Ranged Combat Modifiers
| Situation | Modifier |
|---|---|
| Recoil, Semi-Automatic | +1 for second shot that Phase |
| Recoil, Burst Fire | +3 per burst that Phase |
| Recoil, Full Auto | +1 per round fired that Phase |
| Recoil, Heavy Weapon | 2 x uncompensated recoil |
| Blind Fire | +8 |
| Partial Cover | +4 |
| Visibility Impaired | See Visibility Table |
| Multiple Targets | +2 per additional target that Phase |
| Target Running | +2 |
| Target Stationary | -1 |
| Attacker in Melee Combat | +2 per opponent |
| Attacker Running | +4 |
| Attacker Running (difficult ground) | +6 |
| Attacker Walking | +1 |
| Attacker Walking (difficult ground) | +2 |
| Attacker Wounded | Light +1; Moderate +2; Serious +3 |
| Smartlink (with smartgun) | -2 |
| Smart Goggles/Glasses (with smartgun) | -1 |
| Laser Sight | -1 (does not stack with smartlink) |
| Using a second firearm | +2 for each weapon |
| Aimed Shot | -1 per Simple Action (Limited to -(skill / 2)) |
| Called Shot | +4 |
| Image Magnification | Reduces range category by rating |
| Range Finder | -1 Long, -2 Extreme, incompatable with Image Magnification |
| Recoil Compensation | Reduces recoil by rating |
| Gyro Stabilization | Reduces recoil or movement modifiers by rating |
page revision: 5, last edited: 01 Apr 2010 04:38





