Launch Weapons Information

Launch Weapons Information

Grenade Launchers

Ares Antioch

Commonly an under barrel weapon, this launcher is fired with a thumb button or a separate trigger. This weapon fires mini-grenades only. Once installed, it cannot be removed, and causes a -3 to the concealability of the weapon.

ArmTech MGL-6 and MGL-12

Bullpup-style weapons that fire mini grenades. Both can mount only imaging and smartlink accessories, and can use only gyro-stabilization mounts or tripod for recoil compensation. Both weapons generate double uncompensated recoil.


Mortars

M-12 Portable Mortar

Fully deployed, this weapon is just taller than the average dwarf. The weapon must be set up before it can be fired, requiring 3 minutes (60 Combat Turns), with breakdown requiring only half that time. This weapon can fire a maximum of 2 rounds per Combat Turn, regardless of the number of actions available to the user. The weapon can fire any sort of mortar round, and the user can sight and fire himself or use indirect fire information from a spotter.

Heavy Mortar

A heavy vehicle mounted version of the M-12, used exclusively for indirect fire. Heavy Mortars have a weapon value of 4. each CF of ammo holds 20 shells. The Heavy Mortar can fire a Maximum of 1 round per Combat Turn, regardless of the number of actions of the user.


Generic Launchers

Aztechnology Lasher

A lightweight portable single-missile deliver system designed for quick strategic strikes. The reusable launcher loads only one missile or rocket but features a Rating 2 Low-Light imaging scope. The shoulder brace, scope, and collapsible tube can be assembled or disassembled 10 Combat Turns. These components can fit into a large suitcase, and when collapsed this system has a concealability of 4.

IWS Multi-Launcher

A generic missile launcher system with no distinguishable traits.

Spike

Popular among rebels, this is a portable shoulder-fired one-shot disposable launcher. Light, cheap, and easy to use, this weapon is favored by shadowrunners, rebels, and mercenaries.


Specialized Launchers

Arbelast II MAW

This Medium Anti-Armor Weapon has a Rating 1 Imaging scope built into its study frame.

Ballista

A backpack mechanism with an over-the-shoulder missile launcher, this weapon requires 10 Combat Turns to take on and take off. This weapon can only use Ballista munitions, and can carry 4 rounds of any mix. The backpack magazine can be reloaded, this requires 3 Combat Turns.

Great Dragon

A tripod-mounted reusable canister, this system is a ground-based spinoff of popular air-to-ground missiles. It has an integral Rating 2 Optical Imaging scope and may not mount any other accessories.

M79B1 Law Rocket Launcher

The most common light anti-armor weapon, the LAW is a single-shot disposable shoulder mounted system. The tube, when opened, reduces the weapons concealability to 0. The LAWs exhaust blast zone is only 1 meter by 10 meters, with a base Damage Code of 10M, reduced by -1 per meter.

Vogeljager

Carried as a backpack similar to the Ballista, this weapon fires anti-air missiles. The launcher comes equipped with Sensors 2, functioning just like vehicles sensors, except that it has a +4 TN modifier for detecting objects on the ground. The sensors feed out to a linked wrist unit that is also equipped with a datajack port. The backpack unit requires 10 Combat Turns to put on or take off. Against ground-bound targets, the weapon receives a +4 TN modifier and only inflicts 8D(AV) damage, reduced by -2 per half meter.


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