Visibility
Situation | Normal | Normal w/Eyelights | Low Light | Low Light w/Eyelights | Thermographic | Ultrasound |
---|---|---|---|---|---|---|
Full Darkness | +8 | +4 | +8/+8 | +2/+2 | +4/+2 | +4 |
Minimal Light | +6 | +2 | +4/+2 | +0/+0 | +4/+2 | +3 |
Partial Light | +2 | +0 | +1/+0 | +0/+0 | +2/+1 | +1 |
Glare | +2 | +2 | +4/+2 | +4/+2 | +4/+2 | +1 |
Mist | +2 | +2 | +2/+0 | +2/+0 | +0/+0 | +1 |
Light Smoke/Fog/Rain | +4 | +4 | +4/+2 | +4/+2 | +0/+0 | +2 |
Heavy Smoke/Fog/Rain | +6 | +6 | +6/+4 | +6/+4 | +1/+0 | +3 |
Thermal Smoke | +4 | +4 | +4/+4 | +4/+4 | +8/+6 | +2 |
White Noise | +0 | +0 | +0/+0 | +0/+0 | +0/+0 | +Rating |
Underwater
Situation | Normal | Normal w/Eyelights | Low Light | Low Light w/Eyelights | Thermographic | Ultrasound |
---|---|---|---|---|---|---|
Subsurface (less than 4m) | +1 | +0 | +0/+0 | +0/+0 | +2 | +0 |
Shallow (4-15 m) | +2 | +1 | +1 | +1 | +4 | +0 |
Deep 15+m | +4 | +2 | +2 | +2 | +5 | +1 |
Murky Waters | +4 | +4 | +4 | +4 | +2 | +2 |
When items are separated by a / the first number applies to cybernetic vision, the second to natural.
When using Astral Perception, see Astral Visibility modifiers instead. Chalk up an additional +2 for ANY non-magical attack performed while using it.
During melee, apply only half of the listed modifier.
page revision: 8, last edited: 13 Oct 2009 19:03