Melee Combat

Attacker [SR3 p122]: Roll: Skill (e.g. Unarmed Combat) + Combat Pool (maximum of skill)
TN: 4 + Modifiers

Defender [SR3 p122]: Roll: Skill (e.g. Unarmed Combat) + Combat Pool (maximum of skill)
TN: 4 + Modifiers

Character who gets the most successes is the one who does damage to the other. Ties are in favor of attacker.
Every 2 net successes stage damage up a level (L > M > S > D > D & +1 Power > D & +2 Power etc)

Resist Damage [SR3 p123]: Roll: Body + Combat Pool (no limit)
TN: Power of attack less Impact Armour rating (minimum of 2)
Every 2 net successes stage damage down a level (D > S > M > L > Nothing)

Knockdown [SR3 p124]: When struck, the character must make a Body test. Against melee attacks, the TN is the opponent's strength. Two factors determine the success of the test. The number of successes rolled and how damaged the character is.

No successes: Knocked prone.
Successes less than the wound level requirement: Remain Standing but move back 1 meter from direction of attack. For example: Moderate wound needs 3 successes on Body Test to remain standing. 1-2 successes stagger 1 meter from the attack, if unable to move (such as up against a wall), fight at +2 modifier until able to move.
Deadly wound is always knocked down.

Wound Level Successes Needed Not To Get Knocked Down
Light 2
Moderate 3
Serious 4
Deadly N/A

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