Elemental Manipulation Spells Information

Elemental Manipulation Spells Information

Acid Stream and Toxic Wave

These spells create a powerful corrosive that sprays the target, causing terrible burns and eating away organic and metallic material. Anyone in full-body armor treated to resist toxic materials (like a firefighter’s suit) takes no damage. The acid creates a cloud of thick, choking fumes: add +4 to all target numbers for those in the affected area for the rest of the Combat Turn. The affected area is also considered treacherous ground for the rest of the Combat Turn.

Anything hit by acid can be melted into sludge by the secondary effects, or at least badly pitted and burned. Vehicle tires may flatten. Armor can be reduced by –1 to both Ballistic and Impact ratings by being melted and burned. If the spellcaster chooses to cast the spell with a Damage Code of D, even firearms can be corroded into junk.

The acid quickly evaporates in the turn following the spell’s casting, but the damage remains. Acid Stream is a single- target spell, while Toxic Wave is an area spell.

Flamethrower and Fireball

These spells create flames the caster can direct. The flames flash into existence and burn out after striking the target, but can ignite flammable materials, which will continue to burn after the spell is exhausted.

For highly flammable materials (gasoline, dry wood, paper, explosives and ammunition) subtract 1 from their Resistance to determine secondary effects. If clothing ignites, the wearer takes 6M damage at the end of every turn until the flames are extinguished.

Treat exploding ammunition, grenades and such as a weapon hit, with armor doing nothing to reduce the damage. Combat Pool dice can help resist damage as the singed target tries to hurl the exploding material away. Vehicle fuel may explode, but a vehicle gets +2 to its Object Resistance, unless its fuel is exposed to the open air.

Flamethrower is a single target spell, while Fireball is an area spell, creating an explosion of flames.

Laser and Nova

The Laser spell fires a beam of coherent light at the target that causes burning damage like a laser with elemental light effects. Creatures allergic or vulnerable to sunlight take additional damage from this spell. Nova is an area-effect version of Laser that creates a searing wave of intense light that sweeps over the targets.

Lightning Bolt and Ball Lightning

These spells create and direct electricity. Lightning can short out or overload electronics (with –1 to the equipment’s Resistance) and may ignite flammable materials (like the fire spells above). Metallic armor provides no protection, but special insulation or lack of grounding (a flying or levitating target, for example) may reduce the Power of the attack at the gamemaster’s discretion.

Lightning Bolt is a single target spell. Ball Lightning is an area spell.

Steam and Smoke Cloud

Steam creates a blast of hot fumes that are directed at a target, inflicting Stun damage and creating elemental smoke effects. Smoke Cloud is an area-effect version that creates a thick wave of choking smoke over an area. The effects of these spells block vision, adding a +4 perception modifier to Perception Tests. Air filters add half their rating (round down) as armor against this spell.

Thunderbolt and Thunderclap

These spells strike the target with an explosion of air, making a thunderous noise. In addition to causing Stun damage and the elemental effect of blast, the spell deafens the target for 1 Combat Turn for every 2 successes generated by the caster (up to a maximum equal to the spell’s Force).

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