Weapon Ranges

Weapon Ranges

Weapon Ranges Table

WEAPON RANGE TABLE
Target Number 4 5 6 9
NOTE: Vision Mag/Scopes and Smartlink are incompatible and do not stack
Range in Meters Short Medium Long Extreme
Firearms
Hold-out Pistol 0–5 6–15 16–30 31–50
Light Pistol 0–5 6–15 16–30 31–50
Heavy Pistol 0–5 6–20 21–40 41–60
SMG 0–10 11–40 41–80 81–150
Taser 0–5 6–10 11–12 13–15
Shotgun 0–10 11–20 21–50 51–100
Sport Rifle 0-100 101-250 251-500 501-750
Sniper Rifle 0-150 151-300 301-700 701-1,000
Assault Rifle 0-50 51-150 151-350 351-550
Heavy Weapons
Light Machine Guns 0-75 76-200 201-400 401-800
Medium Machine Gun 0-80 81-250 251-750 751-1,200
Heavy Machine Gun 0–80 81–250 251–800 801–1,500
Assault Cannon 0-100 101-300 301-900 901-2,400
Minigun 0-75 76-200 201-400 401-800
Grenade Launcher 5–50* 51–100 101–150** 151–300
Mortar Launcher 150-300* 301-1000 1001–4000 4001-6000
Missile Launcher 20–150* 151–450 451–1,200 1,201–3,000
Vehicle Weapons
Heavy Mortar 200–800 801–2,000 2,001–6,000 6,001–8,000
Light Howitzer 1–1,000 1,001–3,500 3,501–7,500 7,501–12,500
Impact Projectiles
Bow 0–STR To STR x 10 To STR x 30 To STR x 60
Light Crossbow 0–STR x 2 To STR x 8 To STR x 20 To STR x 40
Medium Crossbow 0–STR x 3 To STR x 12 To STR x 30 To STR x 50
Heavy Crossbow 0–STR x 5 To STR x 15 To STR x 40 To STR x 60
Thrown Knife 0–STR To STR x 2 To STR x 3 To STR x 5
Shuriken 0–STR To STR x 2 To STR x 5 To STR x 7

Ranged Attack Target Numbers

RANGED ATTACK TARGET NUMBERS
Mods Short Medium Long* Extreme*
Standard Vision 4 5 6(8) 9
Laser Sight 3 4 5(7) 8
Smart Goggles 3 4 5(7) 8
Smartlink 2 3 4(6) 7
Smartlink-2 w/ Rangefinder 2 3 3(5) 5
Image Magnification
Level 1 4 4 5(5) 6(8)
Level 2 4 4 4(4) 5
Level 3 4 4 4(4) 4
Image Magnification w/ Laser Sight
Level 1 3 3 4(4) 4
Level 2 3 3 3(3) 4
Level 3 3 3 3(3) 3

*Numbers in parentheses in this column is for launch weapons. Note the only modifier for indirect fire is the -1 modifier from a Smartlink-2 system.

TIPS

Ranged Combat There are two basic paths to choose between when choosing mods for your ranged items, and the choice is generally a simple one; cybered or not. If cybered, a smartlink with rangefinder grants very nice benefits, and if not cybered, image magnification with a laser sight is the better choice. Obviously there are other choices than these but this is a good starting point.

Vision: If ranged weaponry is used, particularly pistols, it is helpful to have some means for low-light or thermographic vision to help reduce visibility modifiers in addition to your choice in TN modifiers.

Armor Layering: You may layer pieces of armor to help increase survivability. All layering adheres to the following formula: (Full Ballistic and Impact rating for highest rated armor) + ((Half Ballistic and Impact rating)/(2 rounded down)) from all additional armor. Penalties are assessed once the total armored rating reaches twice the character's quickness rating. (REPEALED AS OF Fri Sep 16 12:48:04 2011, +bbread 3/1 in-game)

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