Ucas Borders And Law Enforcement

UCAS Borders

The UCAS (the U.S. at that point) was the first of the Treaty of Denver signatories to establish an autonomous sector and hide behind walls. Literally: a wall more than 75 kllcks long marked the original border of the U.S. Sector. Several "adjustments" occurred between 2018 and 205S, and so the current borders no longer match the original line of thee wall. The UCAS has managed to put to good use many lessons it learned in those bygone days.

The UCAS Sector still protects its border with more klicks of wall than any other sector, including those hyper-paranoids in Aztlan. Throughout the Denver and Colorado Springs metro areas, a 6-meter-high wall - topped with razorwire and monowire and bristling with imaging systems and sensors - lines the UCAS slde of the border, keeping watch over no man's land. Only the rural stretches of the line use standard fences instead of plascrete slabs. The UCAS doesn't mine the no man's land, nor does it mount manned patrols of the area during the day. After dark, guard,dog patrols cover the UCAS side.,

Along the stretches of fence away from the city, the UCAS heavily mines its portion of no man's land. Patrols on the UCAS
side of the fence putterr around in GMC Banshee LAVs and Yellowjacket rotorcraft with non-standard armor. The LAV crews usually extend their surveillance range by hanging one or more drones in the air at all times.

Leaving the FTZ into Sioux

Getting out of the FTZ is another story. For starters, you need a SIN, preferably belonging to UCAS or CAS. There is a non-visa agreement between the CAS and UCAS, so there is easier exchange between people of those nations. A normal SIN is sufficient. If you don't have one, you'll need a visa to stay any length of time. You'll need to pass through customs, much the same way you would disembarking from an international flight. They generally check your vehicle over, and run you through a more invasive SIN check than you received entering the FTZ.

SIN Checks entering Sioux

How carefully your SIN is checked depends on when you're enteringand what the general situation is. Some of that might be affected by +motd messages on the game. There's also a slight element of randomness thrown in to mimic day-to-day changes in procedures, guards' motivations and what's going on in the world. The Game Master should roll 2D6 and consult the modifiers table, applying the dice result along with any other applicable modifiers to the Sector Checkpoint Ratings Table.

Checkpoint Modifiers
Modifier TN Change
2 1
3-5 2
6-8 3
9-11 4
12 5
Time of Day
Rush hour -1
Dead of night +1
Tight Security +1

Suspicion and Searching

As well as the basic SIN check, vehicle/personal searches may occur. Typically there's an amount of randomness to the searches, but there's also a chance that a border guard may suspect something, or just feel like hassling you. While the GM is encouraged to determine whether or not this occurs, below some tables are provided.

Assume the guard begins at 'Neutral' and the outcome is 'Of no value to NPC'. This may change depending on the situation, at the GM's discretion. The target number of the Etiquette test is the guard's intelligence, Charisma 5+ characters receive -1 to the TN. If the PC generates 1 success or more, the guard does not hassle. If the PC fails the test, roll the guard's Intelligence vs a TN of 6, applying the appropriate modifiers from the Hassle Modifier Table.

Hassle Modifier Table
Situation Modifier
PC has Charisma 2 or less +1
PC is of the appropriate sexual orientation and Charisma is 5+ -1
Guard is Racist against PC -1/-2
Crossing in Dead of Night -1
Crossing at shift change +2
Net successes of the SIN checker Resulting action
0 to 2 Try again
3+ A deliberate search is made
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