GM: Hunni
Players: Stumpy, Flint, Boomstick, Ken Tenaka, Carpenter (partially) & Hunni.
Synopsis: A gentleman known as “Mr Tao” has discovered his daughter has been snatched from her car by a group of unknown and clearly highly trained men. Going to his ‘contact’ in Hunni he’s charged her with gathering a team to return his daughter safely. Along-side payment for the team Hunni is seeking some firearms for gathering the team and successful extraction of his daughter.
Date: 3/10/2071,
TITLE: Be careful who you kidnap!
«THIS PLOT IS STAFF-SPONSERED FOR A PAYOUT OVER 50K (IF THE DIFFICULTY IS SAID TO BE HIGH ENOUGH) OR RARE ITEMS WILL BE PAYABLE»
The call goes out through all the usual 'less-then-legitimate' channels. Some are contacted by the Jay almost directly, others through their own fixers. Regardless the end result is the same, the meet is at shooter world, the back rooms. There's no secret codes or passwords it seems, but one has to get past the club's usual security.
«Plot» Hunni says, "If people are bringing guns in, especially those unregistered, pose how."
«Auto-Judge[]» Flint (#11485) rolls Magic for "Disguise roll for Facial Sculpting, I also have Melanin Control to change my skin color.":
1 2 3 4 5 5 11
«Plot» Note: Flint was asked for by name, so he is likely recognised by Hunni (Who has witnessed his melanin control power before)
Stumpy pulls up to Shooter World on his old and drity bike. The dwarf seems to have made some pretext of cleaning up some. He has come as unarmed as he can, leaving his most valuable tools stashed someplace secure. He pulls the newly bought gloves up a bit to cover the wooden exterior of his cyberarm, and pulls his sleave down as well. With trepidation he moves towards the door, hoping things don't get too out of hand.
Flint shows up in his common working disguise. That of a big black bald ork, in a fine suit, sleeping tiger line to be exact. He has a few toys stowed away in the seat under his bike, but he does not bring them into the meet. He makes his way into the club, trying to keep his eyes open for anything that screams setup.
Ken Tanaka rides his Yamaha Katana, weaving in and out of traffic and looking over the shoulder after passing a Westwind with a hot elf chicka in the passenger seat. Her boyfriend minds it a lot, but it's not on Ken's top priority list, right now. He pulls in and parks next to the Shooter's world, securing the motorcycle and fixing his Auctioneer suit and long coat. Underneath it there is a concealed legal Dart Pistol and a Defiance Supershock with a concealed carry license on his credstick. Still out of sight and out of mind, the better. The Japanese man heads on in, going to the back and sending a quick text to his contact that he indeed made it and small token of appreciation for the information. 200y.
«Ken to have this 200 deducted from his payout»
Arrivals will be met with the sight of two individuals. It's clear who's in charge, as one of the women is sitting while the other flanks her chair. They're both dressed professionally, the dark-haired woman of Asian descent is the one seated. At her side is the shorter redhead, arms folded as she leans over to say something in the other's ear. Then Boomstick straightens up, gesturing to the seats, a silent indication for the arrivals to sit down. Her form is shrouded by a black longcoat, and her messy red hair has streaks of silver in it.
Stumpy takes a breath, and holds it, puffing up his chest to steady himself as he makes his way to the indicated seat. He pulls himself up with his right arm and swings into the too tall chair. He holds his hands together a bit uncertainly, and doesn't make direct eye contact with either of the women directly.
Ken Tanaka gives a bow of greeting and if need be, will introduce himself with a common Japanese name. He takes a seat, sitting up with his back straight, in a somewhat modified stereotypical samurai pose, modified for a chair.
Flint arches a brow at the two women, but since they wont recognize him in this face, he doesn't let on that he recognizes them. He nods to the ladies and takes a chair, remaining silent and waiting paitently for any information they plan to give him.
You paged Flint with 'You -were- invited by name'.
Carpenter lights another cigarette as he steps out of the taxi he arrived at, taken from the edge of the Warrens over to this meeting area, in a well-dressed suit and no firearms of any type; it was rather bad form to walk into a secured meet with said weapons. He'll nod to the woman as they approch, before sitting down where indicated… and raising his eyebrows at the two people that happen to sit in front of them. "Well. Lovely t' see some trustworthy employees."
Flint pages: Ohh well then, I'm pretending I dont know you for everyone elses benifits then :)
"Have a seat…" the Asian woman speaks up along with the gesture of her partner. "Please forgive the rushed communications but…one hopes that this will express to you the urgency of this job." Reaching into her own professional looking jacket in the classic cross-draw it's not a gun she withdraws, but a chip. "Some of you know me, some of you do not. It is irrelevant. What is important however is that something has been taken from a 'friend', and you are going to get it back. The reward is Thirty-Five thousand Nuyen upon retrieval and delivery of what you are sent to recover, undamaged."
Stumpy nods along, listening carefully, watching the reactions of the others.
Flint purses his lips slightly in thought as the amount is given. He returns his face to a more impassive look after that moments display, and waits until more information is given.
Ken Tanaka will wait for more details on the job, in the meantime watching the Johnson and the other arrivals.
Carpenter shurgs, slightly at the statement, before stubbing his cigerrette out in a nearby ash tray. "At th' very least, I know ya won't screw us. Not on purpose; capture and retrival. Sounds simply enough, but for that price, I'd want t' know th' area an' opposition."
Boomstick stays silent, her role for those that know her likely an obvious one. Even in her nice outfit she looks like a scrapper, and the crooked grin she gives to Carpenter could mean anything. She nods to him, though, unfolding her arms and putting her hands in her pockets instead now.
"The people holding it are experienced, likely well armed and almost certainly willing to shoot you down to protect their interests. I can give you no more information until you have agreed to this task as time is of the essence and the more people knowing of this, the harder the retrieval will be." The Asian woman herself does nod to Carpenter, she knows him well, but she's unlikely to break her rule and tell more for anyone.
Stumpy furrows his brow deep into consideration. After a moment he shrugs, "Eh… yeah. That sounds like a workable thing." He looks over at the others, a bit uncomfortable speaking first.
Ken Tanaka speaks up "I have two question of my own, before making this agreement. Payment is total or per person and some idea of an object, if not purpose, then dimension, weight and fragility. Also, if it is living or object?" he adds a please in Japanese, out of habit, switching languages.
Flint glances at Ken a moment, but then looks back to the ladies to await their response to his inquiry. "So far I haven't heard anything deal breaking, I'm in."
Carpenter gives a nod, after a moment. "So long as said opposition doesn't 'ave t' be tip-toed against, I believe I can work through it.
A few words of agreement and an approving nod later Hunni slides the chip over towards the people, whoever picks it up and can read it would be greeted with two files, one an image, the other a video file. Hunni however resumes speaking without waiting for them to be opened. "What you are sent to retrieve is in fact, a 'who'. My 'friend's young daughter has obviously found herself in trouble. Her picture is in there, as is the footage of her being taken. As you will see those that snatched her worked as a team and carried some rather impressive gear. I can tell you now we do not know -exactly- who they are nor where they are. This will obviously need to be changed."
Stumpy politely waits for another person to pick up the chip and listens intently to Ms Johnson. His face hardens when she mentions the kidnapping, and his fidgeting stops.
"Kidnapping?" inquires Ken "Have they made demands?" he stays clear from the chip, until the money question is answered and he "officially" agrees.
Carpenter moves to take the pro-offered chip, quickly running a dataline up from his Pocket Secretary to his datajack before slotting it. He frowns a moment at the announcement. "Well, this is a much more interestin' proposition, an' I 'ave no problems takin' this sort a' scum out… though you're right. Well equippped."
"Per person," Boomstick finally speaks up. The short redhead's got a pretty distinct Irish accent, her eyes sweeping every person gathered. "…-obviously-…. fer that pay…" she grunts, "..when we say undamaged, we bloody well mean un-fraggin'-damaged."
Flint nods slowly after listening to the information. "A good team would be hard to find, do you have any leads at all besides photos of the team during the kidnapping?"
Carpenter looks to Boomstick. "If she's wounded, ya can cut my pay. I'd rather get 'er out alive than quibble about th' best way t' wrap 'er in plastic as th' window closes.
"Unfortunately no, there have been no demands as of yet. Which lends to one of two things: They do not know whom they have, or they have no interest in money. Either way the extraction of your target should be done sooner then later." Flint's question is regarded for a moment before she leans forwards slightly. "None of extreme promise, but those images do offer you a place to start. This girl…they would not hide her in the warrens, nor in any of the asian districts…" she says slowly, leaving the why to be guessed. "And while a good team would know how to hide, their skills and such high-end gear would draw attention of some sorts."
"Allow me to extend my agreement." Ken requests politely, his translation missing some of cultural points, North American versus Far East. He waits for a chance to copy a chip into his pocsec. The rest is to sit and listen to the brief, or Q&A session while scanning through the data.
«Plot» Hunni says, "Any questions or contacts being asked/used?"
Stumpy looks at the Johnson, pausing in consideration for a moment, then finnally blurts out, "Do you have anything that can be used as a link. Er… like for magic?"
«Plot» Ken Tanaka would like to use 2x Fixer contacts, maybe they supplied this gear or heard of someone. Yakuza contact on what org they maybe and Otaku decker if anythign is available on the Matrix.
«Plot» Carpenter will ask his intelligence agent contact for information, as well as his anarchist, to see if they know of a new team for hire.
«Plot» Flint will call his cop buddy and send him copies of the photos to see if he knows anything about them. LS cop, so CAS districts mostly.
«Plot» Stumpy says, "Stumpy will attempt divination if a link can be supplied."
Hunni frowns a little at the magic question, obviously it's not something she works with often and shakes her head. "I have nothing of hers personally, no."
Stumpy nods and sits back pondering.
Flint pages: Its up to you depend on the relevance. Its etiqutte tn 4 if the contact applies, the more difficult it would be for the contact to know anything, the higher the TN
«Plot» Hunni says, "Okay we're going to need to do these in order. Ken roll your fixers, TN 8. Don't bother with the Otaku."
«Auto-Judge[]» Ken Tanaka (#8655) rolls Etiquette vs TN 8 for "Fixer 1. Ralfi.":
1 3 4 = 0 Successes
«Auto-Judge[]» Ken Tanaka (#8655) rolls Etiquette vs TN 8 for "Fixer 2. Ichiro":
1 3 3 = 0 Successes
«Plot» Hunni says, "Okay, no dice. Neither has heard, no supplied the gear. Carpenter, clarify what you're asking your agent contact?"
«Plot» Carpenter says, "Have you heard of a team of operators offering their services for involuntary extractions?"
«Plot» Carpenter says, " A new team."
«Plot» Hunni says, "Hmmm, Roll it TN6"
«Auto-Judge[]» Carpenter (#3344) rolls Etiquette vs TN 6:
11 13 = 2 Successes
«Plot» Hunni says, "Lucky!"
You paged Carpenter with 'Your agent friend hasn't heard too much of a new team recently, but there was this one ex-military groud who quickly ended up throwing their lot in with a criminal organisation in europe. Weapons, Drugs and human trafficing being their party-piece.'.
«Plot» Hunni says, "Oh I missed Ken's Yakuza contact, TN4"
«OOC» Stumpy says, "Sorry, disconnect there."
«Auto-Judge[]» Ken Tanaka (#8655) rolls Etiquette vs TN 4 for "Has the Yakuza heard of any other organized crime family planning a kidnapping or hiring a high tech crew":
3 4 5 = 2 Successes
You paged Ken Tanaka with 'There's no information on any other groups out there, nor who's responsible for this one….but there are details on -who- was snatched. The daughter of one of the lieutenants, a man refered to as 'Mr Tao'. Matching with the photo is her description and age of 19.'.
«Plot» Hunni says, "Okay, jumping Carpenter's anarchist as he'll not get better then his agent, Flint, asking the cop about the team or the captive?"
«OOC» Flint says, "Both!"
«OOC» Flint says, "I send everyones photo to him and see if he knows anything at all"
«Plot» Hunni says, "So the daughter's photo and the guys who snatched her?"
«OOC» Flint says, "Yes"
«OOC» Flint says, "I also have the wanted criminals, shadowscene players knowskills, in case any of these guys show up on one of those"
«OOC» Hunni says, "TN 6"
Ken Tanaka shares some information that he acquired with the team. All he found was more information on who was kidnapped. She is a daughter of one of the lieutenants in the Denver Yakuza, a man knows as Mr. Tao. He also has a photo of her that he is willing to share.
«Auto-Judge[]» Flint (#11485) rolls Etiquette vs TN 6 for "Talking to Dave, my cop buddy":
3 4 5 = 0 Successes
«Auto-Judge[]» Flint (#11485) rolls Etiquette vs TN 6 for "Talking to Dave, my cop buddy KP:1":
4 5 7 = 1 Success
«OOC» Flint says, "Standing"
«Plot» Hunni says, "Flint, can you share that contact's info for a moment?"
«Auto-Judge[]» Flint (#11485) has the Contact Dave Jarmin with the following information:
----—> Contact for Flint (#11485) <----—-
Contact Name: Dave Jarmin
Level: 1
Type: ls detective
GM Note: Dave and Michael went to the academy together and even ended up as partners afterwards. They were pretty good friends for the time that Michael was with the Star, but eventually Michael got tired of the life and left. They still keep in touch with each other and Dave knows that Michael does work as a bounty hunter and other assorted things. Dave is happy to help Michael out as long as it won't get him into any trouble, the extra spending cash from Michael doesn't hurt thier relationship either.
«Plot» Hunni says, "Flint's buddy Dave has heard of the snatch itself and that it was done by a team with automatic weapons of some sort, but other then that he has no new information."
«Plot» Hunni will let people share and discuss their contact's information, but has one more pose first
Before the team had left to chase their leads Hunni had looked between the group of them and tented her fingers, clearing her throat. "This task is a favor for my friend in return for him getting me something, so I have a vested interest in seeing it completed. As such I will be willing to offer my own skills and services to assist you if you were to call for me. Members of your team know how to contact us."
«Plot» Hunni says, "Alright, discuss away."
«Auto-Judge[]» Hunni (#12074) rolls 1 for "The risks of Hostages and going to cops. 1=Dave lets it slip she’s being looked for to someone. Kidnappers know someone will be coming for them."
3
Flint gets off the phone after sending the data to his old partner. "Well, seems the star knows about the grab, folks were using automatic weapons. He doesn't have any info on the team itself though, or the girl."
The only thing Ken has to add is a phone number how to get in touch with him and a radio frequency for short range communications.
Stumpy sits politely and listens for a short while, seeing what the others have to offer. He sets his transceiver to the frequency Ken provided.
«Plot» Hunni says, "Also, declare any Knowskills if you're going to try that route."
«Watchfor» Brock (#10785) just connected to the game.
«Auto-Judge[]» Ken Tanaka (#8655) rolls Criminal Organizations for "Any Rival criminal orgs the kidnappers belong to?":
2 5 10
«Plot» Flint says, "I'd like to use Shadowscene Players to try to identify the team that took her."
«Auto-Judge[]» Ken Tanaka (#8655) rolls Underworld Politics for "Who is after Yakuza and their kids?":
3 4 9
«Note» TN4. 2 Succs
«OOC» Hunni says, "Please declare them in <Plot> for the future"
«OOC» Ken Tanaka says, "My apologies."
«Plot» Hunni says, "Roll it flint. I'll leave you all in boomstick's hands for a hot second."
«Auto-Judge[]» Flint (#11485) rolls Shadowscene Players for "Slim chance":
1 9
«Note» TN 8. 1 succ
To (Ken Tanaka, Hunni), Boomstick pages: You manage to glean that the kidnappers' nationality is Russian, and that they traffic in human cargo. You also find out that they don't seem to be after any other Yakuza kids, curiously.
To (Ken Tanaka, Hunni), Boomstick pages: -are- Russian. Not 'is' Russian.
Ken Tanaka delivers another piece of info, apparently the guys are Russian. They traffic human cargo and this is one of those, kidnapped no idea who, situation, it seems.
«Plot» Ken Tanaka has 2 last skills, trying to narrow down a location to where the team will search. Tell me if either of these skills are helpful to find Russian human traffickers: Black Market and Smuggling Routes.
From afar, to (Flint, Hunni): Boomstick needs Hunni to confirm on this. But. "Shadowscene Players is mainly for any big names getting involved, yes?"
Huh? (Type "help" for help.)
«OOC» Hunni says, "Back"
«Plot» Hunni will allow Ken to roll those.
«Auto-Judge[]» Ken Tanaka (#8655) rolls Black Market:
4 4 5
«Auto-Judge[]» Ken Tanaka (#8655) rolls Smuggling Routes:
1 2 5
«Note» TN4 for both above. 3 succs and 1 succ.
Carpenter nods for a moment. "I don't 'ave much, aside from th' bit of info I got from a friend." He taps his PocSec again; "They've been trackin' an ex-service unit whose been workin' with a criminal organization across th' pond. They're int' some nasty drek, but at th' very least, th' response should be minimal.
You paged (Flint, Boomstick) with 'You're able to identify much the same as Ken shares. Proffessionals, Russians and working for a partiular criminal organisation expanding into denver only recently'.
You paged (Boomstick, Ken Tanaka) with 'You figure it might be possible to track them down by looking at who's selling and who's buying said product. Through your knowledge of smuggling routes (and the jay's earlier words) you can guess they're likely hiding in one of the security sectors where they're not likely to be stumbled upon by gangers, but not so high as to attract the law easily.'.
Ken Tanaka reconfirms J's words about the sectors, somewhere to avoid gangs and Asians, but also somewhere with a little less KE or LS traffic. One of the ways to find them would be get into human trafficking. Who's buying and who's selling.
Stumpy shifts uncomfortably, "Well, um… if they are lookin to sell her, would posing as buyers help us find them?"
Flint frowns slightly "Maybe, but most folks ship off locals to other places. Its all too easy to buy someone then run into someone who knew them. Most human trafficking is done long distance."
Stumpy mumbles, "Well yeah, but we could try and get them to ship her in some direction. That way we know where they are going, and they don't have a built up fort or something… never mind… that's stupid."
Flint shakes his head "Best not to let them know she is valuable, as long as she is just another one of thier women, she is safe."
Carpenter shurgs. "Well, we need t' find a place that doesn't 'ave th' Yaks or th' Triaids, right? More off th' beaten path. I'd say Warrens… but that's a big place. An' I don't 'ave any contacts in 'uman trafficikin'. I'm more likely t' shoot those people more than anything else.
Stumpy shrugs, "Didn't Ms Johnson say they wouldn't take her to the Warrens. I figure Sioux, U.T.E., Pueblo, or Atzlan is a likely place. Probably not Pueblo or Atz. Secs kinda high there, but U.T.E. seems pretty likely, don'cha think?"
Ken Tanaka comments to Stumpy "We have the manpower, I think to try any angle." as to the location "They will not be in the Asian Sector or Warrens. Most likely not in Aztlan or any Indian Nations, so probably South UCAS, warehouse district, maybe using industrial trucks (semis) or tunnels?"
«Plot» Stumpy says, "Wait a second. Can I roll some gang turf knowledge to rule places out at this point?"
Flint shakes his head "UCAS, the natives will look closely at russians, they are white after all. UCAS is the only spot where they can have some freedom to maneuver and no one will look twice at them. Possibly the CAS too, but I'd lay money down on UCAS."
«Plot» Hunni says, "Yes you may.."
Flint grunts "And the Sinners wouldnt let them go anywhere in the warrens, they control the human traffic in that region."
«Auto-Judge[]» Stumpy (#1369) rolls Gang Turf for "Need to see if South UCAS would fit with avoiding these guys.":
1 3
«OOC» Hunni says, "TN is 4, wanting to KP that?"
«OOC» Stumpy says, "Not at this point, no. Gonna trust these guys. Better investigators than I."
«OOC» Flint says, "I'd like to follow his line of thought. Use Gang Turf to see what gangs are friendly with the russians and in UCAS territory. Then we can simply lean on a gang member for more information."
«Plot» Hunni says, "Feel free"
«Auto-Judge[]» Flint (#11485) rolls Gang Turf for "Who might work with the russians":
1 1 4
«Plot» Hunni says, "As far as people can figure South UCAS would fit pretty well for these guys to hide their captives. The question now is where in there?"
At this point Ken is stumped. The only next idea he has is to physically visit the place and roll around looking for something "suspicious". Do some legwork on the ground, ask around, etc etc. Unless, of course, he can be useful to the team any other way.
«Plot» Stumpy says, "I'd like to do a divination roll asking the question "Where will we be when we find the girl?" Divination TNs on MitS page 75, if that's cool with you. I do a bones rolling, so should be fine to do it here."
«Auto-Judge[]» Stumpy (#1369) has the Metamagical Technique Divination with the following information:
---> Metamagical Technique for Stumpy (#1369) <----
Technique: Divination
«Plot» Hunni says, "You've got no items or Blood sample"
«Plot» Stumpy says, "The divination is on us here, not the girl."
«Plot» Hunni says, "Okay, give me a moment as i'm not familier with it 100%"
«Plot» Hunni says, "Alrighty TN8"
«Plot» Hunni says, "As it's specific to a location"
«Plot» Stumpy says, "Sure thing. It's a secret roll by you, though I'm willing to burn 1KP on a reroll if nessicary."
«OOC» Stumpy says, "My divination skill is 3 as you can see on my sheet, linked to osteomancy. It'd prove the skill, but when I try it proves the metamagic technique."
«Auto-Judge[]» Hunni (#12074) rolls 3 vs TN 8 (to no one):
4 5 10 = 1 Success
You paged Stumpy with '1 succ. Playing for more or taking it?'.
Stumpy pages: Karma spent yet?
You paged Stumpy with 'Not yet'.
Stumpy pages: Sure, reroll for another.
«Auto-Judge[]» Hunni (#12074) rolls 3 - 1 vs TN 8 (to no one) for "KP1/8 for Stumpy":
4 9 = 1 Success
You paged Stumpy with 'Two succs. Answer is going to be cryptic but true'.
Stumpy pages: It's what I signed up for. Lay it on me swami.
You paged Stumpy with 'It's unclear, as magic always is but the feeling comes. A place where items are stored, always coming and going. Large spaces filled with many things until they are called upon to leave, only to be replaced by another.'.
Stumpy pages: Okay, gonna pose it out.
«Plot» Hunni says, "Alright, i'lll give Stumpy a moment to decrypt my cryptic vision."
Stumpy looks as they others are talking. He climbs up on the table where everybody has been working, and plucks a couple hairs from his head and lays them infront of himself. He pulls out of his pocket a small makeshift bag. He shakes it gently a few times, and rolls it, letting several small bones with marks on them fall gently over the hairs onto the table. He looks them over a while, deep in thought, then looks up, "Well fellas. Rat is saying that they have her in some sort of warehouse he guesses, and one thats in use. Said items are always coming and going. It's got large spaces filled with many things that keep getting taken out and replaced by other stuff. Could be a train yard too I suspect…"
Carpenter eyes the man that decides to crawl up on the table. "What the 'ell are you… Oh. /Oh/, a bleedin' magician. WOnderful. Well, it does 'ave us trackin' a small window down. If th' wharehouse is in use, that means trucks; I sppose it'd be too much t' ask what sort a' shippin' containers they got in there?
«Plot» Hunni says, "Declare it in plot. Any other things?"
«Plot» Flint says, "Well, at this point, I'd like something more specific. So I'd like to go into the Warrens and talk to the sinners, spreading some money around to see if they know about this russian operation in the warehouse in the UCAS."
Stumpy shakes his head, "Sorry. To Rat a big box is a big box. He's not really good with details like that. Though I confess, I think he likes to screw with me by leaving out important bits like that."
«Plot» Ken Tanaka will swap vehicles and cruise the southern part of UCAS, looking for "suspicious" activity and maybe some locals or prostitutes to ask about.
Ken Tanaka exits Shooters World and drives home to swap vehicles. He drives the Nissan Sentra, with some surveillance gear, and some less that legal goods in the trunk. The destination is UCAS southern industrial district. Right now, he will just try to get lucky and find some traffic going on, or maybe some girls on a corner he can get info from. Otherwise, he can hit up special areas that team can relay to him via radio.
«Plot» Hunni says, "Flint you were wanting to lean on some gangers? Ken perception roll"
«Plot» Flint wants to Bribe some gangers for information
«Plot» Hunni says, "How much and who for what?"
«Plot» Stumpy says, "Will follow Flint into the 'rens, pick up his gear, and help flint if he gets into any trouble."
«Plot» Flint will offer a high ranked Sinners member 2k for info about a Russian human trafficiking ring ran out of a warehouse in the UCAS. Thats IF they have the info, if they don't know anything, I'll still give them 500.
«Auto-Judge[]» Ken Tanaka (#8655) rolls Intelligence:
2 3 4 4 4 11 13
«Plot» Carpenter will be preping for an assault back at his place.
«Plot» Hunni says, "Etti-roll TN4 Flint (I think). Ken sees no 'suspicious' trucks or kicking and screaming girls. More then one warehouse is protected by armed guards but some arent. He also spots one woman who's 'subtly' walking around one of the back-streets who may or may not be working a corner. It's a B-sector after all."
«Auto-Judge[]» Flint (#11485) rolls Etiquette vs TN 4 for "Negotiation with the Sinners":
2 4 4 = 2 Successes
«Plot» Hunni says, "Flint's now 2k lighter, but he manages to narrow it down to the right district and a description of the warehouse itself. No visible armed guards, but even the Sinners wouldn't wish to send people to throw down with these guys if they can avoid it."
«Plot» Hunni says, "Pay up Flint."
«Plot» Flint would like 2k deducted from his payout.
«Plot» Hunni says, "Noted. Please continue on."
Flint calls up the team, and lets everyone know the district and the description of the warehouse. He then will work with Stumpy to head in that direction and get some surveillance on the place, discreet observation for now.
Stumpy follows along with Flint. As they approach the sector to narrow down the warehouse, stumpy will keep an astral look open to see if he can narrow down any wards or spirits that might be floating about.
Flint pages: I've got another power waiting in a queue, magic sense, I can sense spirits, foci or spells. It may or may not be useful here :)
Ken Tanaka will drive in that direction also, cycling the block and then narrow it down and down until he parks for a while, checking out not just the place, but the neighborhood in general. He will relay his possition over the radio.
«Plot» Hunni says, "Alright, I don't have quite enough time to do the actual rescue before work, so I'll ask what gear is being brought in, how you're planning to approach it and if the sniper duo is being brought in or not."
«Plot» Flint says, "Bringing in the snipers wont hurt the payout will it?"
«Plot» Carpenter says, " :will be going in aggressive in this one; a Heavy set of Security Armor, Max Gryo, and an MMG."
«Plot» Stumpy is bringing his standard gear including his black panther shot gun over one shoulder, weapon focus over the other, a couple concusion grenades, his grapling gear/gecko gloves, and his cutting lazer.
«Plot» Hunni says, "No it will not, they're being paid separately. Also declare how you're getting into the area"
«Plot» Hunni says, "And if smugglers are being used."
«Plot» Carpenter says, "Hmm. If someone has a smuggler contact, that would be preferable; otherwise I'm driving past a check point in street clothes with my gear in the back."
«Plot» Ken Tanaka would like to use his disguise kit first and he will wear a mask anyways. Will bring a machinepistol and katana sword, plus dart pistol and some minor melee… shock glove. That's all.
«Plot» Ken Tanaka offers anyone the use of smugglers if interested.
«Auto-Judge[]» Ken Tanaka (#8655) has the Contact Ace Detailing with the following information:
----> Contact for Ken Tanaka (#8655) <-----
Contact Name: Ace Detailing
Level: 2
Type: smuggler
GM Note: This smuggling group uses a car mechanic shop as their front organization, offering tune-ups, waxing, re-painting, and various other services, and they actually make a decent living at it. However, if you call their shop and ask for a 'Superwax, no reserve', they'll put you in touch with the guys who run borders. Their fee is twice the fine of the most illegal item you're carrying, or 12k, whichever is more expensive. And they will carry anything that will fit into a trunk. Negotiations can be made for bigger items or large-group discounts.
«Plot» Flint says, "Shock Gloves, Dual SMG, Dual Brownings, Gecko Gear, Clothing in Urban Camo Pattern, My gear is smuggled into the sector in my 2CF secret compartment on my bike with a TN 12 to detect. I'll go into the UCAS legally with my real SIN. Then make sure and change my disguise while I'm inside the UCAS."
«Plot» Flint says, "Grenades on a tactical Vest: 2 Slip spray, 2 Gas, 2 Superflash, 2 Flash Paks"
«Plot» Hunni says, "Alrighty, thanks to some fancy contact use from everyone, footwork from
Flint and some divining on Stumpy's part the group have tracked down the warehouse in the B- security sector where the captive is said to be. Now comes the fun part, getting her out safe and sound. Flint had called the Sniper duo for backup and they'd agreed, but they're off getting set up. There's no certainty they're going to get a perfect angle inside. Giving people a second chance to state their gear, and how they're getting it in."
[Plot Room 1] Stumpy says, "Are we going in together?"
«OOC» Flint says, "Can you describe the warehouse and the surrounding area?"
[Plot Room 1] Flint says, "Probably going to need to move in together, but I think one of us should sneak in first, locate the target, then the others provide a distraction so the target and member can get away."
[Plot Room 1] Stumpy says, "I'm only okay at stealth. I can do it if nobody else does, but will gladly let someone else take a shot at it."
«Plot» Hunni says, "Warehouse is on the edge of a street on one side. There's no visible
armed guards outside. It's taller then some of the others, but if you can't see inside you can only see the outside shape."
[Plot Room 1] Flint says, "I'll try to get inside and get the target"
[Plot Room 1] Stumpy says, "Ken, you in PR1?"
«Plot» Flint says, "Gear: Dual SMGs, on straps, to tactical vest. 2 Silenced Pistols. 2
Concussion Grenades, 2 Gas Grenades, 2 Superflash Grenades (on tactical vest. Camoflague Armor, Urban. Wrist mounted Grapple Gun. Electronics Toolkit. Micro Transciever with subvocal."
«Plot» Flint says, "Tool laser"
«Plot» Stumpy says, "Form Fitting Shirt, Ares HD-2 Helment, Forearm Guards, Heavy Jumpsuit, High Powered Goggles, Black Panther Shotgun over one shoulder (with Shock Lock and Gel Rounds),
Micro Transceiver, Gecko Tape Gloves, Grapple Gun (with stealth line and catalyst stick, Tool Laser, Weapon Focus: Long Sword in hand."
«Auto-Judge[]» Flint (#11485) puts on his "Ares HD-2 Helmet"<=Armor (#12421, Item 5).
«Plot» Stumpy says, "Oh, and a monofillament whip"
«OOC» Hunni says, "That whips is carried how?"
«OOC» Stumpy says, "In it's standard whippy container, with the safety cap on, in a pocket in my jump suit."
«OOC» Stumpy says, "I more use it as a tool, then a weapon."
«Plot» Ken Tanaka says, "Actioneer Suit w/ forearm guards. Shock Glove, Katana and Morrissey Alta. Electronics kit."
«OOC» Ken Tanaka says, "If we need vehicle I have a armored GMC Bulldog or Americar Security Edition"
«OOC» Flint says, "Probably a good escape vehicle for us"
«OOC» Stumpy votes Bulldog
«OOC» Flint says, "Ok then, I'm going to sneak up to the building and try to get on the roof."
«OOC» Flint says, "Shall I roll stealth and pose?"
«OOC» Hunni says, "Please do"
«OOC» Hunni says, "Once you announce how you're getting in"
«OOC» Flint says, "Its by the road right, or is there a fence and some distance?"
«OOC» Flint says, "I just want on the roof first, see if it has a skylight or anything once I get up there"
«OOC» Hunni says, "There's a fence, but the front gate leads to the road."
«OOC» Flint says, "Gate is locked right? How tall is the fence, and is it topped with anything?"
«OOC» Flint says, "What kind of fence?"
«OOC» Ken Tanaka says, "Does anyone mind if I stay with truck or follow someone, not much of a tank. Also, if I can, I got a kit and I would like to disguise."
«OOC» Stumpy says, "You can stick with me Ken. I'm fairly tough. We'll stay back until Flint comes back or hollars for help."
«OOC» Ken Tanaka nods. Thank you.
«Plot» Hunni says, "Standard fence with Razor wire on the top. Not high budget, made to blend in."
«OOC» Flint says, "Ok, could I sneak to the corner of the fence, cut it with my tool laser, and make an opening without too much notice?"
«Plot» Hunni says, "If you're disguising roll it, flint, stealth test needed, but I don't see why not. I'll want a perception test on the approach though"
«OOC» Ken Tanaka says, "Could someone please point me to a book with disguise rules?"
«Auto-Judge[]» Flint (#11485) rolls Intelligence for "Perception, Vision mag 3, Thermo,
Lowlight, but hearing is at -2.":
2 3 4 4 11
«OOC» Flint says, "Just open roll your disguise Ken, +4 for polymasks"
«Auto-Judge[]» Flint (#11485) rolls Stealth for "+4 Urban Camo, sneaking up and cutting fence.":
1 2 4 8 10
You paged Flint with 'As you approach you notice on the top four corners and near the front door are security cameras. Low tech, but they're moving, so odds are they're broadcasting'.
Flint waits carefully until things look quiet, then quickly moves across the street and hits the corner of the fence. He crouches there, pulling out his tool laser and activating it to cut a line along the corner of the fence so he can pull it back and get inside. He keeps a careful watch as he does this, making sure no one is around to see him work.
«Auto-Judge[]» Ken Tanaka (#8655) rolls Disguise for "Trying to disguise for cameras and fallout kind of stuff":
1 1 2 4
«Auto-Judge[]» Ken Tanaka (#8655) rolls Disguise for "Trying to disguise for cameras and
fallout kind of stuff. KP":
3 5 7 11
«OOC» Ken Tanaka will keep that.
«Auto-Judge[]» Flint (#11485) rolls Magic for "Disguise roll for Flint":
1 3 3 5 5 5 8
Commlink-Sandman> Flint says, "Cameras on the building, going to try to avoid them when I approach."
«OOC» Flint says, "Can I time my approach past the fence to move in the cameras blind spots to reach the building?"
«Auto-Judge[]» Hunni (#12074) rolls 1 vs TN 7 for "Camera's notice something":
14 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 1 vs TN 14 for "Camera's notice -Flint-":
3 = 0 Successes
«Plot» Hunni says, "You can sneak in and cut your way through, but there's a little light in the corner of the frame of the camera."
«Plot» Flint will use his wrist grapple to get on the roof, speeding up by using athletics.
«Auto-Judge[]» Flint (#11485) rolls Athletics for "Climb!":
2 3 5 8
Flint waits until he thinks the cameras are not directly looking at him, then moves along the fencline quickly, vering towards the side of the building and stopping against the wall. He raises his right arm, pulling his sleeve back and activating a wrist mounted grappel. The line sails into the air, and there is a soft clink on the roof as the grapple lands. He starts to retract, and once it has a firm hold it begins to pull him up, he uses his hands and feet to assist the climb, hopefully going up a bit faster.
«Plot» Hunni says, "Flint makes it up onto the roof without interuption. Obviously the guy on the cameras is still trying to decide if he saw something or not."
«Plot» Hunni says, "There's a skylight over to one side, dirty and dusty but you should be able to see through it at some point. It's roughly 5 X 2 meters in size"
«Auto-Judge[]» Hunni (#12074) rolls 1 vs TN 6 for "Snipers in position?":
4 = 0 Successes
Flint retracts his line, putting it back in the launcher. He then scans the roof, moving quietly over to the skylight to try to look inside and see what the situation inside is like.
However they're getting here, the call hasn't come through that Hunni and Boomstick are up and ready yet. They do have to get in, get set up and sighted up, and having been only called half an hour ago them arriving earlier would be a little ambitious.
Within the warehouse there is….not the hostage to be seen. It's never that easy. There's shelving several meters high, just shy of the roof at it's lowest point cluttered with
boxs, machinery and other assorted industrial bits and pieces. A quick glance would show two men down inside, one of them smoking while the other watches, suprisingly seeming to pay attention. They're cautious, too cautious to be smoking outside alone it seems.
«Auto-Judge[]» Hunni (#12074) rolls 2 vs TN 8 for "The wrench that is bad luck. 1 Succ,
Noise. 2 Succs, Flint has a bad day.":
1 7 = 0 Successes
«Plot» Hunni says, "Flint perception check if you're trying to see more"
Huh? (Type "help" for help.)
«Auto-Judge[]» Flint (#11485) rolls Intelligence for "PErception checkness!":
1 2 2 2 4
«Auto-Judge[]» Flint (#11485) rolls Intelligence for "PErception checkness! KP:1":
1 1 4 5 8
«OOC» Flint says, "Standing"
The two men inside seem to fit the bill, both are wearing basic body armor, both are clearly armed with an SMG strapped to their chest or in their hands respectively. As Flint watches he might notice a shift in light in the direction of the door and the smoking man look over in that direction, talking to someone.
Commlink-Sandman> Flint says, "Two men inside that I can see, obviously more. No sign of the target. Any suggestions?"
Commlink-Gepeto> Stumpy says, "Do you have any NeuroStun you can toss at them?"
Commlink-Sandman> Flint says, "I do, but that would only drop the two I can see, and alert everyone else immediately."
«Auto-Judge[]» Hunni (#12074) rolls 1 vs TN 6 for "Sniper check. Are we there yet?":
3 = 0 Successes
Commlink-Sandman> Flint says, "Lets hold position till we hear from the sniper, we may have to rush them, and if they run away, the snipers can pick them off."
Commlink-Gepeto> Stumpy says, "Agreed. Do you want the two of us to move in closer to the fence?"
Commlink-Sandman> Flint says, "No, lets not alert the cameras yet."
Commlink-Gepeto> Stumpy says, "Okay, holding."
Flint waits paitently, watching through the skylight and seeing what happens until he hears from thier support.
«Plot» Hunni says, "So flint is waiting on the roof, where are the other two?"
«Plot» Stumpy says, "Stumpy is standing a few blocks away at the vehicle."
Ken Tanaka is inside his GMC Bulldog step Van security edition, listening to comm chatter.
«Auto-Judge[]» Hunni (#12074) rolls 5 for "Camera investigator, 1 man checking outside.":
1 1 1 1 5
While the trio waits that opened door had revealed guy number three, a large human man with blonde hair and no -visible- weapon in his hands. Investigating the camera flash he'd seen earlier the man walks around a little bit, looking this way and that, but after a few moments he's heading back inside, muttering to himself.
It's a good 10 minutes later, but the call finally comes, or rather the txt message
back to the three of them that the 'spectators' have arrived before Hunni checks her mic.
Commlink-Farsight.> Hunni says, "'Traffic' was a bitch, but we're here. Give me 60 seconds to set up my rifle"
Commlink-Sandman> Flint says, "Roger."
«Auto-Judge[]» Hunni (#12074) rolls Rifles B/R vs TN 4 for "Building a ranger.":
2 2 4 = 1 Success
Flint decides its time to get ready himself, he pulls out his tool laser, and begins to carefully cut a whole in the skylight, big enough for him to throw a grenade through of course. He takes special care not to let the cut part fall of course.
«OOC» Flint says, "How far is it from the skylight to the floor?"
Stumpy turns to Ken, obviosly a bit axious, "So… are ya ready?"
«OOC» Hunni says, "Please try to remember to pose questions and plans in <plot>"
«Plot» Hunni says, "Skylight to floor is about 7 meters"
«Plot» Hunni says, "Roof is sloped"
Commlink-Sandman> Flint says, "Ground team, get into position. Rush the door, blast it and enter on my command. I'll be inside, so dont shoot me."
Ken Tanaka gives a thumbs up. He has a fake mustache and beard and some high-lighter, that makes his eye look rounder(?).
Stumpy reaches for the door handle with a hurried "C'mon," to Ken as he slams down the face plate on his helment as he starts hoofing it towards the front entrance.
Hunni takes about a minute as she said, give or take, but she's laying on a rooftop about 300 meters away, a decent hight and out of the direction of the front door. It's unlikely she'd see much inside, but she's got outside covered.
Ken Tanaka follows Stumpy, locking his truck behind and pulling down a hat to cover his face.
«Plot» Hunni says, "Alright, storming straight in the front door or stealthing up?"
Commlink-Sandman> Flint says, "Spectators and ground team report when ready"
«Plot» Stumpy says, "Stealthing our way into possition. Will storm when Flint gives the go ahead."
«Auto-Judge[]» Stumpy (#1369) rolls Stealth for "Aproaching the building very, very carefully.":
1 1 3 3 5 5
«Auto-Judge[]» Stumpy (#1369) rolls Stealth for "Aproaching the building very, very carefully. KP":
2 3 5 5 8 9
«OOC» Stumpy says, "Standing"
«OOC» Ken Tanaka says, "May I roll stealth as well?"
«OOC» Hunni says, "Yes"
«Auto-Judge[]» Ken Tanaka (#8655) rolls Stealth:
2 3 4 5 9
«OOC» Ken Tanaka stands.
«OOC» Hunni says, "This is basically your sneaking past the cameras."
«OOC» Stumpy says, "Groovey. Want us to pose getting near and ready to bust in?"
«Auto-Judge[]» Hunni (#12074) rolls 6 vs TN 9 (to no one) for "Do they get spotted on approach?":
1 2 4 5 5 5 = 0 Successes
«Plot» Hunni says, "Please pose your approach"
Keeping low and slow, he carefully keeps an eye open on the cameras Flint gave warning of. Careful to stay out of thier direct line of sight, Stumpy places himself behind a bit of debris on the street, with-in door slamming distance of the front gate.
Ken Tanaka follows on behind the dwarf. Let's call him an ugly dwarf. The Japanese man gets the idea of how to hide, but his outfit does not fit in at all, suit and all. He continues un-armed even though the edges of katana can be seen outside his Auctioneer suit long coat.
«Plot» Flint says, "Did I get a hole cut in the skylight to throw a grenade yet?"
Hunni 's off on her roof, rifle at her shoulder and watching through her scope. She's keeping an eye out and she's currently sighting up the cameras, but she holds her fire. Obviously she figures that the men must have noticed it by now. In position and ready she signals as such.
Where the two men reach the front door of the warehouse (crossing the yard without an alert) they'd hear no obvious noises within. All clear?
«OOC» Hunni says, "I didn't see you were going to cut through, sorry"
«OOC» Stumpy is willing to run with it!
«Plot» Hunni says, "Flint is cutting a whole in the skylight?"
Flint spends a little bit of time using his tool laser to make a hole in the skylight, big enough to throw a grenade at the two men below. After that, well, thats when it gets to be action movie time.
«OOC» Flint says, "Just big enough to throw a grenade, then I'm going to shoot my way and
jump in :)"
Commlink-Gepeto> Stumpy says, "In possition"
«Auto-Judge[]» Hunni (#12074) rolls 1 for "Dangers of cutting 1=Glass falls near the guard.":
2
«Game» Backup to offline storage commencing. Game may freeze for a bit…
«OOC» Hunni says, "I ment to write that as 1-2, but run with it."
«Plot» Flint preps a concussion grenade, detonate on impact (no throwbacks!).
«Plot» Hunni says, "Throwing or dropping?"
«OOC» Flint says, "Ehh, little of both, I want it to land between the guards"
«Plot» Hunni says, "Go TN 4, it's dropping-ish, but it's a small hole"
«Auto-Judge[]» Flint (#11485) rolls Throwing Weapons + Combat Pool: 3 vs TN 4 for "Tossing
the grenade, 16M stun damage base.":
1 1 2 3 3 5 = 1 Success
«Auto-Judge[]» Flint (#11485) rolls Throwing Weapons + Combat Pool: 3 - 1 vs TN 4 for
"Tossing the grenade, 16M stun damage base. KP:2":
2 4 5 5 10 = 4 Successes
«Plot» Flint stands with 5 successes.
«Auto-Judge[]» Flint (#11485) rolls 1 for "Scatter?":
7
«Plot» Flint says, "6 Meter scatter, negated by successes at 2 meters per success with 5
successes. 0 scatter."
«Plot» Flint says, "16M with 5 successes to soak."
«Auto-Judge[]» Flint (#11485) uses 1 of item 3: IPE Concussion Grenade from Grenades (#7452).
«Auto-Judge[]» Hunni (#12074) rolls 1 for " How many people does it get? Max 4":
5
«Auto-Judge[]» Hunni (#12074) rolls 5 vs TN 12 for "Guy 1's soaking M stun":
3 4 4 4 4 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 5 vs TN 12 for "Guy 1's soaking M stun KP1/4":
2 4 4 5 13 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 5 vs TN 12 for "Guy 1's soaking M stun KP3/4":
1 2 2 3 5 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 5 vs TN 12 for "Guy 2's soaking M stun":
1 2 3 5 5 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 7 vs TN 12 for "Guy 3's soaking M stun":
1 3 3 4 5 5 13 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 6 vs TN 12 for "Guy 3's soaking M stun KP1/6":
1 3 4 5 10 16 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 6 vs TN 12 for "Guy 4's soaking M stun":
2 4 5 9 9 13 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 6 vs TN 12 for "Guy 4's soaking M stun KP1/6":
2 2 3 4 5 9 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 6 vs TN 12 for "Guy 4's soaking M stun KP3/6":
1 1 4 4 5 5 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 6 vs TN 12 for "Guy 4's soaking M stun KP6/6":
1 1 1 2 3 5 = 0 Successes
«Plot» Flint says, "Guy 1: D, Guy 2: D, Guy 3: S, Guy 4: D"
«Plot» Hunni says, "One good grenade!"
Flint waits paitently, and finally, when the signal is given that the others are ready, he reaches for one of the grenades on his tactical vest. He sets it to detonate on impact, and pulls the pin, then throws it through his hole with a little toss. It sails through the air right past one of the guards before it hits the ground and explodes in a deafening concussive blast, throwing debris and bodys through the air.
The charge drops through and at the right time too. Between smoking man and his more vigilant friend, the Camera guy had been lazy and not gone back to relieve his friend, who'd sent another person to chase him down. The poor men had just began their little arguement when something lands right in the middle of them.
A begining of a russian expletive is heard in that split second before the grenade goes off, it's force hurling most of the men straight into the shelving with a defening clang in the closed quarters. For the moment it seems none of them are standing back up.
«OOC» Stumpy says, "Okay, we're in front of the door. Metal, wood, worn down, sturdy?"
Commlink-Sandman> Flint says, "Go."
«OOC» Stumpy says, "Hunni?"
«OOC» Hunni says, "I'm checking my notes, please try and remember the <plot> guys"
«Plot» Hunni says, "Metal. Slightly worn"
«OOC» Stumpy says, "Save the girl, unharmed."
«Plot» Stumpy says, "Okay, I'd like to use my shotgun to unload a shotlock at it to knock the door in."
«OOC» Hunni chuckles. I wrote the stats down and the layout. Sure.
«Plot» Hunni says, "Go for it. Pose it, then roll me some reaction"
«Auto-Judge[]» Stumpy (#1369) rolls Shotguns for "Black Panther Burst. 8S base. Rcl 0 (gas
vent 3, STR 14 with cyber arm). Half barrier for ShockLock Rounds.":
2 3 4 5 5
«Auto-Judge[]» Stumpy (#1369) uses 3 of item 5: Shock Lock Shotgun rounds from Duffle Bag
(#1346).
«Plot» Hunni says, "Shooting the hinges or the lock?"
«Plot» Stumpy says, "Hinges"
«Plot» Hunni says, "Alrighty, you're through. Flint, you coming in at the same time or waiting?"
«OOC» Flint says, "I am going to shoot the skylight with my SMGs, and jump!"
«Plot» Flint says, "I am going to shoot the skylight with my SMGs, and jump!"
«Plot» Hunni says, "Skylight is basic glass, will shatter no problem. Roll me some reactions people"
At the door, Stumpy switches his sword to his off hand, and pulls his shotgun over his shoulder. He let's his smart link connect with the gun. Carefully, he takes aim at the hinges of the door, and unloads three shock lock rounds at the metal barrier. The door buckles, and flies in, crashing the the floor before him.
«Auto-Judge[]» Flint (#11485) rolls Reaction for "Death from above!":
1 2 2 3 3 3 3 5 7
«Plot» Hunni says, "TN 4"
«Auto-Judge[]» Stumpy (#1369) rolls Reaction vs TN 4:
3 3 4 4 4 4 9 = 5 Successes
The door blasts away, turning end over end in a fashion that suggest it was never actually locked to begin with. Obviously they thought 4 men in the room with SMG's would be enough to keep people out and didn't count on Ork's with grenades. Stumpy's enterance is more dramatic anyway.
«Auto-Judge[]» Flint (#11485) rolls Reaction - 2 vs TN 4 for "Death from above! KP:3":
1 1 1 1 4 4 4 = 3 Successes
«Plot» Flint stands with 5 successes
«Plot» Hunni says, "Ken, if you're going in behind Stumpy, roll reaction, unless you're staying outside."
«Auto-Judge[]» Ken Tanaka (#8655) rolls Reaction:
1 1 2 4 4 5 5 10 14
«Auto-Judge[]» Hunni (#12074) rolls 8 vs TN 7 for "Remaining guard, S stun.":
1 2 2 3 4 5 5 11 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 8 vs TN 4 for "Guy number 5.":
1 1 2 3 4 4 7 8 = 4 Successes
«Plot» Hunni says, "Alrighty, Ken first, Stumpy and Flint. Whomever's got higher quickness goes first. Guy number 5 who'd just watched half his buddies get nuked, then guy on the ground playing dead."
«Auto-Judge[]» Stumpy (#1369) has the Attribute Quickness with the value '6'.
«Plot» Ken Tanaka says, "May I hold action, please?"
«Auto-Judge[]» Flint (#11485) has the Attribute Quickness with the value '6'.
«OOC» Stumpy says, "Quickness Buddies!"
«Plot» Hunni says, "Flint, then Stumpy. Ken's action first."
«OOC» Ken Tanaka says, "May I hold action? (threw it up on plot earlier)"
«Plot» Hunni says, "You may. Ken holds, Flint?"
You paged Fixer with 'What did you have on that rifle?'.
«Plot» Flint says, "Jumping through the skylight and if I see someone standing, I'll fire on them if I have an action still"
«Auto-Judge[]» Flint (#11485) rolls Athletics vs TN 7 for "Jumping Down 7 Meters, this lowers the power of the attack at a 1:1 ratio.":
5 5 5 7 = 1 Success
«Auto-Judge[]» Flint (#11485) rolls Body vs TN 4 for "REsisting falling damage, 7S, -1 For
athletics, - Half Impact. Need 6 Successes to fully soak.":
1 1 2 2 2 4 4 4 11 = 4 Successes
«Auto-Judge[]» Flint (#11485) rolls Body - 4 vs TN 4 for "REsisting falling damage, 7S, -1
For athletics, - Half Impact. Need 6 Successes to fully soak. KP:4":
2 2 2 3 5 = 1 Success
«Auto-Judge[]» Flint (#11485) rolls Body - 5 vs TN 4 for "REsisting falling damage, 7S, -1
For athletics, - Half Impact. Need 6 Successes to fully soak. KP:6":
2 2 5 10 = 2 Successes
«Plot» Flint takes no damage from the drop.
«Plot» Hunni nods. "There's one guy, partial cover with an SMG
«Plot» Flint will attack him with Dual SMGs, consider movement equal to running, since I did just jump.
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 11 for "Base TN 4, -1 Laser Sight, +4 Running, +4 Partial Cover. Bursts, Right hand 1":
1 2 2 7 = 0 Successes
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 11 for "Base TN 4, -1 Laser Sight,
+4 Running, +4 Partial Cover. Bursts, Right hand 2":
1 4 5 9 = 0 Successes
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 13 for "Base TN 4, -1 Laser Sight,
+4 Running, +4 Partial Cover. Bursts, offhand +2, Left hand 1":
2 4 5 10 = 0 Successes
«Plot» Hunni says, "Standing?"
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 13 for "Base TN 4, -1 Laser Sight,
+4 Running, +4 Partial Cover. Bursts, offhand +2, Left hand 2":
1 2 2 4 = 0 Successes
«OOC» Flint says, "Standing"
«Plot» Flint makes 4 bursts, does nothing but scares folks
«OOC» Boomstick says, "SO MANY BULLETS"
«Plot» Hunni says, "Scares the crap out of him, but no kills. Pose it."
Flint takes a deep breath, and then jumps at the skylight, the cut through it has weakened it, and the glass gives way. Flint drops to the ground, crouching and rolling as he hits and coming to his feet. He raises his dual SMGs and spots a single target remaining, Flint pulls the trigger repeatedly, firing three round bursts at the fellow but only managing to hit his cover or go wild with his shots. Its definatly noisy though.
«OOC» Stumpy says, "Okay, so I bust in the door. What am I looking at? A hallway, a main entrance, a guy with a gun?"
«OOC» Hunni says, "Shelves, scattered crap thanks to the grenade, on guy off to the front between a gap in the shelves who just got peppered at by Flint about 20 meters away and a bunch of unconcious bodies in one group. One of them still holding it's machine gun."
«Plot» Hunni says, "Also, any silencers?"
«Plot» Stumpy says, "I use my Smartlink to instantly switch to stun slugs, and will unload with a burst at the one guy standing."
«Plot» Stumpy says, "Suppressor."
«Plot» Hunni says, "Roll it."
Stumpy takes a quick stock of the situation. Quickly spotting the good Flint's aiming at, he takes advantage of being behind him, and unloads two ear shattering bursts of gel rounds into the goon, the stretching bullets making a loud "WAPWAPWAPWAPWAPWAP" against his side. Stumpy pulls up his gun as he watches his oponent fall.
use some KP."
smartlink-2 system, concealable quickdraw holster, grenade link, and custom grip."
«Auto-Judge[]» Stumpy (#1369) rolls Shotguns + Combat Pool: 5 vs TN 6 for "First Burst. 9D
after Gel and Burst are calculated. +4 Cover, -2 Smartlink.":
1 1 1 2 3 3 3 4 5 17 = 1 Success
«Auto-Judge[]» Stumpy (#1369) rolls Shotguns + Combat Pool: 5 - 1 vs TN 6 for "First Burst.
9D after Gel and Burst are calculated. +4 Cover, -2 Smartlink. 3/7 KP used so far.":
1 1 2 4 5 5 5 5 7 = 1 Success
«OOC» Stumpy says, "Stand on first."
«Auto-Judge[]» Stumpy (#1369) rolls Shotguns + Combat Pool: 2 vs TN 6 for "Second Burst. 9D
after Gel and Burst are calculated. +4 Cover, -2 Smartlink.":
1 2 2 3 4 5 5 = 0 Successes
«Auto-Judge[]» Stumpy (#1369) rolls Shotguns + Combat Pool: 2 vs TN 6 for "Second Burst. 9D
after Gel and Burst are calculated. +4 Cover, -2 Smartlink. 4/7KP":
1 1 1 2 3 5 5 = 0 Successes
«OOC» Stumpy says, "Okay, I'll take the miss on the second."
«Stats System» Invalid roll: Cannot find stat matching "body 5".
«Auto-Judge[]» Hunni (#12074) rolls 5 + 3 vs TN 6:
1 2 2 2 3 4 5 10 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 5 + 2 vs TN 6 for "Kp 1:6":
1 2 3 3 4 4 5 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 5 + 2 vs TN 6 for "Kp 3:6":
3 3 3 4 5 7 7 = 2 Successes
«Auto-Judge[]» Hunni (#12074) rolls 5 vs TN 6 for "Kp 6:6":
1 1 3 3 5 = 0 Successes
«Plot» Hunni says, " Toast him."
Stumpy takes a quick stock of the situation. It's a tricky shot, and he can't fully make out the goon. Stumpy takes all the care he can and unloads two ear shattering bursts of gel rounds at the goon. The second burst goes wide, but the first burst lands solid into the goon's side. Stumpy pulls up his gun as he watches his oponent fall.
«Plot» Hunni says, "Unless Ken's taking his action, it's the remaining guy's turn."
«Plot» Ken Tanaka will just stick with the dwarf. No violent action.
Ken Tanaka's ears ring as the shotgun barks, but he has no problem with the "action". The Japanese man sticks behind the dwarf, outside his frontal arc of fire, taking to hostile action.
«Plot» Hunni says, "Alrighty, it's possom man's turn. He's going to turn his gun on Flint."
Huh? (Type "help" for help.)
«Auto-Judge[]» Boomstick (#12075) rolls 6 + Combat Pool: 3 vs TN 9 for "4 Range, +3 Wound, +1
Recoil, +2 Running Target, -1 Laser, First 10S Burst":
1 1 1 1 2 2 4 5 22 = 1 Success
«Auto-Judge[]» Boomstick (#12075) rolls 6 + Combat Pool: 4 vs TN 12 for "4 Range, +3 Wound,
+4 Recoil, +2 Running Target, -1 Laser, Second 10S Burst":
1 1 2 3 3 4 5 5 5 9 = 0 Successes
«Plot» Boomstick says, "Soak 10, Serious, Flint."
«Plot» Flint says, "Dodging"
«Auto-Judge[]» Flint (#11485) rolls Combat Pool: 4 vs TN 5 for "Its a burst, thats +1 TN to
dodge, Need 2 to total dodge.":
3 4 10 16 = 2 Successes
«Plot» Flint successfully dodges.
«OOC» Flint says, "And now you see why I didnt use CP on my attacks, haha! I missed on
purpose!"
Face down in a pool of his own blood, the man that'd been playing dead plays his trump card. The bullet-spewing Captain Dynamic Entry gets a bead drawn on him, and the injured does his best to mimic Flint, unloading two bursts at him. He's largely successful at mimicing, and largely unsuccessful at hitting, as most of his shots go wild, even moreso due to a quick adjustment.
«Plot» Hunni says, "Alright. 1 guy left. Init time!"
«Auto-Judge[]» Stumpy (#1369) rolls Initiative with a result of 12.
«Auto-Judge[]» Flint (#11485) rolls Initiative with a result of 21.
«Auto-Judge[]» Ken Tanaka (#8655) rolls Initiative with a result of 17.
«Auto-Judge[]» Boomstick (#12075) rolls 2 for "+4 Init for Not-Flint":
1 1
«OOC» Boomstick says, "..it is not his day."
«Auto-Judge[]» Hunni (#12074) rolls 2 for " Boom, Blam BADADADADA….I think they know we're
here":
3 4
Hunni pages: 1-2 someone runs (both they all run) 3-4 They stay and hold, 5-6 they come out
Ken Tanaka pages: Hey, I'm gonna head to bed. You are free to proxy or anyone else. Do you need anything before I go?
«Plot» Boomstick says, "So it's pretty clearly Flint, Ken, and Stumpy, followed by Ground Guy with.. 3. Wound mod."
«Plot» Ken Tanaka going to sleep. Feel free to proxy, death is not a problem. +sheet is open.
«Plot» Flint will Full auto the guy on the ground, gel ammo, 6 rounds, damage is 10D. Recoil is comped. Any other TN mods for the guy on the ground?
«Plot» Hunni says, "Not at that range."
«OOC» Hunni says, "He be buggered"
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 3 for "BAse TN 4, -1 Laser. Yes, I suck at SMGs, but they are fun!":
5 5 5 10 = 4 Successes
«Auto-Judge[]» Boomstick (#12075) rolls Combat Pool: 7 vs TN 9 for "Rollin' rollin'… Dodge: 4 + 2 Burst + 3 Wound":
2 4 4 4 4 5 5 = 0 Successes
«OOC» Boomstick says, "See that'd have been hilarious…"
«Auto-Judge[]» Boomstick (#12075) rolls 5 vs TN 7 for "Soaking D":
2 5 5 5 8 = 1 Success
«Plot» Boomstick says, "Stun'D"
Flint manages to sidestep the attacks of the guy on the ground and glares at him. He raises his right hand, letting the laser dot track onto the mans chest then he squeezes the trigger, the SMG sputters forth six rounds of gel amunition into the target, sending him into unconsiousness.
«Plot» Hunni says, "Combat over, pose yourselves and what you're doing."
Stumpy waves for Ken to keep back towards the door, as he swaps out his shotgun for his sword and makes his way into the house proper closer to Flint. He looks at the downed gunmen, nudging them with the blunt side of his sword to make sure they are really down. Once sure, he glances around nervously, taking stock of the room, then looks up to Flint with uncertainty about what to do.
Flint grunts "Lets search the place fast and get out, cops or help could be on the way for these guys. If we find nothing here, we take the guy that looks most important and interrogate him later." He starts looking around for places that thier target might be.
Stumpy nods, and begins moving through the house on his own, trying to find signs of well… anything.
Boomstick grumbles from the rooftop where she is with Hunni. "…an' I thought they were s'posed t'do this all quiet-like…" she wiggles a bit, chewing on her lower lip as she watches what she can through her eyemods.
«Plot» Flint says, "Searching the place, quickly."
Hunni is sitting on the roof with Boomstick, a little nervous too after all that gunfire and idly wishing they had killcams or something to see what was in there. "Lets just hope they shot the right people…" she mutters and keys her mike.
«Auto-Judge[]» Flint (#11485) rolls Intelligence for "Looking around!":
1 2 2 4 4
«Auto-Judge[]» Stumpy (#1369) rolls Intelligence:
3 4 5 5
«Auto-Judge[]» Flint (#11485) rolls Intelligence for "Looking around! KP:4 or 5, not sure":
1 2 2 5 5
Commlink-Farsight.> Hunni says, "You guys got the girl? That wasn't exactly subtle."
«Auto-Judge[]» Boomstick (#12075) rolls 7 for "Ken's Perception":
1 1 2 3 5 5 7
Commlink-Sandman> Flint says, "Looking for her, don't see anything yet."
Commlink-Gepeto> Stumpy says, "I'm not finding anything either"
«Plot» Hunni says, "You can all see the place is a mess, the guards are rather stuffed but noone's dead…..even counting the guy Flint just SMG'd to schnitzel. Other then that things seem clear, but there's what appears to be a foreman's office off to one side behind a simple wooden door, and from inside Ken can hear people cursing and the sounds of scraping furniture."
Flint grunts and points to the dwarf. "Charge the door, I'll follow behind you and take down anything hositle."
«Auto-Judge[]» Hunni (#12074) rolls 1 vs TN 6 for "What's on the other side? 1=Bad (Flashbang) 2-4=Normal (No trap, aiming at the door) 5=badish (Gun to the hostage) 6=Aww poop."(Claymore on the door, hostage taken out the back door):
10 = 1 Success
Stumpy nods, and slowly puts down his shotgun on the ground, not wanting it to get in the way. He takes his sword in hand, and leads with his his wooden cyberarm. Taking a little room, he aproaches at a dead run, swinging his arm as hard as he can, forcing his way into the room.
«OOC» Stumpy says, "Yay, Poop!"
Flint runs right behind stumpy, weapons at the ready, lets kick some ass!!
«Plot» Hunni says, "Alrighty, i'm going to give stumpy a TN8 reaction test."
You paged Flint with 'Hence all the scrapping of furniture. I've thought this through'.
«Auto-Judge[]» Stumpy (#1369) rolls Reaction vs TN 8:
1 1 4 4 4 5 11 = 1 Success
«OOC» Hunni says, "You are a lucky bastard"
«OOC» Stumpy says, "It's all in the arm."
«OOC» Stumpy flexes.
«OOC» Hunni says, "You're not in the clear yet though"
«OOC» Stumpy wilts
«Plot» Hunni says, "As Stumpy slams into the door he'd see it, the line behind the doorframe
impact is ment to sever. He's moving too fast to stop it, but he's got time to recognise what's
clearly a tripwire before it's triggered."
«OOC» Flint says, "Well, at least the door provides cover since we didnt open it :)"
«Plot» Hunni says, "Alrighty, Both of you have a chance to 'HOLY SHIT' jump out of the way,
because there's a claymore on the other side of the door."
«OOC» Hunni says, "Mhmm"
«OOC» Stumpy says, "Any chance a dikoted blade might sever the line without drawing it taunt?"
«OOC» Hunni says, "You want to break from a dead run into a door to a precise slice at a tripwire?"
«Plot» Hunni says, "Ken, who's been much more slow and hesitant for this job hadn't been right behind the other two, he'd lagged enough that he's got no idea what's about to happen."
«OOC» Stumpy says, "Naw, forget it. I'll Oh Shit."
«OOC» Flint says, "So how do we ohh shit roll"
«OOC» Hunni says, "Hmmm, reaction 4, then quickness"
«Auto-Judge[]» Stumpy (#1369) rolls Reaction vs TN 4 for "Ohhhhhhhhhhhhhh":
1 1 2 3 4 4 9 = 3 Successes
«Auto-Judge[]» Flint (#11485) rolls Reaction vs TN 4 for "Ahh":
1 1 1 2 3 4 4 8 13 = 4 Successes
«Plot» Hunni says, “Quickness TN 8”
«Auto-Judge[]» Stumpy (#1369) rolls Quickness for "Shhhhhhiiiiiiiiiiiiiiiit":
1 2 3 3 3 4
«Auto-Judge[]» Flint (#11485) rolls Quickness for "Ahhh!":
2 2 3 4 5 14
«OOC» Stumpy says, "Gonna karma that."
«Auto-Judge[]» Stumpy (#1369) rolls Quickness for "Shhhhhhiiiiiiiiiiiiiiiit 6/7KP":
1 1 1 3 4 5
«OOC» Stumpy sighs.
«Plot» Hunni says, "Flint gets clear, Stumpy, soak me some 7D. (Door halves the force)"
«OOC» Hunni says, "And change"
«OOC» Stumpy says, "Impact armor come into play?"
«OOC» Flint says, "Well, heres how it boils down, by the book"
«OOC» Flint says, "Range to Claymore for stumpy is?"
«OOC» Hunni says, "less then ten meters"
«OOC» Flint says, "Its -1 Power per meter, then Barrier rating 4 for door, then Double Impact
Armor since its Flechette rules."
«Auto-Judge[]» Stumpy (#1369) has the Armor Rating Impact with the value '0 (6)'.
«OOC» Flint says, "But you would guess the claymore to be really close to the door, so range should be like 2 at the most."
«OOC» Hunni says, "And he charged the door"
«OOC» Flint says, "exactly, so he should be standing on top of the claymore"
«OOC» Hunni says, "I'm taking a funnel effect and his 'partial dodge into affect"
«OOC» Flint says, "Ok, just go with the 7 Stumpy, GM's call."
«OOC» Stumpy says, "So with my Impact armor, would that be a TN 2, or 6 with Impact?"
«OOC» Hunni says, "It should be 8, maybe but I said it"
«Plot» Hunni says, "Go 6 with."
«OOC» Stumpy says, "CP????"
«Auto-Judge[]» Stumpy (#1369) rolls Body + Combat Pool: 5 vs TN 6 for "Oh God!":
1 1 1 3 3 4 4 5 7 11 = 2 Successes
«Auto-Judge[]» Stumpy (#1369) rolls Body + Combat Pool: 5 - 2 vs TN 6 for "Oh God! 7/7KP":
1 2 3 3 4 5 5 5 = 0 Successes
«Plot» Hunni says, "Serious"
«Plot» Hunni says, "Pose it."
«Plot» Hunni says, "Flint, pose your AH SHIT jump too"
Stumpy charges the door, slamming into it hard. Fortunately he had his head down, else he wouldn't have seen the trip wire. Of course, seeing isn't dodging, and soon Stumpy's front is loaded full of tiny metal ball berrings as a cloud of shapnell tear through his heavy jumpsuit. The blast and force of the cases, knocks him back against the far wall, his face and chest bleeding badly.
Flint is a few steps behind Stumpy when the door bends and starts to give, then he notices the dwarf do an odd little dance and dive to the side, that of course triggers his own instincts and he too jumps off to the right, tucking and rolling as the blast engulfs the space where the door once stood.
«OOC» Flint says, "Inits?"
All hell breaks loose now. Within the smoke and confusion of the blast there's a burst of auto-fire, clearly intended to oblitterate anyone who'd remained still…in case the bomb hadn't. Okay so it was mostly for the two remaining men in that room's state of mind. There's no movement following the blast for a good few seconds but then there's a scrape of funiture and the sound of rapid footsteps. The men are storming out to check the damage.
«Plot» Hunni says, "Hunni and Boomstick, perception rolls"
«Auto-Judge[]» Boomstick (#12075) rolls Intelligence for "Thermo, Vmag3, Low Light. "Did they just explode…?"":
2 3 4 4 4
«Auto-Judge[]» Boomstick (#12075) rolls Intelligence for "Thermo, Vmag3, Low Light. "Did they just explode…?" KP:1":
1 4 4 7 11
«Auto-Judge[]» Hunni (#12074) rolls Intelligence for "Thermo, vismag.3 Low light.":
1 2 2 3 3 13
«Plot» Hunni says, "From their position on the rooftops Hunni and boomstick would both see the BOOM. One that's likely going to very soon result in a lonestar team ending up here very soon and very well armed. What they manage to spot however that might be of more interest is two figures emerge from around the back of the building, Two men, one holding an assault rifle and the other holding a human-sized bundle in the classic fireman's carry. Both are running like hell."
«Plot» Hunni says, "Now we'll have init's chaps"
«Auto-Judge[]» Stumpy (#1369) rolls Initiative with a modifier of -3 with a result of 8.
«Auto-Judge[]» Flint (#11485) rolls Initiative with a result of 17.
«OOC» Stumpy says, "Shit, that's 9. I have pain resist 3."
«Auto-Judge[]» Boomstick (#12075) rolls 2 for "+9 Ken Init":
7 7
«Plot» Boomstick says, "That's 21."
«Auto-Judge[]» Hunni (#12074) rolls 2 + 5 for "Merc 1":
1 1 3 3 3 5 9
«OOC» Hunni says, "Ignore that"
«Auto-Judge[]» Hunni (#12074) rolls 2 for "+5 Merc 1 init":
2 7
«Auto-Judge[]» Hunni (#12074) rolls 2 for "+5 Merc 2 init":
1 2
"Fraggin' 'ell…" Boomstick growls, "Ya see 'em?" she nudges Hunni, pointing out the runners. She keys her mic, bringing up her shotgun for what good it'll do and getting targetting data for the fleeing bodies.
«Plot» Hunni says, "Ken, Flint, merc 1, Stumpy and then merc 2"
Commlink-Elvis> Boomstick says, "Th'frag you guys blow up? There's a couplea stragglers fleein', they're haulin' someone."
«OOC» Flint says, "I shall shoot, two full auto spreads, 6 rounds, Gel ammo, 10D stun, one at each."
«OOC» Hunni says, "Smoke"
«OOC» Hunni says, "But they've got it too."
«OOC» Flint says, "Light or heavy smoke?"
«OOC» Hunni says, "Light"
«OOC» Flint says, "No mods, natural thermo"
Hunni does indeed see them, and she's sighting up on the running pair. With her scope she'll quickly see what it is the men are carrying and she's already preparing her trigger finger. "I see them. Call the shot…"
«Plot» Hunni says, "Hunni and Boomstick are 'paused' for a moment as Flint, Stumpy and Ken have their standoff"
«Plot» Hunni says, "Roll it flint."
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 3 for "Right hand, full auto, 6 rounds, comped recoil. 10D stun damage.":
2 3 3 5 = 3 Successes
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns + Combat Pool: 4 vs TN 7 for " full auto, 6 rounds, comped recoil. 10D stun damage. LEft Hand, SEcond Target, +4 TN.":
2 2 2 2 2 3 5 5 = 0 Successes
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns + Combat Pool: 4 vs TN 7 for " full auto, 6 rounds, comped recoil. 10D stun damage. LEft Hand, SEcond Target, +4 TN. KP:5":
1 1 3 4 4 4 5 5 = 0 Successes
«OOC» Flint says, "3 successes at one, missed the other."
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 5 vs TN 7 for "Soaking 10D":
1 1 1 2 3 3 3 4 4 7 = 1 Success
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 5 - 1 vs TN 7 for "Soaking 10D KP:1/7":
1 2 2 3 3 3 3 5 9 = 1 Success
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 5 - 2 vs TN 7 for "Soaking 10D KP:3/7":
1 4 4 4 5 5 8 10 = 2 Successes
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 5 - 4 vs TN 7 for "Soaking 10D KP:6/7":
2 2 3 3 5 5 = 0 Successes
«Plot» Boomstick says, "Takes D. Damn."
«Plot» Hunni says, "Pose it"
Flint crouches after his roll, and spots the two thermal signatures moving through the smoke towards them. He raises his twin SMGs and holds down the trigger, spraying gel rounds at the two targets. One of them is hit solidy, knocking him down and out, but the other is just barely missed by the attack.
«Auto-Judge[]» Boomstick (#12075) rolls 6 + Combat Pool: 6 vs TN 4 for "Ken Tanaka - Edged Weapons - Katana - 8 Strength":
1 1 2 3 4 4 4 5 5 9 11 16 = 8 Successes
«Plot» Boomstick says, "11M base?"
«OOC» Stumpy says, "Yes"
«OOC» Hunni says, "Yep, not dikoted"
«OOC» Stumpy says, "Remember +1 reach, so opponent at +1 TN"
«Auto-Judge[]» Boomstick (#12075) rolls 6 + Combat Pool: 6 vs TN 5 for "Don't slice me, bro":
1 1 1 2 2 2 4 4 4 5 5 8 = 3 Successes
«Auto-Judge[]» Boomstick (#12075) rolls 6 + Combat Pool: 6 - 3 vs TN 5 for "Don't slice me, bro KP:1/7":
1 2 4 4 5 9 10 11 15 = 5 Successes
«Auto-Judge[]» Boomstick (#12075) rolls 6 + Combat Pool: 6 - 8 vs TN 5 for "Don't slice me, bro KP:3/7":
1 1 2 3 = 0 Successes
«Plot» Boomstick says, "Standing. Tie goes to…?"
«OOC» Flint says, "Tie goes to attacker in all things but magic"
«OOC» Boomstick says, "So he still needs to soak."
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 3 vs TN 8 for "Soak 11M - 3 Impact":
1 2 3 3 4 4 5 5 = 0 Successes
The Asian gentleman rushes through the smoke, the flash of his steel shining briefly as he swings. There's a -WHUNK- as it slams into the Russian's firearm, before the shing of it sliding against the metal is met with the flesh of his arm, slicing through his padding and leaving a wound that's not entirely superficial.
«Plot» Boomstick says, "Well, he takes M Physical then."
«Auto-Judge[]» Hunni (#12074) rolls 1:
5
«OOC» Hunni says, "Number 1 is DEADS"
«OOC» Stumpy says, "My turn then, correct?"
«OOC» Hunni says, "In a stun sort of way"
«OOC» Hunni says, "Yep"
«Plot» Stumpy says, "Stumpy is running at the last man, joining Ken in melee against him. +2 for wound, no vision penalty due to natural thermo. -1 on attack for friends in melee, -1 on attack for reach. Total TN of 4."
«Plot» Hunni says, "+3 for wound"
«Auto-Judge[]» Stumpy (#1369) has the Adept Power Pain Resistance with the following information:
----> Adept Power for Stumpy (#1369) <-----
Power Name: Pain Resistance
Level: 3
Category: Physical
Power Points: 1.5
Installed: Yes
«Plot» Hunni says, "Ah"
«OOC» Stumpy says, "and to get this out of the way"
«Auto-Judge[]» Stumpy (#1369) has the Focus longsword with the following information:
-----> Focus for Stumpy (#1369) <------
Focus Alias: longsword
Force: 6
Focus Type: Weapon
Active: Yes
Bonded: Yes
GM Note: Dikoted before Enchanting
«OOC» Stumpy says, "He will have a +1 TN for Friends in melee working against him."
«Auto-Judge[]» Stumpy (#1369) rolls Edged Weapons (Longswords) + Combat Pool: 7 + 6 vs TN 4
for "Str 8+Str 6 for cyber arm (longsword is a one handed weapon, so full bonus granted). Does
Str +3 S damage. Using Impact Strike, so total damage is 16S base, plus a knock back test will
be required if he survives.":
2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 5 5 5 5 7 = 8 Successes
«OOC» Hunni says, "Epic slice"
«OOC» Stumpy blushes, "I do what I can."
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Karma Pool: 3 vs TN 13 for "So much pain.":
1 1 2 2 3 5 5 13 = 1 Success
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Karma Pool: 3 - 1 vs TN 13 for "So much pain.
KP:/77":
1 1 2 3 3 5 11 = 0 Successes
«Plot» Boomstick says, "He uh, I think you killed him."
«OOC» Stumpy says, "It's unfortunate. Pose incoming."
«OOC» Stumpy says, "Mind if I use a little shamanic mask?"
«OOC» Hunni says, "Dramatic effect"
Pulling himself off the back wall, Stumpy's eyes flare red. Thin, pointed ears almost like horns rise up through his helmet, as razor thin wiskers seem to wisk back like raise frill on a dragon's neck. The dwarf moves in short step after Ken, blood soaked, breaking through the smoke like a man risen from the dead. He ducks under Ken's sword as it cuts down into the mercenary's arm, as Stumpy's sword moves with the gracefuly motions of a leaf, swirling in the eddies of a rolling stream. He dips under his attackers swipe with the briefest of feights and goes low. His sword rises up, meeting his attacker just above the left hip, and with one final trust, he sends it's tip up through the body, with the end poking out between the bones of the mercinaries right collar bone. Stumpy lets low a high, though furious growl, as he twists the blade, and the image of the rat leaves.
«Plot» Hunni says, "Okay, combat's over here. Poses each, then back to H & B"
Flint stands up, shaking his head slightly at the sight of the bloody mercenary.
"Apparently our target got taken out the back, lets get out of here, cops are going to show up fast at this point." He points to Ken "Go get your van started now."
Stumpy yelps a little, as he ungracefully removes his sword from the merc. Checking his shoulder, he bolts back inside, and grabs his shot gun, and meets back up with Ken and Flint. Looking over at Flint he says, "Next time, you go through the door first," and runs off after Ken.
«Plot» Hunni says, "The pair of men running out the back will have to come out the front, but we'll give Hunni and B a chance to play sniper"
«OOC» Flint says, "Go for it, get em!"
"I don' think 'e's haulin' a duffel bag, sugar… y'wanna pop th'sucker an' I'll grab 'is wingman?" Boomstick growls, getting a little self conscious about being up here on the roof after all the gunfire. "…an' then mebbe skedaddle 'fore th'Star shows up…"
«Plot» Hunni says, "Okay. I suppose Init's aren't really needed since they wouldn't know we're here. But i'll be fair to the mooks and give them a chance to spot us"
«Auto-Judge[]» Hunni (#12074) rolls Stealth for "Cover and Camo":
1 2 3 3 4 10
«Auto-Judge[]» Boomstick (#12075) rolls Stealth for "Cover and Camo":
1 2 2 4 8 9
«Auto-Judge[]» Hunni (#12074) rolls 5 vs TN 16 for "Bagman":
2 3 3 4 13 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 7 vs TN 16 for "The boss":
1 1 3 3 4 5 5 = 0 Successes
«Plot» Hunni says, "Alrighty. Hunni's gonna shoot the bag guy"
«Auto-Judge[]» Hunni (#12074) rolls Rifles + 6 vs TN 6 for "TN5 distance +2 running -2SL. +2 carrying hostage -1aiming":
1 1 1 2 2 3 3 3 4 4 7 10 11 = 3 Successes
«OOC» Hunni says, "AV round. Boomstick roll it?"
«OOC» Boomstick says, "What's the -damage-?"
«OOC» Hunni says, "16S Base."
«OOC» Flint says, "14S, av counts as APDS"
«OOC» Hunni says, "14, right"
«OOC» Boomstick says, "…can he use CP if it's a 'surprise' basically?/"
«OOC» Flint says, "You always get CP to soak"
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 9 + Karma Pool: 6 vs TN 11 for "Pain":
1 1 1 1 1 1 2 2 2 2 3 3 3 4 4 5 5 7 9 10 = 0 Successes
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 9 + Karma Pool: 6 vs TN 11 for "Pain
KP:7/7":
1 1 1 2 3 3 3 3 3 3 4 4 4 4 5 5 5 5 13 13 = 2 Successes
«OOC» Boomstick says, "Looks like you got him good."
«OOC» Hunni says, "Takes an S?"
«Plot» Boomstick says, "D."
«Plot» Boomstick says, " Er, no, S."
Hunni hears the call Boomstick gives and sights up the man's chest, as far away as she can get from the woman he's carrying without actually risking a hit on her. The man jerks, but somehow his hulking form stays upright, even if he's bleeding more then a little at the moment. Hard-core Russians!
«OOC» Flint says, "Knockback"
«OOC» Flint says, "Body vs TN 7"
«Plot» Hunni says, "Alright, Stumpy was following Ken, what was Flint doing?"
«Auto-Judge[]» Boomstick (#12075) rolls 5 vs TN 7:
1 1 5 9 9 = 2 Successes
«Plot» Flint runs out the front door!
«OOC» Stumpy says, "I gotta get up in the morning, so I think I need to call it guys. Flint, you can control Stumpy for the time being, as I think we're just fleeing anyways."
«OOC» Flint says, "Lets see, I am at 6KP I think, I belive I can take them both"
«OOC» Hunni says, "Alright, Your quickness is 6? You can make it"
Flint sprints towards the front door after hearing on the comms that the target was moving around the building. He rushes for the door, dual SMGs in hand, and ready to engage targets as soon as he spots them.
«Plot» Hunni says, "Inits"
«Auto-Judge[]» Flint (#11485) rolls Initiative with a result of 24.
«Auto-Judge[]» Hunni (#12074) rolls Initiative with a result of 19.
«OOC» Flint says, "Hm, ok, 6 rounds against cover guy, 6 rounds on ground guy, 6 rounds on mercs in smoke. So I have 12 rounds in each SMG left."
«OOC» Hunni says, "Hang on. Boom, init?"
«Auto-Judge[]» Hunni (#12074) rolls 2 for "Merc leader +5":
4 4
«Auto-Judge[]» Hunni (#12074) rolls 2 for "Merc bagman +2 (S wound)":
1 4
«Auto-Judge[]» Boomstick (#12075) rolls Initiative with a result of 24.
«Plot» Hunni says, "Flint, boomstick, Hunni, Merc Leader, Merc 2"
«Plot» Flint says, "2 Full auto shots at the guy not carrying the girl"
«OOC» Flint says, "TN mods?"
«Plot» Hunni says, "Target running +2"
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 5 for "Base 4, -1 Laser, Target
running +2. 6 Round Full Auto, 10D stun damage vs impact.":
1 1 2 2 = 0 Successes
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 5 for "Base 4, -1 Laser, Target running +2. 6 Round Full Auto, 10D stun damage vs impact. KP:7":
1 4 5 5 = 2 Successes
«Auto-Judge[]» Flint (#11485) rolls Submachine Guns vs TN 7 for "Base 4, -1 Laser, Target
running +2. 6 Round Full Auto, 10D stun damage vs impact. Offhand +2":
1 5 5 17 = 1 Success
«Plot» Flint says, "Two and one successes"
«Auto-Judge[]» Boomstick (#12075) rolls 5 + Combat Pool: 9 vs TN 7 for "Soaking D":
1 2 3 4 4 4 4 5 5 5 5 7 7 10 = 3 Successes
«Game» Backup to offline storage commencing. Game may freeze for a bit…
«Plot» Boomstick says, "That's an S for the first hit, he's down. Second hit, for overbleed…"
«Auto-Judge[]» Boomstick (#12075) rolls 5 vs TN 7 for "Soaking D":
2 2 5 5 9 = 1 Success
«Plot» Boomstick says, "I think you killed him."
Flint steps out the front door, quickly scanning for the targets he heard about on the comm earlier. Sighting the two folks, one carrying a body, he raises his dual SMGs and unloads a volly of fire into the one without the body. The bullets hit solidly, throwing the man down and causing massive internal bleeding.
«OOC» Boomstick says, "Wait, I read you wrong. Ok you didn't kill him, but he's still down."
«OOC» Boomstick says, "Thought you were firing at the carrier. Which. Damn it."
«Auto-Judge[]» Hunni (#12074) rolls 7 vs TN 9:
1 2 3 3 4 5 5 = 0 Successes
«Auto-Judge[]» Hunni (#12074) rolls 7 + 9 vs TN 9:
1 1 2 2 3 3 3 4 4 4 5 5 8 9 10 17 = 3 Successes
«Auto-Judge[]» Hunni (#12074) rolls 7 + 6 vs TN 9 for "KP:1":
1 1 1 1 2 2 2 3 3 3 4 7 11 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 7 + 6 vs TN 9 for "KP:3/7":
1 2 2 2 2 4 4 5 5 5 7 8 9 = 1 Success
«Auto-Judge[]» Hunni (#12074) rolls 7 + 6 vs TN 9 for "KP:6/7":
1 2 3 4 4 5 5 7 9 10 11 11 16 = 5 Successes
«Plot» Boomstick says, "So he fully soaks 1 hit and then takes a D -anyway?"
«Auto-Judge[]» Hunni (#12074) rolls 7 + 1 vs TN 9 for "Soaking second shot.":
1 2 2 2 2 3 5 13 = 1 Success
«OOC» Flint says, "You kinda didnt deduct successes from that first roll, but its ok :)"
«OOC» Hunni says, "he's dead. Pose stands"
«OOC» Flint chuckles
«Auto-Judge[]» Hunni (#12074) rolls Rifles + 7 vs TN 6 for "Carrier man. Same mods.":
1 1 2 2 2 2 3 3 3 7 8 10 11 14 = 5 Successes
«Auto-Judge[]» Boomstick (#12075) rolls 5 vs TN 11:
2 2 3 4 8 = 0 Successes
«Plot» Hunni says, "Dead"
Hunni's very much suprised that the big man is still standing, now the question comes whether or not she can change that. Sighting up again at the hole in the man's armor she'd just created she squeezes off another round. This one hit's it's mark perfect. Obviously as tough as he is he can't keep walking without a spine. Sinking to the ground his captive gives a muffled squeel of shock. Her blindfold not letting her see why one side of her face just got hit with a burst of blood.
«OOC» Flint says, "Combat over yes?"
«Plot» Hunni says, "Combat over, as onesided as it was"
Flint releases his grip on his SMGs, the slings keeping them from falling to the ground. He runs towards the captive, but doesnt bother to untie her or anything, he simply hefts her up and slings her on his shoulder, then starts towards the van that hopefully KEn has ready to go. Time to get the hell out of here, at least he didnt leave blood everywhere like the dwarf.
Commlink-Elvis> Boomstick says, "Oi! One o' ya grab th'guy Sandman jus' dropped."
«OOC» Boomstick says, "Ken's starting the Van. Stumpy… he's hurt but he can carry someone, right?"
«OOC» Flint says, "Ok, well, stumpy has the cyberarm, let him carry the leader"
«OOC» Flint says, "Stumpy is also naturally stronger than me"
«Plot» Hunni says, "Alright Flint, pose how you're getting out before the Fuzz arrives, then we're done"
Flint grabs the girl, and runs for it, heading to met up with Ken, who ran ahead and got his van. Flint drops the woman in the back, probably a tad roughly, and jumps in closing the door behind him and Stumpy. Then, he calls out to Ken "Get us out of here, and watch for the cops on the way."
Stumpy, despite taking a claymore to the face, lives up to the sturdy dwarf stereotype and manages to haul the man Flint had brutalized with gel round with him. He stuffs the guy into the van, a lot more roughly than the ork handled the girl, and gets comfortable.
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