Weapon Ranges
Weapon Ranges Table
| WEAPON RANGE TABLE | ||||
|---|---|---|---|---|
| Target Number | 4 | 5 | 6 | 9 |
| NOTE: Vision Mag/Scopes and Smart Link are incompatable and do not stack | ||||
| Range in Meters | Short | Medium | Long | Extreme |
| Firearms | ||||
| Hold-out Pistol | 0–5 | 6–15 | 16–30 | 31–50 |
| Light Pistol | 0–5 | 6–15 | 16–30 | 31–50 |
| Heavy Pistol | 0–5 | 6–20 | 21–40 | 41–60 |
| SMG | 0–10 | 11–40 | 41–80 | 81–150 |
| Taser | 0–5 | 6–10 | 11–12 | 13–15 |
| Shotgun | 0–10 | 11–20 | 21–50 | 51–100 |
| Sporting Rifle | 0-100 | 101-250 | 251-500 | 501-750 |
| Sniper Rifle | 0-150 | 151-300 | 301-700 | 701-1,000 |
| Assault Rifle | 0-50 | 51-150 | 151-350 | 351-550 |
| Heavy Weapons | ||||
| Light Machine Guns | 0-75 | 76-200 | 201-400 | 401-800 |
| Medium Machine Gun | 0-80 | 81-250 | 251-750 | 751-1,200 |
| Heavy Machine Gun | 0–80 | 81–250 | 251–800 | 801–1,500 |
| Assault Cannon | 0-100 | 101-300 | 301-900 | 901-2,400 |
| Grenade Launcher | 5–50* | 51–100 | 101–150** | 151–300 |
| Missile Launcher | 20–150* | 151–450 | 451–1,200 | 1,201–3,000 |
| Vehicle Weapons | ||||
| Heavy Mortar | 200–800 | 801–2,000 | 2,001–6,000 | 6,001–8,000 |
| Light Howitzer | 1–1,000 | 1,001–3,500 | 3,501–7,500 | 7,501–12,500 |
| Impact Projectiles | ||||
| Bow | 0–STR | To STR x 10 | To STR x 30 | To STR x 60 |
| Light Crossbow | 0–STR x 2 | To STR x 8 | To STR x 20 | To STR x 40 |
| Medium Crossbow | 0–STR x 3 | To STR x 12 | To STR x 30 | To STR x 50 |
| Heavy Crossbow | 0–STR x 5 | To STR x 15 | To STR x 40 | To STR x 60 |
| Thrown Knife | 0–STR | To STR x 2 | To STR x 3 | To STR x 5 |
| Shuriken | 0–STR | To STR x 2 | To STR x 5 | To STR x 7 |
Ranged Attack Target Numbers
| RANGED ATTACK TARGET NUMBERS | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mods | Short | Medium | Long* | Extreme* | ||||||||||||||||||||||||||||||||
| Standard Vision | 4 | 5 | 6(8) | 9 | ||||||||||||||||||||||||||||||||
| Laser Sight | 3 | 4 | 5(7) | 8 | ||||||||||||||||||||||||||||||||
| Smart Goggles | 3 | 4 | 5(7) | 8 | ||||||||||||||||||||||||||||||||
| Smartlink | 2 | 3 | 4(6) | 7 | ||||||||||||||||||||||||||||||||
| Smartlink-2 w/ Rangefinder | 2 | 3 | 3(5) | 5 | ||||||||||||||||||||||||||||||||
| Image Magnification | ||||||||||||||||||||||||||||||||||||
| Level 1 | 4 | 4 | 5(5) | 6(8) | ||||||||||||||||||||||||||||||||
| Level 2 | 4 | 4 | 4(4) | 5 | ||||||||||||||||||||||||||||||||
| Level 3 | 4 | 4 | 4(4) | 4 | ||||||||||||||||||||||||||||||||
| Image Magnification w/ Laser Sight | ||||||||||||||||||||||||||||||||||||
| Level 1 | 3 | 3 | 4(4) | 4 | ||||||||||||||||||||||||||||||||
| Level 2 | 3 | 3 | 3(3) | 4 | ||||||||||||||||||||||||||||||||
| Level 3 | 3 | 3 | 3(3) | 3 | ||||||||||||||||||||||||||||||||
*Numbers in parentheses in this column is for launch weapons. Note the only modifier for indirect fire is the -1 modifier from a smartlink-2 system.
TIPS
Ranged Combat There are two basic paths to choose between when choosing mods for your ranged items, and the choice is generally a simple one; cybered or not. If cybered a smartlink with rangefinder grants very nice benefits, and if not cybered, image magnification with a laser sight is the better choice. Obviously there are other choices then these but this is a good start point.
Vision: If ranged weaponry is used, particularly pistols, it is helpful to have some means for low-light or thermographic vision to help reduce visibility modifiers in addition to your choice in TN modifiers.
Armor Layering: You may layer pieces of armor to help increase survivability. All layering adheres to the following formula: (Full Ballistic and Impact rating for highest rated armor) + ((Half Ballistic and Impact rating)/(2 rounded down)) from all additional armor. Penalties are assessed once the total armored rating reaches twice the character's quickness rating.





