Chemical Application Gear Info

Chemical Application Gear Information

Ares Cascade

Expanding upon the popular Ares SuperSquirt, the Cascade offers increased range and an expanded reservoir. The Cascade also features a selectable nozzle so the user can choose between a long-range stream and a Wide-angle spray.

The Cascade is a rifle version of the SuperSquirt; a character firing it uses the Rifle Skill. The DMSO gel reservoir clips are good for 100 shots; each extra clip costs 20 nuyen. It uses the same chemical clips as the SuperSquirt.

This weapon has two modes: stream and spray. In stream mode, the Cascade has the range characteristics of an SMG. In spray mode, treat the Cascade as a shotgun with an effective choke of 2 (cannot be changed).

The Cascade can be drone-mounted. This weapon accepts all standard top- and under-barrel-mounted accessories, but no barrel-mounted accessories.


Ares ELD-AR

Used by the UCAS military and various corporate security forces, the ELD-AR (Encapsulated Liquid Delivery-Assault Rifle) has been a standard in training missions for years. The ELD-AR fires a gel-coated round filled with biodegradable paint or other marking or chemical agents. Its compressed gas canister provides a silent and recoil-free shot, even under burst-fire conditions.

A character firing the ELD-AR uses the Assault Rifle Skill. The standard ammunition for the ELD-AR is paint rounds, which cost 5 nuyen per 10 rounds. Dye that is normally invisible but shows up under ultraviolet or thermographic vision is also commonly used. Gelcoat rounds can also be fashioned with materials costing 300 nuyen. Self-made rounds can carry any chemical desired, though some chemicals can eat through the pellets or cause some other undesirable reaction.

The ELD-AR creates negligible recoil, which is absorbed by the shoulder stock. Treat the weapon as having a sound suppressor. The ELD-AR may be drone-mounted. The weapon accepts all standard top- and under-barrel-mounted accessories, but no barrel-mounted accessories. Refillable compressed air canisters in the stock, each good for 50 shots, power the weapon. Refilling a canister costs 50 nuyen.


Ares Supersquirt II

Produced by Ares Arms, the SuperSquirt is a popular non-lethal weapon. It features two removable clips, the first being a reservoir of DMSO gel and the second being chemical capsules. Each clip is designed with a different shape, color and grooves, so it cannot be confused and wrongly inserted.

The SuperSquirt uses compressed air technology, making it silent and recoilless. The DMSO and chemical are dissolved
together and launched at the target. A solid hit is all that's needed, as the DMSO penetrates most armor and soaks into the skin.

The SuperSquirt counts as a light pistol; a character firing it uses the Pistol Skill. It may be drone-mounted, but it cannot accept any top-, barrel- or under-barrel-mounted accessories. This weapon uses DMSO in a reservoir clip, good for 20 shots. The chemical clips contain 20 capsules, or "shots," with each capsule considered one dose. Extra clips of either cost 10 nuyen.


Dart Weapons

These pistols and rifles deliver chemical-coated darts, most commonly narcoject. The darts can effectively pierce most armors.

For range purposes, treat the dart pistol as a light pistol and the dart rifle as a shotgun. A character firing them would use the Pistol or Rifle Skill, respectively. The dart rounds below do not include the cost of the
chemical.


Splat Gun

This compressed air gun is used to launch one-liter "rounds" of splat glue at targets. The rounds are packaged in a safety wrap that is ejected upon launch.

A character firing a splat gun uses the Launch Weapons Skill; the weapon uses shotgun ranges. Two characters standing within 1 meter of each other may be targeted simultaneously. Struck targets must make a Body (8) Test to avoid knockdown; they will also be covered in glue and stuck to everything in the immediate vicinity (walls, the floor, gear and so on). The character will be immobilized, requiring a successful Strength (6) Test with a number of successes equal to the net successes generated on the Attack Test to take any physical action.

Refillable compressed air canisters in the stock, good for 50 shots, power the guns. Refilling a canister costs 50 nuyen.


Spray Tank

Similar to a fire extinguisher, this is a chemical-filled tank with an attached hose. Designed to be strapped to the back or slung over a shoulder, the tank is triggered by depressing a lever, which admits carbon dioxide into the main tank, forcing whatever chemical is inside out through the hose. Almost any compound can be stored inside a spray tank, from slip foam to insecticide, for dispersal over a wide area.

The Active Skill Spray Weapons is used to spray the contents of a tank at a target. Spray Weapons Skill is linked to Strength and grouped with Heavy Weapons. Specializations include Firehose, Flamethrower and Spray Tank. Spray tanks use taser ranges, but their hose nozzles can be adjusted like a shotgun's choke, using shotgun spread rules. Any target that does not completely dodge the attack is hosed.

The carbon dioxide used to power the tank is good for 50 uses; recharging it costs 50 nuyen. Spray tanks hold up to 2 liters of any chemical.


Splash Grenade

Developed by Zeta-lmpChem, these grenades disperse a chemical spray over a wide area. The chemical is often mixed with DMSO (M&M p. 111). A wide range of compounds is available, from gamma-scopolamine to insecticide.

Splash grenades soak everything within a 5-meter radius with their chemical spray. Each grenade holds roughly 1 liter (10 doses) of a compound.

The cost does not include the chemical's cost.

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