Matrix Combat
Matrix Combat
Differences from Regular Combat
- There is no 'defense' roll in Matrix combat. If an Icon is hit, it rolls to soak.
- Matrix combat actions are all Simple Actions.
- Each Turn, a Matrix combatant gets 2 Simple or 1 Complex action.
- A Matrix combatant may also take 1 Free Action per turn after his first action, even during another combatant's action.
- The TN to hit an Icon Depends on it's status as a legitimate/illegal icon
- Reactive IC does not roll initiative - it merely reacts to a stimulus.
- Proactive IC rolls initiative and attacks and defends as necessary
- When an IC crashes it adds it's rating to the Security Tally to the attacker
- The Host is actually using the IC as a weapon therefore
- IC uses the host's Security Rating to attack
- IC does damage using it's rating as Force and a Damage Level depending on the Host Color
- IC initiative is determined by adding the IC rating to Host Color
| IC Damage Table | |
|---|---|
| Host Security Code | IC Damage Level |
| Blue | Moderate |
| Green | Moderate |
| Orange | Serious |
| Red | Serious |
| IC Initiative Table | |
|---|---|
| Host Security Code | Initiative |
| Blue | 1d6 + IC Rating |
| Green | 2d6 + IC Rating |
| Orange | 3d6 + IC Rating |
| Red | 4d6 + IC Rating |
| Cybercombat Target Numbers Table | ||
|---|---|---|
| Host Security Code | TN To Hit Intruding Icon | TN To Hit Legit Icon |
| Blue | 6 | 3 |
| Green | 5 | 4 |
| Orange | 4 | 5 |
| Red | 3 | 6 |
| Matrix Combat Maneuvers | ||
|---|---|---|
| Name | Test | Outcome |
| Evade Detection | Evasion vs Sensors or IC Rating | Icon becomes invisible to target icon for a number of rounds equal to his net successes. |
| Parry Attack | Evasion vs Sensors or IC Rating | Increase the TN to hit the maneuvering Icon by the number of his net successes until the next attack. |
| Position Attack | Evasion vs Sensors or IC Rating | Decrease the TN to hit opposing icon by the number of net successes on the next attack. |
| Overload Damage | |
|---|---|
| Icon Damage Level | Target Number |
| Light | 2 |
| Moderate | 3 |
| Serious | 5 |
| Dumpshock Damage Levels | |
|---|---|
| Host Security Code | Damage Level |
| Blue | Light |
| Green | Moderate |
| Orange | Serious |
| Red | Deadly |
Matrix Combat
- Initiative
- Each participant in the combat (IC, Persona or other) rolls Initiative
- Combat proceeds in order of highest initiative
- Once each combatant has had one Turn subtract 10 from all initiative scores.
- Those combatants that still have a positive initiative score may take another Turn
- Combat Turn
- All matrix combat actions are Simple Actions
- Matrix combatants may engage in Matrix Combat Maneuvers as a Simple Action
- Each Combat Maneuver requires an opposed test between the Icon performing the maneuver and the Icon it's performing it against
- Any combatant that wishes to attack may roll to do so on it's action
- A Decker rolls Computers(Decking) vs the appropriate target number. IC are always considered legitimate icons.
- An IC rolls the host Security Rating vs the appropriate target number. Deckers can be considered legitimate icons if they used a passcode or validated an account.
- A Decker does damage according to his appropriate attack program (IE: Attack Deadly (6) does a 6(D) wound)
- IC does damage with a Force equal to it's rating and a damage code dependent on the host's security color.
- An Icon that is hit, takes damage and rolls to soak the damage
- A Decker uses his BOD statistic. The Force of the damage is reduced by his Armor utility rating of he has one and it is in active memory.
- An IC uses the host's Security Rating. The force of the damage is reduced by the Armor IC Option (-2)
- A Decker with an Shield utility loaded into active memory may roll the Shield utility's rating vs the skill of the attacker
- TN is the Computer(Decking) skill of a hostile decker or the Security Rating of the host for IC.
- Each success on the Shield test reduces the attacker's net successes by 1.
- The Shield rating is reduced by each attack against the Decker whether it succeeds in foiling the attack or not.
- A Decker that takes damage to his Icon from white or gray IC can potentially suffer Overload (Stun Damage)
- Decker must roll Willpower vs a TN based on the damage his Icon took or take Stun Damage as per normal.
- Damage Staging
- Compare the attacker's roll vs the BOD roll (or Security Rating of the Host) to determine who had more successes
- For every two additional net successes by the attacker, stage the damage up by one Power level (Not the Force)
- For every two net successes by the defender, stage the damage down by one Power Level (not the force)
- Note that if an IC gets 4 successes and a defending Decker gets 3
- If the IC gets 4 successes and the Decker gets 4, neither side has net Successes but the target takes full base damage
- For the Target to take no damage he must get more net successes than the attacker enough to soak all levels of damage
- Apply the remaining damage to the target Icon's damage track
- Deadly Damage
- Deadly Icon damage for an IC will crash it.
- When an attacked IC crashes, it's rating is added to the Decker's Security Tally
- A Decker may 'suppress' an IC, that is prevent the additional Security Tally by sacrificing either 1pt of Hacking Pool or Detection factor
- This expended point is considered 'used' until the Decker spends an action to Unsupress the IC or he leaves the Host
- When A Decker suffers Deadly Icon damage he is dropped from the Matrix.
- When a Decker is dumped or jacks out - he does not clear his access logs which can potentially leave traceable information behind.
- Deadly Icon damage for an IC will crash it.
- Dumpshock
- A user takes Dumpshock depended on the Security Color and Rating of the Host.
- Dumpshock may be soaked as any other Stun Damage.
- A user takes Dumpshock depended on the Security Color and Rating of the Host.
page revision: 16, last edited: 06 Aug 2009 06:18





