Visibility
Situation Normal Normal w/Eyelights Low Light Low Light w/Eyelights Thermographic Ultrasound
Full Darkness +8 +4 +8/+8 +2/+2 +4/+2 +4
Minimal Light +6 +2 +4/+2 +0/+0 +4/+2 +3
Partial Light +2 +0 +1/+0 +0/+0 +2/+1 +1
Glare +2 +2 +4/+2 +4/+2 +4/+2 +1
Mist +2 +2 +2/+0 +2/+0 +0/+0 +1
Light Smoke/Fog/Rain +4 +4 +4/+2 +4/+2 +0/+0 +2
Heavy Smoke/Fog/Rain +6 +6 +6/+4 +6/+4 +1/+0 +3
Thermal Smoke +4 +4 +4/+4 +4/+4 +8/+6 +2
White Noise +0 +0 +0/+0 +0/+0 +0/+0 +Rating

Underwater

Situation Normal Normal w/Eyelights Low Light Low Light w/Eyelights Thermographic Ultrasound
Subsurface (less than 4m) +1 +0 +0/+0 +0/+0 +2 +0
Shallow (4-15 m) +2 +1 +1 +1 +4 +0
Deep 15+m +4 +2 +2 +2 +5 +1
Murky Waters +4 +4 +4 +4 +2 +2

When items are separated by a / the first number applies to cybernetic vision, the second to natural.

When using Astral Perception, see Astral Visibility modifiers instead. Chalk up an additional +2 for ANY non-magical attack performed while using it.

During melee, apply only half of the listed modifier.

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