Shielding is the Initiated version of spell defense, providing proactive protection as well as an added layer of defense against spells that get through.

The basic concept is the same: The mage determines who he wants to shield and how many dice from his Sorcery skill and Spell Pool dice he wants to allocate to the shielding (A number of people up to his Initiate grade can be shielded this way).

Instead of the allocated dice being shared between the defended subjects, however, each subject gets the number of dice allocated as additional dice for all spell resistance tests until the Initiate decides to reallocate the dice. This works on all spells, with no exceptions whatsoever.

Additionally, the shielding increases the target number of any spell against a shielded subject by +1 per die allocated, up to a maximum of the Initiate's grade.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License