Critter List: F - I

Critter List: F - I

(Select a critter's name to see its description and powers)
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Fenrir Wolf 10 5 (x4) 9 - 2/5 5 5 4 4+2D6 10S
Fideal 4 3 3 - 1/3 2 4 4 4+1D6 3M, +1 Reach
Firebird, Siberian 4 6 (x3) 4 - 3/4 3 6Z 6 6+2D6 8M
Flame Jackal 3 4 (x4) 3 - 2/4 2 6 4 4+1D6 5L
Fomorian 10/3 4 (x2) 11 1 3 4 5 4 4+1D6 9D, +1 Reach
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Gabriel Hound 3 4 (x4) 3 - 2/3 4 5Z 4 4+2D6 3M
Gargoyle 10/7 4* 8 - 2/4 4 5Z 3 3+2D6 8S
Gargoyle (European) 10/9 5 (x3*) 8 - 2/5 5 6 4 4+2D6 11S
Ghede Fly 1/1 7 (x2*) 0 - 1/5 3 6 5 5+2D6 4L, -2 Reach
Ghoul 7 5 (x4) 6 1 4 5 5Z 4 4+1D6 Humanoid
Goblin 5 4 (x2) 6 - 1/5 5 2D6 4 4+2D6 Humanoid
Golden Boar 6/1 4 (x5) 8 - 2/5 6 6Z 4 4+2D6 6M
Gomatia 6 3 (x1) 6 - 2/6 3 6Z 3 3+3D6 6M
Gorgon 11/2 4 (x4*) 10 - 2/4 4 6Z 4 4+1D6 8D, +1 Reach
Griffin 9/3 7 (x2*) 9 - 3/5 4 7Z 6 6+1D6 9S, +1 Reach
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Harpy 4 8 (x2*) 4 - 2/3 2 4Z 5 5+1D6 4M
Hell Hound 4 4 (x4) 5 - 3/4 3 6Z 6 6+3D6 7M
Humped Horse 8 6 (x6) 6 3 4/4 4 6 5 5+2D6 6S
Hydra Wyrm 12/8 3 (x4*) 9 - 1/3 3 6 3 3+1D6 10M, +2 Reach
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Imperial Eagle 3 5 (x3*) 3 4 2/4 6 6 4 4+3D6 5M
Incubus 6 2 (x2) 9 3 3/5 4 6Z 4 4+1D6 5S, +1 Reach

Fenrir Wolf

This large wolf stands a meter and a half tall at the shoulder and averages over 2 meters in length. It has shaggy brown fur; well-developed canine teeth; and long, curved claws on its feet. A nocturnal carnivore, it stalks a wide range of prey, including metahumans. Its strength, tenacity, and willingness to attack almost any living creature on sight have made the fenrir wolf the most feared carnivore in Europe.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Fenrir Wolf 10 5 (x4) 9 - 2/5 5 5 4 4+2D6 10S

Powers: Enhanced Physical Attribute (Strength, twice per day for (Essence x 2D6) Combat Turns), Enhanced Senses (Improved Hearing and Smell, Low-Light Vision), Fear, Magical Guard (Self Only)
Weaknesses: None

Fideal

The fideal is a colorless, jellyfish-like creature that can grow as large as half a meter in diameter. Because it has no internal structure, it can assume any shape; for example, it can compress itself into a disk 1 centimeter thick. It has several long, thin tentacles, up to three-quarters of a meter long. The fideal either absorbs its prey by secreting corrosive enzymes or drags it under water with its tentacles until the prey drowns.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Fideal 4 3 3 - 1/3 2 4 4 4+1D6 3M, +1 Reach

Powers: Corrosive Secretions, Engulf, Enhanced Sense (Motion Detection), Regeneration
Weaknesses: Vulnerability (Fire)
Notes: Movement on land is 1. Due to its lack of coloration, the base target number to see a fideal that is underwater is 10.

Firebird, Siberian

A larger, more potent cousin of the North American firebird, the Siberian version has golden feathers that are greatly valued as telesma material. The Siberian variety grows to a larger size (2.5-meter wingspan, 2-meter length), is carnivorous, and displays more Awakened powers. Firebirds have been known to use their Accident and Desire Reflection powers on those who seek to collect their feathers, giving firebird feathers a reputation as cursed in some circles.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Firebird, Siberian 4 6 (x3) 4 - 3/4 3 6Z 6 6+2D6 8M

Powers: Accident, Desire Reflection, Flame Aura, Immunity (Fire), Movement, Search
Weaknesses: None

Flame Jackal

The flame jackal is similar to a wolf with an average body length of 90 centimeters plus a 40-centimeter tail, and it weighs approximately 18 kilograms. It sports red-brown fur, but derives its name from its pyrotechnic ability rather than from its color. A pack animal, the flame jackal hunts at night in pairs or small groups and will defend the pack’s territory even if alone.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Flame Jackal 3 4 (x4) 3 - 2/4 2 6 4 4+1D6 5L

Powers: Flame Aura, Immunity (Fire), Innate Spell (Flamethrower)
Weaknesses: None

Fomorian

The fomorian is a troll infected with a strain of the vampiric virus (HMHVV-2). Virally-induced body changes include enlarged limbs and the formation of subcutaneous bony nodules surrounded by acid-secreting glands. Fomorians also have rudimentary gills on the neck, six sharp incisors used to gouge prey, and a shaggy pelt of dark brown or black chest hair. Though primarily nocturnal, fomorians will hunt anytime if sufficiently hungry. As with other HMHVV-infected creatures, fomorians’ level of intelligence varies widely, from barely above bestial to intellectual brilliance.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Fomorian 10/3 4 (x2) 11 1 3 4 5 4 4+1D6 9D, +1 Reach

Powers: Corrosive Secretions, Enhanced Physical Attribute (Strength, 3x/day, increased by (1/2 Essence) for (Essence)D6 turns), Enhanced Sense (Thermographic Vision), Magical Guard (Self Only), Pestilence (HMHVV-2)
Weaknesses: Allergy (Air Pollution, Moderate; Sunlight, Nuisance)

Gabriel Hound

The Gabriel hound is an efficient urban predator. It resembles a large dog, standing approximately 1 meter tall at the shoulder. Nocturnal by nature, the Gabriel hound is a stealthy animal usually solitary in behavior, although they sometimes travel in packs.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Gabriel Hound 3 4 (x4) 3 - 2/3 4 5Z 4 4+2D6 3M

Powers: Compulsion (Immobility), Concealment (Personal), Enhanced Physical Attribute (Strength or Quickness, 1x/day, for (Essence)D6 turns), Enhanced Reaction, Enhanced Sense (Thermographic Vision), Movement (Self Only)
Weaknesses: Allergy (Sunlight, Mild)
Notes: The Gabriel hound can shapeshift to a limited extent, taking on a humanoid form and face, although it cannot become a full biped or pass close examination.

Gargoyle

The gargoyle is a winged humanoid, up to 2 meters tall and weighing up to 150 kilograms. Its squat, bulky body and rough, dull gray skin give it the look of living stone. It often has a single short horn in the center of its forehead, pronounced canine teeth and wicked claws on its hands and feet. A pair of bat-like wings sprout from the creature’s shoulders and some specimens have barbed tails. It stalks its prey by swooping down on victims from tall buildings or mountains and returning to the heights with its prey locked in its talons. Gargoyle flesh calcifies upon death, becoming very much like immobile, brittle stone.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Gargoyle 10/7 4* 8 - 2/4 4 5Z 3 3+2D6 8S

Powers: Concealment (Personal), Enhanced Physical Attribute (Strength, 1x/day for 5D6 turns), Hardened Armor, Noxious Breath
Weaknesses: Vulnerability (Ferrous Metals)
Notes: *Flying multiplier for males is 4, for females, 3.

Gargoyle (European)

The European gargoyle is a winged humanoid, about 1.5 meters tall and weighing 160 kilograms or more. Its squat, bulky body is covered in dermal ridges and plates which, combined with its dark gray or black skin, give it the look of living stone. It stalks its prey by swooping down on victims from tall buildings and returning to the heights with its prey locked in its taloned hands.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Gargoyle (European) 10/9 5 (x3*) 8 - 2/5 5 6 4 4+2D6 11S

Powers: Concealment (Personal), Enhanced Physical Attribute (Strength, once per day for (Essence)D6 Combat Turns), Hardened Armor, Noxious Breath
Weaknesses: Allergy (Sunlight, Nuisance), Vulnerability (Iron)
Notes: *Quickness multiplier for flying is 4.

Ghede Fly

This flying insect is 16 centimeters long and weighs 3 grams. Males possess serrated mandibles and a long, slender proboscis, and detect sound through feathered antennae. Females use a hardened needle-like proboscis overlaid with chitin plates to penetrate their victims’ skin and suck blood. Like many other insects, Ghede flies live in marshes, swamps, and polluted or stagnant waterways. Females need metahuman blood to mature the eggs they carry within their bodies, and they are aggressive and persistent in hunting prey. They are also known to carry any number of infectious diseases, including, but not limited to, VITAS-3.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Ghede Fly 1/1 7 (x2*) 0 - 1/5 3 6 5 5+2D6 4L, -2 Reach

Powers (Males): Confusion, Enhanced Senses (Improved Smell, Sonar, Thermographic Vision), Immunity (Pathogens), Magic Sense, Search, Shadow Cloak
Powers (Females): Essence Drain (Temporary), Immunity (Pathogens), Pestilence
Weaknesses (Females): Dietary Requirement (Metahuman Blood)
Notes: *Quickness multiplier for flying is 5. Females use drained Essence to empower boosted Attributes. Only 1 in 6 females have the Pestilence power, which infects victims with VITAS-3.

Ghoul

Ghouls are metahumans infected with the Krieger strain of the Human-Metahuman Vampiric Virus (HMHVV). The virus causes the victim to lose all body hair. The skin becomes a rough, scabrous hide, and the fingers elongate, with the nails hardening into claws. Teeth become sharper and more pronounced, while the eyes develop a white film of cataracts. The transformation often destroys the intellect of the victim, but many ghouls remain quite intelligent.

Ghouls feed on the flesh of metahumans, along with other animals. They tend to hunt in packs of anywhere from six to twenty. They live in isolated areas apart from humans and metahumans, but close enough for them to feed on the dead. Graveyards, mortuaries, and illegal chop shops are common ghoul haunts.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Ghoul 7 5 (x4) 6 1 4 5 5Z 4 4+1D6 Humanoid

Powers: Enhanced Senses (Smell, Hearing), Pestilence (Krieger HMHVV). Some also have Magical Skills.
Weaknesses: Allergy (Sunlight, Mild), Reduced Sense (Blind, or nearly so)
Notes: West African ghouls, called sasabonsam, have extremely long legs and arms and can run on all fours as easily as on two legs (x5 running multiplier). Filipino ghouls, known as busaw, exhibit a Moderate Allergy to Citric Acid.

Goblin

Goblins are HMHVV-infected dwarfs. Virally-induced changes include the loss of almost all body hair and fat; the latter reduces the goblin’s body mass to the point that its skeletal structure is clearly visible. Goblin ears are large, long, and slightly pointed. Its favorite food is raw meat, and it prefers the dark recesses of abandoned buildings or underground caverns. As with other HMHVV-afflicted species, most goblins suffer from severely reduced intelligence, though they remain capable of some coherent speech.

A dwarf who becomes infected with HMHVV and turns into a goblin uses its normal Attributes.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Goblin 5 4 (x2) 6 - 1/5 5 2D6 4 4+2D6 Humanoid

Powers: Enhanced Senses (Smell, Taste), Essence Drain (Permanent), Immunity (Fire), Infection, Regeneration. Some also have Magical Skills.
Weaknesses: Allergy (Sunlight, Mild), Essence Loss, Vulnerability (Iron)

Golden Boar

Highly sought after for its magical tusks, the golden boar is a hoofed mammal averaging 2.2 meters in length, standing approximately a meter tall and weighing approximately 170 kilos. Covered in a gray-brown undercoat which is overlaid with red-brown hair, this omnivore is almost exclusively found in dense forests. It shows aggressiveness only when mating or protecting its young.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Golden Boar 6/1 4 (x5) 8 - 2/5 6 6Z 4 4+2D6 6M

Powers: Concealment (Personal), Enhanced Physical Attribute (Quickness, 1x/day, for (Essence)D6 turns), Magical Guard (Self Only), Regeneration
Weaknesses: None

Gomatia

These Awakened chameleons grow to the size of a Doberman, and their magical camouflage makes them even harder to detect than their non-Awakened cousins. They have large, rotating eyes, prehensile tails and toes and a long, sticky tongue that reaches three times the lizard’s body length. Variants are found in rain forests all over Africa, Madagascar and India. Gomatia are diurnal ambush-hunters that feed primarily on birds and Awakened insects, but they will eat anything up to the size of a house cat. They are stupid and will attack something many times that size if it smells like prey (insect spirits, for example). They breed once a year and bear ten to twenty-five live young. Gomatia pose little danger to metahumans, though they may attack infants. They are sold as pets and are becoming a common security paranimal.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Gomatia 6 3 (x1) 6 - 2/6 3 6Z 3 3+3D6 6M

Powers: Adaptive Coloration, Enhanced Senses (Smell, 360 degree vision), Immunity (Poisons)
Weaknesses: None
Notes: The gomatia may attack with its tongue, doing 6L Stun and taking a Free Action to drag what it grasps to its mouth. An Opposed Strength Test is required to break the gomatia’s grasp. This tongue attack has a Reach of 2.

Gorgon

The gorgon is an amphibious dracoform, approximately 8 meters long, with powerful limbs and a ruff of loose skin around the throat. Its feet are webbed and clawed, and a ridge of spines runs down its back. A ring of snakelike appendages, each roughly 18 inches long and ending in small spheres, springs from the crown of its head. Gorgons lack wings but have well-concealed gills along the neck. They are known to hunt metahumans.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Gorgon 11/2 4 (x4*) 10 - 2/4 4 6Z 4 4+1D6 8D, +1 Reach

Powers: Innate Spell (Lightning Bolt, Petrify), Noxious Breath, Paralyzing Touch, Petrifying Gaze, Venom, Weather Control
Weaknesses: Dietary Requirement (Heavy Petroleum Oils)
Notes: *Quickness multiplier for swimming is 5.

Griffin

Part eagle and part lion in appearance, this large, winged beast has golden-brown feathers covering its wings and foreparts, with lightly furred hindquarters. From head to tail, the average griffin is more than 4 meters long, with a 7 meter wingspan. Its forelimbs are scaled and end in four toes, each tipped with a sharp talon. Its hooked beak is generally bright yellow or red.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Griffin 9/3 7 (x2*) 9 - 3/5 4 7Z 6 6+1D6 9S, +1 Reach

Powers: None
Weaknesses: None
Notes: *Movement multiplier for flying is 5.

Harpy

This flying mammal stands just over a meter tall, with a meter-long tail, bat-like wings, and fur. Its natural expression resembles that of a human face distorted with rage. All specimens encountered to date have been female. It eats carrion, and is believed to carry disease.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Harpy 4 8 (x2*) 4 - 2/3 2 4Z 5 5+1D6 4M

Powers: Pestilence
Weaknesses: None
Notes: *Movement multiplier while flying is 6.

Hell Hound

The hell hound is a jet-black canine with red-rimmed eyes, standing 0.9 meters at the shoulder and weighing more than 80 kilograms. An efficient predator, the hell hound hunts in well-coordinated packs, but individually it rarely takes on anything larger than itself. Rumors abound that it can breathe fire.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Hell Hound 4 4 (x4) 5 - 3/4 3 6Z 6 6+3D6 7M

Powers: Enhanced Senses (Hearing and Smell, Low-Light Vision), Immunity (Fire), Innate Spell (Flamethrower)
Weaknesses: None

Humped Horse

The humped horse has spread throughout Siberia, eastern Russia and Mongolia since the Awakening. Its durability and magical abilities make it the preferred horse for many tribesmen, though it is difficult to train. The horse has two raised humps on its back, similar to a camel.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Humped Horse 8 6 (x6) 6 3 4/4 4 6 5 5+2D6 6S

Powers: Adaptive Coloration, Animal Control (Equines), Binding, Guard, Movement (Self Only)
Weaknesses: None

Hydra Wyrm

This gigantic aquatic lizard has nine heads and necks and weighs an average of 1.4 metric tons. The color of its body scales ranges from dirty olive-green with a yellow underbelly to green-gray all over. Chitinous scales, blue-black or blue-green, dot its forelimbs. Each head is just over half a meter long, with a spiny ridge along the top of the skull and thirty-six long teeth. Its rear limbs are paddle-shaped flippers; its forelimbs are lizard-like, with webbed feet and long, sharp claws.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Hydra Wyrm 12/8 3 (x4*) 9 - 1/3 3 6 3 3+1D6 10M, +2 Reach

Powers: Some may have certain powers, such as Dispelling, Fear, Innate Spell (Flamethrower), Magical Skills, Regeneration or Venom at the GM’s discretion.
Weaknesses: None
Notes: 1D6 heads can attack with the same Complex Action (no more than two heads per target). *Quickness multiplier for swimming is 7.

Imperial Eagle

This large bird of prey has an average wingspan of just under 4 meters and weighs 24 kilograms. It tears its food apart with its large, curved beak and holds its prey in wicked talons. It appears to have limited weather-control ability, which it uses to hold off bad weather when hunting is vital.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Imperial Eagle 3 5 (x3*) 3 4 2/4 6 6 4 4+3D6 5M

Powers: Empathy, Enhanced Sense (Depth Perception), Immunity (Fire), Influence, Magical Guard (Self Only), Search, Weather Control
Weaknesses: Vulnerability (Poison)
Notes: *Quickness multiplier for flying is 7.

Incubus

The incubus is a nocturnal urban predator that resembles a large, land-dwelling octopus. Its soft body grows up to a meter long, and the span of its tentacles (from tip to tip, of its diameter) can exceed 3.2 meters. With the ability to read its prey’s mind, the incubus can then craft an illusion that perfectly matches the prey’s innermost desires, mesmerizing the victim while it closes in for the kill.
BOD QUI STR CHA INT WIL ESS REA INIT ATTACKS
Incubus 6 2 (x2) 9 3 3/5 4 6Z 4 4+1D6 5S, +1 Reach

Powers: Desire Reflection, Enhanced Sense (Low-Light Vision), Innate Spell (Phantasm)
Weaknesses: Allergy (Sunlight, Moderate)

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