Physical Damage
Chemical Vector Speed Damage Avail Cost SI Legal
Atropine I Imm/15min 7D 5/12hrs 600¥ 1 Legal

Notes Initial application results in a +1 modifier to all Active Skill Target Numbers. Victims of atropine poisoning experience the following symptoms: increased pulse rate, dryness of the mouth, inability to focus on near objects (raising target numbers by an additional +1 for melee and Short Range ranged attacks), mental confusion (+2 to all Knowledge, Technical, Build/Repair, Language and Magic Skill use), hallucinations, hot and dry skin and hyperpyrexia (high fever because of inability to sweat). Some subjects might also develop a rash. The subject continues to suffer damage every 15 minutes until the atropine has either been neutralized or filtered out of the system

Chemical Vector Speed Damage Avail Cost SI Legal
Cyanide E/B/I Imm 7D 3/48hrs 360¥ 1 Legal

Notes: If inhaled or ingested, the effects are instantaneous; if ingested by other means, cyanide's effects occurs 1 minute after exposure.

Chemical Vector Speed Damage Avail Cost SI Legal
Fugu-5 E/I Imm 3D 4/72hrs 10,000¥ 0.5 4P-X

Notes: The Fugu family is a manufactured version of one of the deadliest neurotoxins in nature. There are no side effects if the character successfully resists damage.

Chemical Vector Speed Damage Avail Cost SI Legal
Fugu-6 E/I Imm 6D 5/1wk 20,000¥ 0.5 3-X

Notes: The Fugu family is a manufactured version of one of the deadliest neurotoxins in nature. There are no side effects if the character successfully resists damage.

Chemical Vector Speed Damage Avail Cost SI Legal
Fugu-8 E/I Imm 8D 8/2wks 30,000¥ 0.5 3-X

Notes: he Fugu family is a manufactured version of one of the deadliest neurotoxins in nature. There are no side effects if the character successfully resists damage.

Chemical Vector Speed Damage Avail Cost SI Legal
Green Ring 3 C/B Imm 8S 14/2wks 500¥ 5 2-K

Notes: Victims suffer cramping, nausea, double vision and crippling pain. For every two boxes of damage taken due to gas exposure, add a +1 modifier to all Target Numbers. These effects continue for 10 cumulative minutes per +1 modifier. Green Ring 3 persists for 1 hour, after which the gas has oxidized and become inert.

Chemical Vector Speed Damage Avail Cost SI Legal
Green Ring 8 C/B Imm 10S 16/2wks 800¥ 5 2-K

Notes: A standard chemsuit does not reduce the Power, but it adds 2 Combat Turns to the gas' speed. Only hazmat or X-E suits (p. 116, M&M&) will keep the gas out. Green Ring 8 causes cramping, nausea, and double vision. For every 2 boxes of damage taken due to exposure, add a +1 modifier to all Target Numbers. These effects persist of 10 minutes per +1 modifier; the gas oxidizes and becomes inert after 10 minutes exposure to air.

Chemical Vector Speed Damage Avail Cost SI Legal
Seven-7 C/B 1 Com Turn 10D 20/2wks 1,000¥ 5 2-K

Notes: Except for the onset time and damage, Seven-7 has the same effect as Green Ring 8.

Vector:

  • I is Injection
  • C is Contact
  • E is Eaten/Ingested
  • B is Breath/Inhalation
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