a smaller, lesser known gang known as the At Risk of Infection Youth (sometimes known as AREE as a bad acronym). Basically, a small family of intelligent ghouls who's origins are not entirely known.
A shot is hit, and the crowd cheers! In slightly wheezy voices, but they cheer!
Joy. Fragging joy. A soft sigh given and Kellogg watches the gang playing for a moment. Finally, he'd move on. Leave them alone, they leave him alone, right? He'd try sneaking past, keeping away from them and to the shadows, what shadows there was at about mid-day. Live and let live.. as well as make sure his Ares is ready. Just in case.
«Auto-Judge» Kellogg (#10856) rolls Stealth for "can't see the dwarf!":
2 2 3 5 5 10
«Auto-Judge» Katral (#293) rolls 8 vs TN 10 (to no one) for "Distracted gangers not keeping their eyes on the prize!":
1 3 3 4 4 5 5 15 = 1 Success
All of a sudden, one of the guy's on the opposing teams scores another shot! So of course, he has to make a little spinny dance, twirling around in place… which incidentally lets him watch the quite sneaky dwarf making his way with his hand on his gun moving near them. "SHIT! We got incoming!" he shouts, waving his hands in the air. Of course, since they're in the middle of a match, they at first just think he's a sore winner, making random shouty noises.. until they notice he's pointing in Kellogg's direction!
«Plot» Katral says, "Ah. Slight issue with my pose: Kellogg's gun is in its concealed holster. Redoing pose!"
The ganger who spots Kellogg points a very thin finger. "Eeey man, why ya sneaking around, forgot to pay ya dues huh?"
Frag it. Busted. Kellogg stops as the guy points at him, he'd straighten up and sigh, leaning back against the wall. "Nah chummer. Saw ya'll playin ball, didn't want ta screw up yer game, wiz? Was a good shot too mate. I'm just here ta pick somethin up and I'll be on my way, null persp, wiz?"
The gang starts making their way towards him. They don't grab their guns though, obviously not threatened by a single unarmed dwarf when they're all big bad ghouls with chromed eyes, leering at him as they start getting closer. "Well, now ain't that nice. Maybe you were the guy to bring us some refreshments huh?" the scorer says, grinning and showing off quite a lot of sharp teeth.
Kellogg tilts his head to the side slightly, watching them. He'd keep his back to the wall as arms fold over his chest. "Wiz chummer. I'm actually in the business of aquiring and moving stuff. Whatcha lookin fer, in terms of refreshments? Mebbe I can hook ya up? I gotta finish one job first mates, but I'll totally be willin ta bring ya back somethin when I come ta get my ride, wiz?"
The ganger stops to take the measure of Kellogg, quite literally. He holds his thumbs up like he's framing Kellogg, looking around him at his fellow mates. "Weeeell, I'd say… about 4 of you, give or take, to last us and our less intelligent friends the rest of the month. Think you could manage that in a day's job, Shorty?"
«Auto-Judge» Kellogg (#10856) rolls Etiquette:
1 2 2
Kellogg sighs. "Well. I did try." Shaking his head, he'd straighten up and with a blur of motion pull his ares and point it at the one talking. "See chummer.. I'm the live and let live type. This? This is when people try ta make me not live. wiz? So how about ya'll just back off.. I'll even pay ya yer toll fer movin through and done is done?"
«Auto-Judge» Kellogg (#10856) rolls Reaction vs TN 4 for "Quickdraw ares?":
1 1 1 2 3 9 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls Charisma vs TN 8 for "Because a smuggler isn't suppose to intimidate..":
2 4 7 = 0 Successes
The ghoul snorts, though his friends seem slightly intimidated for sure. But only because they know the dwarf's fast enough to drop a few of them even with their numbers. He waves them back, having them retreat to the graveyard proper… only to jump down behind the broken brickwork, ready to lay fire on the menacing intruder! … just as soon as they grab their guns
«Auto-Judge» Kellogg (#10856) rolls Initiative with a result of 8.
«Auto-Judge» Katral (#293) rolls 1 + 2 for "First ganger":
4 4 5
«Auto-Judge» Katral (#293) rolls 1 for "+2 , first ganger":
«Auto-Judge» Katral (#293) rolls 1 for "+2 , first ganger":
«Auto-Judge» Katral (#293) rolls 1 for "+2 , first ganger":
«Plot» Katral says, "Meant second and third there"
«Auto-Judge» Katral (#293) rolls 1 for "+2 , ganger 4":
«Auto-Judge» Katral (#293) rolls 1 for "+2 , ganger 5":
«Auto-Judge» Katral (#293) rolls 1 for "+2 , ganger 6":
«Plot» Katral says, "No rule of six for initdice here."
«Plot» Katral says, "The final two gangers run off to parts unknown , for reasons unknown so far to the poor dwarf."
«Auto-Judge» Katral (#293) rolls 2 for "Rolloff for gangman":
«Plot» Katral says, "No rolloff needed, stat is lower than the runners."
Kellogg immediately makes a break for cover himself, that smart mouthed punk being the first to get shot!
«Plot» Katral says, "Ah. Our dear runner friend Patient has informed me I got my TNs wrong. TN of 6 for the dwarf, since partial cover grants +4"
«Auto-Judge» Kellogg (#10856) rolls Pistols vs TN 6 for "Shoot the ghoul!":
1 2 2 3 9 = 1 Success
«Auto-Judge» Katral (#293) rolls 2 vs TN 4 for "Dodging for all he's worth, which isn't a lot!":
2 5 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls Pistols vs TN 6 for "Because ghouls!":
4 4 5 11 11 = 2 Successes
«Auto-Judge» Katral (#293) rolls 2 vs TN 4 for "Last of his CP! He ain't a clever boy!":
2 15 = 1 Success
«Auto-Judge» Katral (#293) rolls 3 vs TN 9 for "Ghouls don't wear armor when basketballing! In fact they don't tend to be outside much at all when the sun is up, what's with that?":
2 3 16 = 1 Success
Kellogg would manage to squeeze a shot off as he ducks and runs. Diving behind a chunk o' wall, he'd pull off another shot, tagging the ghoul in the chest with his shot. He grunts, glad to deal with that, of course.. now they have guns too. Good idea. Bad idea.
The ghoul who gets hit shuffles backwards with the hit, and he looks slightly panicked. He's not a corporate soldier or cop, just a young infected kid with a bad attitude. He bolts, and not for his weapon, trying to get to the back of the chapel. Seems there's either reinforcements there or these kids all survive on their rep as big bad ghouls who go outside during the day and ain't afraid of nuffin.
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 9 for "Firing at a dwarf after he grabbed his pistol":
2 3 5 10 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls 2 vs TN 4 for "dodge baby dodge!":
3 3 = 0 Successes
«Auto-Judge» Kellogg (#10856) rolls 2 vs TN 4 for "dodge frag you! KP:1":
4 5 = 2 Successes
A shot goes wild, whizzing past the head of Kellog just barely! These guys are better at basketball than firing guns!
Their leader goes running towards Kellogg, carrying a machete! He seems to be the braver of the bunch!
«Auto-Judge» Katral (#293) rolls 2 vs TN 4 for "Trying to run!":
4 5 = 2 Successes
«Plot» Katral says, "Wrong TN. He's in sunlight now, meaning his TN is 5"
He's a mere meter from the dwarf, huffing and puffing!… but he's out of breath!
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 9 for "Another shot from a third ghoulie!":
2 3 4 11 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls 2 vs TN 4 for "Dodge again!":
5 7 = 2 Successes
«OOC» Kellogg says, "4 of 8 CP used"
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 9 for "Third ghoulie firing! We're running out of ghoulies to grab!":
1 2 3 11 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls 2 vs TN 4 for "Dodge once more!":
1 8 = 1 Success
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 10 for "Last ghoul trying to throw a knife at him!":
1 1 2 4 = 0 Successes
A hail of bullets pass over Kelloggs head following the other set, and a loud "OW" can be heard as someone tries to throw a knife at him… and grabs the wrong end of the knife.
«Auto-Judge» Katral (#293) rolls 1 for "Ghoul Leader ~+1 for sunlight":
«Auto-Judge» Kellogg (#10856) rolls Initiative with a result of 9.
«Auto-Judge» Katral (#293) rolls 1 for "Ghoul 1! ~+2":
«Auto-Judge» Katral (#293) rolls 1 for "+2 Ghoul 2!":
«Auto-Judge» Katral (#293) rolls 1 for "+2 Ghoul 3!":
«Auto-Judge» Katral (#293) rolls 1 for "Ghoul 4! That's all the ghoulies! +2":
Kellogg grunts as one runs off. Ducking down from the incoming fire he'd watch the leader come in. Aiming his shot, he'd make sure to place it at just the right spot. Between the eyes.
«Auto-Judge» Kellogg (#10856) rolls Pistols + 4 vs TN 3 for "Aimed shot, called shot, +4 CP because I want this guy DROPPED":
1 1 2 2 2 2 2 2 3 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls Pistols + 3 vs TN 3 for "Aimed shot, called shot, +4 CP because I want this guy DROPPED +1 success, KP:2":
2 3 3 3 4 4 7 8 = 7 Successes
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 5 for "DOOOODGE":
2 2 5 7 = 2 Successes
«Auto-Judge» Katral (#293) rolls 3 vs TN 11 for "Surviving a 11D shot to the faaaace":
2 2 3 = 0 Successes
«Auto-Judge» Kellogg (#10856) rolls Reaction vs TN 4 for "avoid becoming ghouly!":
1 2 4 4 5 9 = 4 Successes
Kellogg aims at the leader as he comes rushing up, waiting until that range finder is at virtually zero before BAM!! Shot to the face!! He'd flinch back, avoiding the splatter of blood as he takes out the leader, shifting to keep the rubble between him and the rest of the ghouls.
The ghoul's head explodes in a shower of blood that luckily misses Kellogg's quick-dodging face, instead splattering all over the pavement and the cover Kellogg's sitting behind. The body slumps forward even as his shoulders push back from the shot, legs still running even as he is unmade. He slumps against the cover's base, slowly making the ground slick with infected blood. "Kevin!" a voice shouts from the graveyard, the men obviously spooked by the death of their fearless leader.
Kellogg yells out. "Get! Or yer next!"
«Auto-Judge» Kellogg (#10856) rolls Charisma vs TN 6 for "Because dwarves are scary..":
2 2 2 = 0 Successes
They don't seem impressed, wanting
revenge for their fallen comrade! Also you look a bit tastier
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 9 for "Gotta kill a dwarf! Two shots this time!":
1 4 4 11 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls 2 vs TN 4 for "Dodge the shots!":
1 2 = 0 Successes
«Auto-Judge» Kellogg (#10856) rolls 2 vs TN 4 for "Dodge the shots! KP:3":
3 10 = 1 Success
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 10 for "Recoil!":
1 1 2 4 = 0 Successes
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 9 for "Dwarves need shootin":
1 1 4 10 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls 1 vs TN 4 for "Dodge the shots!":
1 = 0 Successes
«OOC» Katral says, "The first guy has a heavy pistol, this one does not"
«Auto-Judge» Kellogg (#10856) rolls Body vs TN 2 for "armor 6/3, so.. can't TN1":
1 1 4 5 23 = 3 Successes
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 10 for "Second light shot!":
1 1 4 9 = 0 Successes
«OOC» Katral says, "He jams!"
Guns blaze and fire as they light up the already lit surroundings, firing all around and even onto Kellogg's frame… but alas, not enough to bring the hardy dwarf down.
«Plot» Katral says, "And alas for the light pistol-armed ghoul, his weapon just jams after his only hit on the opposing force."
«Auto-Judge» Katral (#293) rolls 2 vs TN 10 for "Throwing a molotov, target in cover, and not trained in its use.":
3 3 = 0 Successes
«Auto-Judge» Katral (#293) rolls 2 for "How long does it fall away?":
Somewhere down the street, a poor cat is set ablaze as the final ghoul's molotov impacts upon it, thrown there more by wind than the direction the ghoul was throwing from.
«Plot» Katral says, "Correction, that ghoul WAS trained in its use, but they would not have hit even on a standard TN"
Kellogg grunts as the weapon tags his shoulder. His armor, however, resists the impact, just leaving a bruise. Growling Kellogg shakes his head. "Friggin try to let em flee. nooo.. gotta start throwin crap at me.. bah."
«Auto-Judge» Katral (#293) rolls 2 + 2 vs TN 7 for "Firing an aimed shot at Kellogg":
2 4 5 5 = 0 Successes
«Auto-Judge» Kellogg (#10856) rolls Initiative with a result of 10.
«Auto-Judge» Katral (#293) rolls 1 for "+2 Ghoul 1!":
«Auto-Judge» Katral (#293) rolls 1 for "+2 Ghoul 2!":
«Auto-Judge» Katral (#293) rolls 1 for "+2 Ghoul 3!":
«Auto-Judge» Katral (#293) rolls 1 for "+2 Ghoul 4!":
Kellogg shakes his head as the fire comes in, finally he'd lean far enough to see them, lining a shot up on the next ghoul before firing on him. This sucked. But not much he could do about it. Other than get them to break and flee before reinforcements come!
«OOC» Kellogg says, "Aimed shot, called shot on next ghoul closest to me"
«Auto-Judge» Kellogg (#10856) rolls Pistols + 3 vs TN 5 for "Shooting the next ghoulie!":
1 3 3 4 4 5 5 9 = 3 Successes
«Auto-Judge» Kellogg (#10856) rolls Pistols vs TN 5 for "Shooting the next ghoulie! +3 successes, KP:4":
2 2 3 4 5 = 1 Success
«Auto-Judge» Katral (#293) rolls 2 vs TN 4 for "Still under the tarp!":
1 4 = 1 Success
«Auto-Judge» Katral (#293) rolls 3 + 2 vs TN 9 for "9 Serious":
3 3 5 5 7 = 0 Successes
«Plot» Katral says, "Forgot that it was a called shot and different power due to that. 9D"
The ghoul is flung across the side of the cover he's in, a conveniently shaped wall that wasn't ENTIRELY convenient to hide behind, as a small hole in it reveals part of his brain to the world. The rest of his friends bolt after that, grabbing their guns and gear and just rushing towards what looks like the chapel's doors
Kellogg sighs and gets up, dusting himself off and takes off. He reloads on his way to this van he's suppose to pick up, grumbling something about should of kept to the 15k.
The van sits around the corner of the chapel, lodged squarely between two tombstones. Since the defense systems are presumably still active, as determined from the large outward cloud of shrapnel that's buried itself near it, it looks moderately untouched. Aside from some rocks thrown at its windows to very little effect
Continuing to muter, Kellogg would put in the code to deactivate that. Once done, he'd start work on getting into the van. No keys. peh. His tool kit comes out as he works on it, trying to hurry up so he can get out of here. Last thing he needs is a ghoul horde on him.
There's a slamming of a door, and then some rampant hurrying going on someplace close by…
«Auto-Judge» Kellogg (#10856) rolls Electronics B/R vs TN 6 for "Working to get in and get gone":
1 2 2 4 = 0 Successes
«Auto-Judge» Kellogg (#10856) rolls Electronics B/R vs TN 6 for "Working to get in and get gone KP:5":
2 2 2 7 = 1 Success
«Auto-Judge» Kellogg (#10856) rolls Intelligence for "What's he see?":
1 1 2 4 5 5
Slightly distracted by his work, Kellogg barely out of the corner of his eyes sees… something annoying…. a fly? No, it is too bright… a red dot? Just inching its way closer to his head along the van's surface…
From the left.
Cursing, Kellogg ducks, then rolls to the left. He'd come up to scramble to the other side. Fraggin ghouls and their thrice fraggin guns. Ask them to leave him alone.. but noooo! Getting to the other side, he'd take a quick look around then try to break in on that side instead.
«Auto-Judge» Kellogg (#10856) rolls Athletics for "Duck and run?":
1 3 3 3
«Auto-Judge» Katral (#293) rolls 3 + 2 vs TN 6 for "Shots fired, running target!":
2 2 3 3 5 = 0 Successes
«Auto-Judge» Katral (#293) rolls 8 vs TN 5 for "Car saves badly!":
1 1 1 4 5 7 10 15 = 4 Successes
BAM! A large hole suddenly presents itself in the door he just opened, though it barely peeks through the armor of the heavy van, it still manages to cause the need for a new paintjob at some point.
«Auto-Judge» Kellogg (#10856) rolls Intelligence for "Gotta find the shooter..":
1 2 3 4 9 10
That was no pistol, that was some kind of rifle! And the shot came from the chapel's raised tower, quite near his location actually! Good thing the ghoul's are still crappy shots. But with that much firepower it might not make a difference.
«Plot» Katral says, "ghouls, not ghoul's"
grumbling, Kellogg climbs into the van. "Fraggin ghouls and their fraggin rifles." He'd quickly look over the console to find out what he's dealing with in terms of driving. Please let the fragger who hired him have rigging adaption!
He does indeed! But Kellogg will still have to actually get the thing to start first!
«Auto-Judge» Katral (#293) rolls 3 + 2 vs TN 4 for "Shooting a stock-still van":
1 3 5 5 7 = 3 Successes
«Auto-Judge» Kellogg (#10856) rolls Car B/R for "Time to hot wire this badboy":
1 2 4 7 8 11
«Auto-Judge» Katral (#293) rolls 8 vs TN 8 for "Shot through the heart and you're tooo blaaaame":
2 2 2 3 3 4 5 5 = 0 Successes
The windshield suddenly explodes inwards, showering Kellogg in broken armored glass! Luckily, the thing is just as driveable as ever, and the shooter is shooting from the side and so can't really hit Kellogg without taking out the windows… which the shooter just did
«Auto-Judge» Katral (#293) rolls 3 + 2 vs TN 6 for "Shooter gets another shot off! Car's starting to move….":
1 3 5 10 13 = 2 Successes
«Auto-Judge» Katral (#293) rolls 8 vs TN 6 for "Better hope most of this is resisted!":
1 1 1 1 2 4 9 11 = 2 Successes
«OOC» Kellogg says, "erm.. if it's started, I jacked in. I get to add control pool to it then, yes?"
«Auto-Judge» Kellogg (#10856) rolls Car + 10 vs TN 6 for "Dodging the shot with a van!":
1 1 1 2 2 2 2 3 3 3 4 4 4 4 5 17 17 = 2 Successes
The final shot goes wide, as Kellogg JUST manages to dislodge the car from its new home, the van pushing its way over two tombstones as it rolls off from the chapel!
«Auto-Judge» Katral (#293) rolls 5 vs TN 11 (to no one) for "Did someone just spot Kellogg's own van?":
1 3 5 8 10 = 0 Successes
«Auto-Judge» Kellogg (#10856) rolls Car + 5 for "Drive test to get the pluck outta dodge":
1 1 1 1 2 2 2 3 4 4 5 11
VAVAWOOM! With a loud roar, the somewhat busted car makes a speedy gettaway from the area, leaving behind a trail of bloodied corpses (And a sneakily hidden car of Kellogg's own to contend with later, if he survives the hometrip)
«Auto-Judge» Kellogg (#10856) rolls Smuggling Routes (Denver Warrens) for "Knowing what he's doing helps..":
2 3 3 4 5 14 17
The trip to Bellin's place in the Warrens is rather uneventful, compared to the bloodbath Kellogg just caused. The gangers he does run across seem slightly held back, most likely because the car itself looks like it was just in a massive battle. Which it sort of was. Or just too shitty to bother with. Bellin looks crestfallen as Kellogg appears, grasping his forehead in exasperation. "Maaan, what'd you do to it? Did you run a train on it or summat? Fuck me, this is gonna take hours to fix."
Besides him walks a man that seems adorned in , of all things, a corporate suit, idly watching the approaching car with some interest. "Mind if I take a look inside, see what the damage is from there?"
Pulling into the shop, he'd shut it off and jack out. Grumbling the whole time about fraggin ghouls. Dropping to the floor out of the van, he grunts at Bellin. "I didn't know there was a fraggin ghoul gang out there watchin over it! I dunno where they even got that rifle from and my rides hidden out there.." Kellogg eyes the corp suit with a frown, glancing between him and Bellin. "Eh. He the J chummer?"
The "J" ignores him, taking himself inside with some light strides. Since the windows are out, it is easy enough to see that he's tapping a few of the walls, until he manages to find what he's looking for, a small box in a compartment in the back. Pleased, he moves outside, nodding to Bellin, who sighs and turns to Kellogg. "Just an interested party, s'all. The guy who wants this car is some other fragger uptown. I gotta get to work fixing all this shit, hope I'll still make some kinda profit at least. You did good getting this here either way, I got ya money right here." He hands over some credsticks, dirtied by oil from the man's greasy fingers.
Kellogg steps aside to let the man at the van. Bellin hasn't done him wrong in the past, so should be fine, right? He'd nod absently, pocketing the sticks with a shrug. Glancing to Bellin he'd nod at the van. "I'll help ya patch it up chummer? Only fair, I had ta go get it. We'll see ifn we can't get it goin fine. Then I'm gonna go get back my ride."
The shop owner actually looks a bit relieved. "If'n ya could, that'd be appreciated. It has been way too long a day for me already, and it ain't even eveningtime yet."
«Auto-Judge» Kellogg (#10856) rolls Car B/R for "Helping fix up the van..":
2 2 9 9 10 13
Kellogg gets to work helping Bellin with fixing up the jacked up ride. While Bellin has the parts, Kellogg is definitely right at home working with his chummer to get it patched up, reducing the time to fix it signifigantly. Once done, K calls up BB and asks him for a lift over to where his car is at, going there to get in it and get gone before the ghouls or any other gang finds him and it.
The car luckily has not been spotted, though just a ways away there's now some activity… seems one of the former resident gangs here decided to move in once the ghouls were shown as pushovers, and now there's a whole lotta more shooting going on in the distance…
Log Complete. Thank you all for attending!
Logging stopped at 21/10/2016 - 23:54:32