Critter List: J - M
(Select a critter's name to see its description and powers)
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Jauchekafer |
3/2 |
3 (x3) |
2 |
- |
1/3 |
3 |
6 |
2 |
2+1D6 |
3L/4M |
Juggernaut |
15/8 |
4 (x3) |
42 |
- |
1/3 |
9 |
7 |
4 |
4+1D6 |
10D |
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
King Frost |
F |
F (x3) |
F-3 |
F-2 |
F |
F |
(2D6)A |
F |
F+10+1D6 |
(F)S |
Kiwig |
11/2 |
4 (x5) |
13 |
- |
2/4 |
4 |
6 |
4 |
4+2D6 |
9D, +1 Reach |
Kludde (Avian) |
3 |
6 (x3*) |
2 |
- |
2/4 |
6 |
7Z |
4 |
4+3D6 |
6L, -1 Reach |
Kludde (Canine) |
6 |
6 (x6) |
4 |
- |
2/4 |
6 |
7Z |
4 |
4+3D6 |
5M |
Kludde (Feline) |
5 |
6 (x4) |
2 |
- |
2/4 |
6 |
7Z |
4 |
4+3D6 |
4L, -1 Reach |
Knocker |
4 |
3 (x3) |
4 |
2 |
3/5 |
6 |
6 |
3 |
3+1D6 |
6L, -1 Reach |
Kraken |
12/3 |
5 (x3) |
20 |
- |
2/3 |
6 |
6Z |
7 |
7+1D6 |
12D, +2 Reach |
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Lambton Lizard |
7/2 |
4 (x2*) |
5 |
- |
1/4 |
3 |
5 |
3 |
3+1D6 |
4S, +1 Reach |
Leshy |
3 |
4 (x4) |
3 |
4 |
3 |
3 |
8Z |
3 |
3+2D6 |
Humanoid |
Leviathan |
11/2 |
5 (x3) |
10 |
- |
2/4 |
3 |
6 |
5 |
5+1D6 |
10D |
Loup-Garou |
4(6*) |
4 (x4) |
7(9*) |
- |
3/4 |
4 |
5 |
4(6*) |
4+1D6(6+3D6*) |
7M (9M*) |
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Mami Wata |
4 |
6 (x4) |
6 |
- |
3/5 |
3 |
6 |
5 |
5+1D6 |
6S |
Man-of-the-Woods |
F+5 |
F+1 (x2) |
F+2 |
F |
F |
F |
(F)A |
F |
F+10+1D6 |
(F)S |
Martichoras |
8 |
6 (x4) |
8 |
- |
3/4 |
3 |
6 |
6 |
6+1D6 |
7S, +1 Reach |
Meistersinger |
20/2 |
5 (x5) |
14 |
8 |
6 |
6 |
9Z |
6 |
6+3D6 |
15D, +1 Reach |
Merlin Hawk |
1 |
7 (x3*) |
1 |
5 |
4/8 |
4 |
7Z |
6 |
6+3D6 |
1L, -1 Reach |
Mermaid |
4 |
6 (x4) |
6 |
- |
2/4 |
3 |
6 |
4 |
4+1D6 |
6S |
Merrow |
5 |
7 (x4) |
7 |
3 |
3 |
3 |
6Z |
5 |
5+1D6 |
Humanoid |
BOD |
The first number is the Body rating. The second represents armor, if any, which functions as both Ballistic and Impact armor. |
QUI |
The first number is the Quickness rating. The second is the movement multiplier for running. If the creature flies, swims, or moves in some other manner, the multiplier for such movement should be noted in its description. |
STR |
Exceptions to the standard rules regarding Strength are exceedingly rare, but will be noted in the description if they apply. |
CHA |
Only intelligent creatures capable of social interaction possess a Charisma Rating. For all other critters, Charisma is irrelevant. |
INT |
The first number is the rating used for Intelligence Tests and for resisting spells. The second number is used for Perception Tests. |
WIL |
Willpower. Very few exceptions to standard rules, if any. |
ESS |
Essence. If a capital A follows the number, the critter is a spirit, existing primarily in astral space. If a capital Z follows the number, the critter is a dual being. Critters with variable Essence have a range of ratings. |
REA |
Reaction. Used for physical attacks. |
INIT |
Calculated as Reaction plus Initiative dice as with player characters. Initiative also determines the maximum number of Combat Pool dice the critter can use in a single Combat Phase. |
ATTACKS |
This lists the Damage Code for the critter. Damage is Physical unless otherwise noted. The notation "Humanoid" means the critter can use weapons and follows the normal combat rules for characters, inflicting (STR)M Stun unarmed damage. If the critter has a Reach bonus or penalty, it will be noted here. |
|
|
Jauchekafer
This large, winged beetle is 80 centimeters long; the male sports enlarged, antler-like mandibles about 40 centimeters long. The jauchekafer’s body is black, with dark brown front wings and reddish-yellow hind wings whose span covers more than a meter. A scavenger, it consumes carrion and toxic wastes.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Jauchekafer |
3/2 |
3 (x3) |
2 |
- |
1/3 |
3 |
6 |
2 |
2+1D6 |
3L/4M |
Powers: Immunity (Pathogens, Poisons), Venom
Weaknesses: None
Notes: Females use Damage Code 3L, males 4M.
Juggernaut
The juggernaut is a giant variation of the common armadillo that reaches lengths of 14 meters or more. An aggressive hunter, the juggernaut prefers live prey, though it can subsist on almost any substance from plants to animals to rock to scrap metal. Its immense size, as well as the jointed armor that covers its body, makes the juggernaut tough to kill.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Juggernaut |
15/8 |
4 (x3) |
42 |
- |
1/3 |
9 |
7 |
4 |
4+1D6 |
10D |
Powers: Enhanced Physical Attribute (Quickness, 1x/day, for (Essence x 2)D6 turns), Enhanced Senses (Hearing and Smell, Motion Detection), Fear, Hardened Armor, Immunity (Cold, Fire, Pathogens, Poisons)
Weaknesses: None
King Frost
King Frost (sometimes called Crackle Frost or just Frost) is a solitary, mischievous and sometimes malevolent prankster spirit creature. It has been reported as appearing in several forms, though this has not yet been verified and these different forms may in fact be separate spirit types. Such forms have included whirling snow, a man made of ice and a pale white woman. The spirit often makes a crackling noise, like breaking ice, when using its powers.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
King Frost |
F |
F (x3) |
F-3 |
F-2 |
F |
F |
(2D6)A |
F |
F+10+1D6 |
(F)S |
Powers: Accident, Cold Aura, Engulf, Immunity (Cold, Normal Weapons, Pathogens, Poisons), Magical Guard (Self Only), Materialization, Movement, Petrifying Gaze, Silence
Weaknesses: Vulnerability (Fire)
Notes: Roll 2D6 to determine Force. Astral Initiative is F+20+1D6.
Kiwig
Kludde
This shapeshifting beast can take avian, canine or feline form. The avian form resembles a large raven, the feline form a black house cat. The canine form is just under 2 meters from nose to tail, with thick neck and tail fur, and a pair of vestigial leathery wings. All three forms have reddish eyes, are primarily nocturnal, and have been known to attack humans and metahumans.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Kludde (Avian) |
3 |
6 (x3*) |
2 |
- |
2/4 |
6 |
7Z |
4 |
4+3D6 |
6L, -1 Reach |
Kludde (Canine) |
6 |
6 (x6) |
4 |
- |
2/4 |
6 |
7Z |
4 |
4+3D6 |
5M |
Kludde (Feline) |
5 |
6 (x4) |
2 |
- |
2/4 |
6 |
7Z |
4 |
4+3D6 |
4L, -1 Reach |
Powers: Blindness, Desire Reflection, Fear (Canine Form Only), Hypnotic Song (Avian Form Only), Magic Sense, Magical Guard (Self Only), Psychokinesis
Weaknesses: Allergy (Sunlight, Nuisance)
Notes: *Quickness multiplier for flying in avian form is 6.
Knocker
The knocker is a short, apelike humanoid with powerful arm and shoulder muscles. It is subterranean and constantly active. Miners by nature, knockers tunnel through caves or abandoned mines and frequently excavate new mines. They use their magical powers as well as physical force to drive off intruders.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Knocker |
4 |
3 (x3) |
4 |
2 |
3/5 |
6 |
6 |
3 |
3+1D6 |
6L, -1 Reach |
Powers: Accident, Enhanced Physical Attributes (Strength and Body, 4x/day each for (Essence x Essence) turns), Enhanced Senses (Low-Light Vision, Thermographic Vision), Fading, Glamour, Immunity (Control), Magic Sense, Magical Guard (Self Only), Masking
Weaknesses: Allergy (Sunlight, Moderate)
Kraken
This sea creature resembles a giant squid, with an average total length of 25 meters. Two of its twelve tentacles are elongated and end in fleshy oval pads; those tentacles measure 40 meters, 10 meters longer than the others. It can change color to a limited extent; its natural coloring is white, with dark blue or dark brown mottling.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Kraken |
12/3 |
5 (x3) |
20 |
- |
2/3 |
6 |
6Z |
7 |
7+1D6 |
12D, +2 Reach |
Powers: None
Weaknesses: None
Lambton Lizard
This Awakened salamander can grow larger than 6 meters in length and is covered with a natural armor of overlapping dermal plates. Though it moves slowly on land, it is swift for its size in water. The catfish-like “whiskers” around its mouth secrete a substance that causes temporary paralysis.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Lambton Lizard |
7/2 |
4 (x2*) |
5 |
- |
1/4 |
3 |
5 |
3 |
3+1D6 |
4S, +1 Reach |
Powers: Paralyzing Touch
Weaknesses: None
Notes: The Lambton lizard can also spew the paralyzing substance out to a maximum of 3 meters. Treat as a Ranged Combat attack. Unless the attack is completely dodged, it affects the victim as the Paralyzing Touch power. *Swimming multiplier is 4.
Leshy
These humanoids often appear plantlike, an impression given by their leaf-and-moss garments, rough skin, and green-tinged hair. They average 1.5 meters tall, with short tails. Known for their magical ability, leshy are frequently shamen and show an affinity for forest spirits. Highly territorial, they often set traps for the unwary passing through their home grounds.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Leshy |
3 |
4 (x4) |
3 |
4 |
3 |
3 |
8Z |
3 |
3+2D6 |
Humanoid |
Powers: Confusion. Many also have Magical Skills.
Weaknesses: None
Notes: Leshy gain +1 die for dealing with forest spirits.
Leviathan
This carnivorous whale reaches an average length of 20 meters; it resembles a killer whale, but with a broader and flatter body. An aggressive predator, it feeds on smaller whales and other marine mammals and can remain underwater for up to an hour without surfacing for air.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Leviathan |
11/2 |
5 (x3) |
10 |
- |
2/4 |
3 |
6 |
5 |
5+1D6 |
10D |
Powers: Enhanced Sense (Sonar), Mimicry
Weaknesses: None
Loup-Garou
The loup-garou is a human infected with a strain of the Human-Metahuman Vampiric Virus (HMHVV-2). The virus alters the host considerably: short gray-black fur covers the body, the canines become pronounced, the lips draw back from the teeth, and fingernails harden into claws. The loup-garou is barely intelligent, but has an animal cunning. It lives as a scavenger most of the time, save for a peak period of four to six days out of every twenty-eight when it becomes a ravening monster, attacking and killing any creature it can.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Loup-Garou |
4(6*) |
4 (x4) |
7(9*) |
- |
3/4 |
4 |
5 |
4(6*) |
4+1D6(6+3D6*) |
7M (9M*) |
Powers: Enhanced Physical Attribute (Strength, 1x/day, for (Essence)D6 turns), Enhanced Sense (Thermographic Vision), Pestilence (HMHVV-2)
Weaknesses: Allergy (Sunlight, Moderate), Allergy (Aconite or Horseradish, Moderate)
Notes: *Statistics in parentheses are for the creature at the peak of its cycle.
Mami Wata
Man-of-the-Woods
This rare forest spirit usually appears as a slender human man or woman clad as a tribal shaman. It has also appeared as a deep patch of shadow, a walking tree, and a talking woodland animal. When assensed, the man-of-the-woods appears as a flickering, shimmering humanoid. More free-willed than the average nature spirit, they can leave their own domains but cannot exercise their powers outside their territory.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Man-of-the-Woods |
F+5 |
F+1 (x2) |
F+2 |
F |
F |
F |
(F)A |
F |
F+10+1D6* |
(F)S |
Powers: Accident (Domain), Concealment (Domain), Confusion (Domain), Fear (Domain), Immunity (Normal Weapons), Magical Guard, Materialization, Movement, Weather Control
Weaknesses: None
Notes: Roll 2D6 to determine Force. *Astral Initiative is F+20+1D6. A variant known as the hada is found from Aztlan to Amazonia; both being countries where free spirits are granted citizenship and full rights. Banishing a free spirit in such nations is considered murder.
Martichoras
The martichoras is an aggressive carnivore that grows to a length of 2.2 meters and a height of 1.1 meters at the shoulder. Resembling a lion, it has longer fur and a wider mouth with multiple rows of teeth as well as a bunch of porcupine-like spines that grow from the tip of its tail. Very fast, it prefers to run its prey to ground instead of lurking in ambush.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Martichoras |
8 |
6 (x4) |
8 |
- |
3/4 |
3 |
6 |
6 |
6+1D6 |
7S, +1 Reach |
Powers: Enhanced Sense (Low-Light Vision), Venom
Weaknesses: Allergy (Pollution, Mild)
Meistersinger
This Awakened humpback whale averages 26 meters in length and weighs up to 55 metric tons. It has elongated tail flukes and seven to twelve small dorsal humps in place of the usual dorsal fin. Most meistersingers are magically active.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Meistersinger |
20/2 |
5 (x5) |
14 |
8 |
6 |
6 |
9Z |
6 |
6+3D6 |
15D, +1 Reach |
Powers: Animal Control (Fish, Aquatic Mammals), Compulsion, Empathy, Engulf, Enhanced Sense (Sonar), Fear, Immunity (Normal Weapons), Influence, Magic Sense, Search, Sonic Projection. Most meistersingers also possess Magical Skills.
Weaknesses: Dietary Requirement (Krill)
Merlin Hawk
A medium-sized member of the falcon family, the Merlin hawk measures approximately half a meter in length and weighs 4 kilograms. Preying on rodents, the Merlin hawk is territorial and uses its extraordinary speed to pursue all other birds of prey in its territory. Though magically active, it rarely uses its powers to harm unless severely provoked.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Merlin Hawk |
1 |
7 (x3*) |
1 |
5 |
4/8 |
4 |
7Z |
6 |
6+3D6 |
1L, -1 Reach |
Powers: Animal Control (Avians), Magical Skills
Weaknesses: Vulnerability (Willow-Wood Weapons, Poisons)
Notes: Merlin hawks are magically active, using Detection, Illusion and Manipulation spells. They usually have ratings in the following ranges: Magic Attribute, 5+1D6; Sorcery Skill, 4+1D6; Conjuring Skill, 4+1D6 (air elementals only).
*Quickness multiplier for flying is 8.
Merlin hawks can detect the Essence Ratings of creatures within a range of (Essence) miles, and they respond negatively to creatures with unusually low Essence (due to cyberware implants, vampiric drain and so on).
Mermaid
Merrow
With its humanoid upper body, tapering torso, and slender but strong tail, the merrow vaguely resembles the mermaids of classic fairy tales. Its long forelimbs end in three-fingered hands with opposable thumbs. A long mane covers its neck, and a series of extended spinal vertebrae runs the length of the torso. Despite the dermal bone that armors its lower body, the merrow’s tail is remarkably flexible. They are known to use simple tools and may have human-level intelligence.
|
BOD |
QUI |
STR |
CHA |
INT |
WIL |
ESS |
REA |
INIT |
ATTACKS |
Merrow |
5 |
7 (x4) |
7 |
3 |
3 |
3 |
6Z |
5 |
5+1D6 |
Humanoid |
Powers: Some have Magical Skills
Weaknesses: None
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