Actions In Combat
Combat Actions
During a character's combat phase of the initiative pass, they declare their actions. Each character is allowed to take a free action and a complex action during their combat phase. A character may substitute the complex action for two (2) free actions or two (2) simple actions, giving them either three (3) free actions or a free action and two (2) simple actions for their pass.
| FREE ACTIONS | |||
|---|---|---|---|
| Activate Cyberware | Call a Shot | Change Smartgun Fire Mode |
Deactivate Focus |
| Delay Action | Drop Object | Drop Prone | Drop Sustained Spell |
| Eject Smartgun Clip | Gesture | Observe | Speak a (short) Phrase |
| SIMPLE ACTIONS | |||
|---|---|---|---|
| Activate Focus | Call Nature Spirit | Change Gun Mode | Change Position |
| Command a Spirit | Fire Weapon (SA/BF) | Insert Clip | Observe in Detail |
| Pick Up/Put Down Object | Quick Draw | Ready Weapon | Remove Clip |
| Shift Perception | Take Aim | Throw Weapon | Use Simple Object |
| COMPLEX ACTIONS | |||
|---|---|---|---|
| Astral Projection | Banish Spirit | Call Elemental | Cast Spell |
| Control Spirit | Erase Astral Signature | Fire Weapon (SS/FA) | Fire Mounted Weapon |
| Fire Vehicle Weapon | Melee/Unarmed Attack | Reload Firearm | Summon Nature Spirit |
| Use Complex Object | Use Skill | ||
page revision: 1, last edited: 07 Aug 2009 01:11





