Pueblo Borders And Law Enforcement

Pueblo Borders

Most people who know a little bit (but not enough) about Denver figure that border security is border security is border security, no matter which sector you're talking about. Not necessarily so, chums, not in Pueblo Sector. Pueblo blocks off its territory with the standard fences and walls, but only patrols the most sensitive areas of its boundaries. To guard the rest of the line, the powers-that-be slapped up autonomous, electronic systems.

Don't get overconfident though.. these electronics systems compose of side-by-side (pressure sensors, motion detectors, chem-sniffers, MAD metal detectors, thermal imaging systems, and AP radar.. all before you even reach the fence as your crossing no-man's land between the countries. The fence itself is wired like crazy, ready for anyone touching it, cutting it, or even looking at it cross-eyed triggers some kind of screamer.

But guess what.. no guards or sentry gun pops up to deal with you in the Pueblo sector. No, the screamer alerts one of a flock of stealth drones that loiter a couple of hundred meters up the line. Down comes the drone on remote autopilot to take a look-see with its camera/thermal imaging system. The control system does a little pattern-recognition dance, and it 'sees' something its programmed to worry about. It taps on the shoulder of the Pueblo rigger, probably kilometers away in a safe building, and then the rigger jacks in and takes control of the drone.

Once the rigger knows the situation he/she can make the call to call in a patrol aircraft or ground team or whatever right to ground zero.

Those trying to cross the legit way may face an entirely different set of nasty problems. depending on their true degree of "legit." Each Pueblo border-crossing station usually maintains a squad of sec-guards ready to roll in a Citymaster at the precise moment trouble erupts. The larger ones also have two or three Yellowjackets or Wasps, either loitering overhead or on deck ready to go,

This isn't the FTZ borders out here in Pueblo proper kids.. its the real deal where they have body bags standard issue in the back of their patrol response team vehicles.

Leaving the FTZ into PCC

Getting out of the FTZ is another story. For starters, you need a SIN, preferably belonging to PCC or one of other NAN nations. If you don't have one, you'll need a visa to stay any length of time. You'll need to pass through customs, much the same way you would disembarking from an international flight. They generally check your vehicle over, and run you through a more invasive SIN check than you received entering the FTZ.

SIN Checks entering PCC

How carefully your SIN is checked depends on when you're enteringand what the general situation is. Some of that might be affected by +motd messages on the game. There's also a slight element of randomness thrown in to mimic day-to-day changes in procedures, guards' motivations and what's going on in the world. The Game Master should roll 2D6 and consult the modifiers table, applying the dice result along with any other applicable modifiers to the Sector Checkpoint Ratings Table.

Checkpoint Modifiers
Modifier TN Change
2 1
3-5 2
6-8 3
9-11 4
12 5
Time of Day
Rush hour -1
Dead of night +1
Tight Security +1

Suspicion and Searching

As well as the basic SIN check, vehicle/personal searches may occur. Typically there's an amount of randomness to the searches, but there's also a chance that a border guard may suspect something, or just feel like hassling you. While the GM is encouraged to determine whether or not this occurs, below some tables are provided.

Assume the guard begins at 'Neutral' and the outcome is 'Of no value to NPC'. This may change depending on the situation, at the GM's discretion. The target number of the Etiquette test is the guard's intelligence, Charisma 5+ characters receive -1 to the TN. If the PC generates 1 success or more, the guard does not hassle. If the PC fails the test, roll the guard's Intelligence vs a TN of 6, applying the appropriate modifiers from the Hassle Modifier Table.

Hassle Modifier Table
Situation Modifier
PC has Charisma 2 or less +1
PC is of the appropriate sexual orientation and Charisma is 5+ -1
Guard is Racist against PC -1/-2
Crossing in Dead of Night -1
Crossing at shift change +2
Showing an NAN SIN +1
Net successes of the SIN checker Resulting action
0 to 2 Try again
3+ A deliberate search is made
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