Mythic Totems
| Totem | Environment | Advantages | Disadvantages | Traints |
|---|---|---|---|---|
| Fenrir | Forests | +3 dice with Combat spells, +1 die with Forest Spirits. | Willpower (8) Test to back down or flee from confrontation. If wounded, goes berserk like Bear | Fearless, Aggressive, Ruthless, Easily Angered |
| Gargoyle | Urban | +1 die with Detection and Illusion spells, +2 dice with City Spirits. | -1 die for Spirits of the Waters. Must live in skyscraper or castle-like structure, up high. | Patient, Observant, Fierce Fighter |
| Griffin | Mountains | +2 dice with Combat spells, +2 dice with Spirits of the Skies. | Willpower (6) Test to if insulted/offended, if fails will fly into rage and attack the target. | Wise, Proud, Honorable |
| Leviathan | On or near the sea | +1 die with Health and Manipulation spells, +2 dice with Sea Spirits. | -1 die for Illusion spells. | Graceful, Wise, Calm, Takes time to Act |
| Pegasus | Rural area under open sky | +2 dice with Detection and Health spells, +2 dice with Spirits of the Sky. | Massive problems with being indoors, Death Frenzy, other. Please see MITS, page 159. | Wild, Free, Sky, Fierce Fighter |
| Phoenix | Desert and Fields | +1 die with Health and Illusion spells, +2 dice with Spirits of the Flames. Can survive physical overflow damage of Body x 2. However, each time overflow occurs in the Physical column, reduce the total by 1. This means that over time, Phoenix may lose all overflow boxes. | May not summon Spirits of Man, minimum Charisma 4, must know creative performance skill (singing, musical instrument) which may be used for geasa or centering. | Proud, Artistic, Symbol of beauty and rebith |
| Plumed Spirit | Anywhere in Aztlan | +2 dice with Detection spells, +2 die with Spirits of the Sky. | +2 dice to all magical TNs outside the territorial borders of Aztlan | Warrior, Proud, Thinks before Acting, Honors Homeland |
| Thunderbird | Under the open sky | +2 dice with Combat and Detection spells, +1 dice with Storm Spirits. | -1 for magical tests when not under an open sky Moody and subject to bouts of fury like Shark, berzerking when wounded or when they kill an opponent. | Primal, Majestic, Symbol of Storm |
| Unicorn | Forest | +2 dice with Health and Illusion spells, +2 dice with Spirits of the Land. Receive Aura Reading for free at 1/2 starting Intelligence score. | Double all essence losses from cyberware. | Sky, Naturalist, Strict Moral Code |
| Wyrm | Mountains | +2 dice with Health and Manipulation spells, +2 dice with Mountain Spirits. | Willpower (6) Test to quit a task and do something else. Sleeps average of 70 hours a week. | Slow, Lazy, Isolative, Strong body and will. |
page revision: 8, last edited: 27 Jul 2009 15:57





