Using Survival (Target Wasteland, p 106)

Each day a character is out in the wilderness, she must make a Survival Test. The base target number for this test is determined by the wilderness terrain, as listed on the Survival Test Table. Weather conditions and other factors may modify the target number, as listed on the same table.

After counting the number of successes, roll 1d6; if the environment is extremely hazardous (blazing desert heat without water, winter storm in the Arctic) roll 2d6 instead and add the results. Subtract this result from the number of successes from the Survival Test. The result is the number of boxes of Stun Damage the character takes as a result of fatigue, wear and tear and other factors. This Stun Damage may not be healed until the character reaches civilization (or at least a situation where she is not forced to rely on survival skills) and can rest for 8 hours.

If the character reaches Deadly Stun damage, she collapses from exposure and fatigue and can no longer make Survival Tests. Unless helped by others, she will continue to rack up damage from exposure each day, overflowing from Stun into Physical until dead,

Group Tests

If a group of characters is in the wilderness, they can make individual Survival Tests or do it as a group. Any test for more than one character at a time is called a Group Test. Certain modifiers do not apply to Group Tests as noted. For a Group Survival Test, only a single character makes the test (usually the person with the highest Survival Skill or the least wounded), but other character with the Survival Skill may make Complementary Tests against the same Target Number, with half their successes (rounded down) applying.

For Group Tests, add 1 to the 1d6 (or 2d6) roll for each additional character in the group past the first. The Stun Damage boxes received in a Group Test are divided evenly among the group (with the remainder assigned evenly starting with the character with the lowest Body attribute and moving up; roll randomly if Body attributes are tied.

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