Vehicle Mortar Shells
Vehicle Mortar Rounds
| Vehicle Mortar Rounds | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | Conceal | Damage | Blast | Weight | Avail | SI | Cost | Legal | |||
| Anti-Personnel | 2 | 24D(f) | -1/m | 12 | 24/21 d | 4 | 500 | 1-K | |||
| Anti-Vehicle | 2 | 20D | -8/m | 12 | 24/28 d | 5 | 500 | 1-K | |||
| High Explosive | 2 | Special | -1/m | 12 | 24/21 d | 4 | 500 | 1-K | |||
| ICM | 2 | Special | Special | 12 | 24/28 d | 5 | 750 | 1-K | |||
| DP-ICM | 2 | Special | Special | 12 | 24/28 d | 5 | 750 | 1-K | |||
| Seeker | - | As Round | As Round | 14 | +2/+7 d | +1 | +2,000 | As Round | |||
| Smoke | 2 | - | - | 12 | 18/21 d | 3 | 300 | 1-K | |||
| Smoke (IR) | 2 | - | —- | 12 | 18/28 d | 3 | 400 | 1-K | |||
| Solar | 2 | Special | Special | 12 | 18/28 d | 3 | 400 | 1-K | |||
Notes: These rounds must be specified as Heavy Mortar or Light Howitzer. The rounds are not interchangeable between systems.
Notes: The HE, ICM, and DP-ICM inflict Naval Damage. Denver Shadowrun MU* does not use naval damage, and therefore individual GMs must adjudicate exactly how much damage these rounds do in their plots.
page revision: 5, last edited: 31 Oct 2010 06:56





