Vehicle Mortar Shells

Vehicle Mortar Rounds

Vehicle Mortar Rounds
Name Conceal Damage Blast Weight Avail SI Cost Legal
Anti-Personnel 2 24D(f) -1/m 12 24/21 d 4 500 1-K
Anti-Vehicle 2 20D -8/m 12 24/28 d 5 500 1-K
High Explosive 2 Special -1/m 12 24/21 d 4 500 1-K
ICM 2 Special Special 12 24/28 d 5 750 1-K
DP-ICM 2 Special Special 12 24/28 d 5 750 1-K
Seeker - As Round As Round 14 +2/+7 d +1 +2,000 As Round
Smoke 2 - - 12 18/21 d 3 300 1-K
Smoke (IR) 2 - —- 12 18/28 d 3 400 1-K
Solar 2 Special Special 12 18/28 d 3 400 1-K

Notes: These rounds must be specified as Heavy Mortar or Light Howitzer. The rounds are not interchangeable between systems.

Notes: The HE, ICM, and DP-ICM inflict Naval Damage. Denver Shadowrun MU* does not use naval damage, and therefore individual GMs must adjudicate exactly how much damage these rounds do in their plots.

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