Projectile Weapons Information

Projectile Weapons Information

Bows

Ranger-X Bow

The result of computer-aided design and state-of-the-art materials, this compound bow can propel arrows farther and faster than any other bow in its weight class.

Standard Bow

A traditional longbow of fiberglass or wood, or a modern compound-and-pulley bow.

Arrows

Barbed

Barbed heads are designed to cause additional damage when removed from the victim. Unless the attending medic succeeds in a Biotech (8) Test, removing a barbed arrow causes an additional box of Physical damage.

Explosive and EX-Explosive

Explosive arrowheads carry small charges in their tips that detonate on impact, fragmenting the head. They function in the same way as explosive firearm rounds and are also available in EX versions.

Hammerhead

These blunt, solid arrowheads are composed of a thick gel that flattens upon impact, spreading the kinetic energy of the attack over a wider area. Specifically designed to stun and knock down the target, these heads function in the same way as firearm gel rounds. Their oddly shaped tips make hammerheads less aerodynamic than regular arrowheads; reduce the range of the firing bow's STR min -1.

Incendiary

These arrowheads contain a small quantity of white phosphorus that ignites upon impact, setting the arrow or bolt on fire. The arrowhead will burn for 5 Combat Turns, causing 5L damage at the end of every Combat Turn to anything in contact with it. Flammable materials in contact with the arrowhead also may catch fire.

Ranger-X Precision Arrows

Constructed of a lightweight polymer that allows less flex when the arrow leaves the bow.

Screamer

A screamer head creates a high-pitched whistle as the arrow flies through the air. Most often used as a signal or to scare of interlopers, screamer heads only inflect Stun damage; reduce the Power of the attack by half (round down).

Bow Accessory Mount

This lightweight gadget allows bows and crossbows to mount a single imaging or smartlink system accessory. The smartlink can only be used if the character has a smartlink induction pad in the hand they are using the bow with (or is using smartgoggles.)

Crossbows and Bolts

Crossbows

Crossbows may be Light, Medium or Heavy. Light crossbows are cocked by hand, while the heavier models use built-in side-wheel gear to assist re-cocking.

Pistol Crossbow

This mini-crossbow can be held and shot with one hand and fires short, lightweight bolts. While it inflicts minimal damage, its compact size and silent operation make it ideal for use in high-traffic public areas or as a tool in a prankster's arsenal.

Repeater Crossbow

A "bolt magazine" autofeeds a new bolt into the repeater crossbow as the bowstring is automatically pulled back and cocked after each shot. Unlike other crossbows, only the first shot requires a Ready Weapon Simple Action, and the bow can be fired repeatedly until the magazine is empty. The magazine holds 5 standard crossbow bolts and fires at medium crossbow ranges.

Other Projectile Weapons

Sling Launcher

This oversized slingshot requires two anchoring points and room for a two-meter draw. It can fire anything from grenades to water balloons, and the pouch can hold anything that weighs less than a kilogram. The launcher's range is the same as that of an aerodynamic grenade and its payload scatters the same way.

Two characters may serve as anchor points, holding the ends while a third draws. Increase both the target number and the number of dice used to determine scatter by 1. Each character must meet the minimum Strength requirement; use the lowest Strength of the three for range.

Slingshot

Modern version of the slingshot include a wrist brace that reduces the movement of the arm (the weapon's "recoil") to allow more accurate firing. These can be used to fire small projectiles such as ball bearings or marbles. The slingshot uses the same range as the shuriken. This pesky weapon is favored by snot-nosed brats and adults who are still punks at heart.

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