Totem |
Environment |
Advantages |
Disadvantages |
Traits |
Fenrir |
Forests |
+3 dice with Combat spells, +1 die with Forest Spirits. |
Willpower (8) Test to back down or flee from confrontation. If wounded, goes berserk like Bear |
Fearless, Aggressive, Ruthless, Easily Angered |
Gargoyle |
Urban |
+1 die with Detection and Illusion spells, +2 dice with City Spirits. |
-1 die for Spirits of the Waters. Must live in skyscraper or castle-like structure, up high. |
Patient, Observant, Fierce Fighter |
Griffin |
Mountains |
+2 dice with Combat spells, +2 dice with Spirits of the Skies. |
Willpower (6) Test to if insulted/offended, if fails will fly into rage and attack the target. |
Wise, Proud, Honorable |
Leviathan |
On or near the sea |
+1 die with Health and Manipulation spells, +2 dice with Sea Spirits. |
-1 die for Illusion spells. |
Graceful, Wise, Calm, Takes time to Act |
Pegasus |
Rural area under open sky |
+2 dice with Detection and Health spells, +2 dice with Spirits of the Sky. |
Massive problems with being indoors, Death Frenzy, other. Please see MITS, page 159. |
Wild, Free, Sky, Fierce Fighter |
Phoenix |
Desert and Fields |
+1 die with Health and Illusion spells, +2 dice with Spirits of the Flames. Can survive physical overflow damage of Body x 2. However, each time overflow occurs in the Physical column, reduce the total by 1. This means that over time, Phoenix may lose all overflow boxes. |
May not summon Spirits of Man, minimum Charisma 4, must know creative performance skill (singing, musical instrument) which may be used for geasa or centering. |
Proud, Artistic, Symbol of beauty and rebith |
Plumed Spirit |
Anywhere in Aztlan |
+2 dice with Detection spells, +2 die with Spirits of the Sky. |
+2 dice to all magical TNs outside the territorial borders of Aztlan |
Warrior, Proud, Thinks before Acting, Honors Homeland |
Thunderbird |
Under the open sky |
+2 dice with Combat and Detection spells, +1 dice with Storm Spirits. |
-1 for magical tests when not under an open sky Moody and subject to bouts of fury like Shark, berzerking when wounded or when they kill an opponent. |
Primal, Majestic, Symbol of Storm |
Unicorn |
Forest |
+2 dice with Health and Illusion spells, +2 dice with Spirits of the Land. Receive Aura Reading for free at 1/2 starting Intelligence score. |
Double all essence losses from cyberware. |
Sky, Naturalist, Strict Moral Code |
Wyrm |
Mountains |
+2 dice with Health and Manipulation spells, +2 dice with Mountain Spirits. |
Willpower (6) Test to quit a task and do something else. Sleeps average of 70 hours a week. |
Slow, Lazy, Isolative, Strong body and will. |