Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Fine Clothing |
— |
0 |
0 |
1.0 |
Always |
500 |
1 |
Legal |
Leather, Real |
— |
0 |
2 |
1.0 |
Always |
750 |
0.75 |
Legal |
Leather, Synthetic |
— |
0 |
1 |
1.0 |
Always |
250 |
0.6 |
Legal |
Null Suit * |
— |
0 |
0 |
20 |
16/24d |
15,000 |
3 |
Legal |
Ordinary Clothes |
— |
0 |
0 |
1.0 |
Always |
50 |
0.8 |
Legal |
Ruthenium Jumpsuit * |
— |
0 |
0 |
0.25 |
5/14d |
30,000 |
2 |
Legal |
Tres Chic Clothes |
— |
0 |
0 |
1.0 |
Always |
1,000 |
1 |
Legal |
Fine Clothing
This is considered the norm of clothing for those living High Lifestyle.
Source: Shadowrun 3 Base Rules, page 284 |
Leather, Real
Clothing made out of leather, popular with some lifestyles and motorcycle enthusiasts. Real leather is harder to come by, so the much steeper price compared to synthleathers.
Source: Shadowrun 3 Base Rules, page 284 |
Leather, Synthetic
Clothing made out of leather, popular with some lifestyles and motorcycle enthusiasts. Synthethics can be mass produced thus the significantly lower price in comparison to real leathers.
Source: Shadowrun 3 Base Rules, page 284 |
Null Suit *
A null suit is a thermally-insulated bodysuit designed to mask all body heat, using a combination of cooling capillaries and a photoelectric transformer that converts infrared emissions from the body higher up the EM spectrum, beyond the receptive range of most thermographic sensors. This suit renders its wearer undetectable not only to thermo vision but also to motion sensors which primarily operate by measuring sudden changes in infrared radiation.
Those who wear the null suit gain an additional +2 modifier when thermographic and/or motion sensors are trying to detect them. This +2 modifier also applies to the character's Signature.
On the downside, the suit is incredibly bulky, reducing the wearer's Combat Pool by 2. When combining the Null Suit with other armor, use armor layering rules and consider the Null Suit to have the equivalent of Ballistic Armor 8 for calculation purposes.
It does not provide any armor otherwise.
No additional armor modification can be made.
Source: Denver Custom Item |
Ordinary Clothes
Clothes. Look down, you are wearing them.
Source: Shadowrun 3 Base Rules, page 284 |
Ruthenium Jumpsuit *
This is an unarmored, extra baggy jumpsuit. It can go over most forms of armor without any layering modifiers or combat pool loss, so long as you are currently suffering no layering penalties or combat pool loss due to armor.
The jumpsuit contains a fairly large database of patterns, and can download new patterns when connected to the matrix. Changing patterns is as easy as a single complex action. Most camo patterns are available, giving the same +4 stealth test TN modifier as is expected from a camo full suit. The jumpsuit also can pass for Fine Clothing under other color schemes and anywhere in between. It cannot pass for tres chic.
The jumpsuit never comes with sensors. Users have been known to modify the jumpsuit aftermarket with sensors to give it active camouflage capabilities.
Game Stats: Can change color schemes at will. Holds up to 100 color schemes. If used to make a relevant camouflage, adds +4 to the open stealth test. May act as Fine Clothing or anything less fashionable. May not be used if suffering layering penalties. May not be used with milspec or security grade armors.
Source: Denver Custom Item |
Tres Chic Clothes
Clothing that is tres chic is most often worn by those living Luxury Lifestyle. Mostly individually crafted to the customers body and with some extras that make the little difference to get noted in certain circles. Nothing to walk in if you want to stay unnoticed for sure.
Source: Shadowrun 3 Base Rules, page 284 |
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Ares HD-2 Helmet * |
— |
+1 |
+1 |
0.5 |
4/24h |
75 |
1 |
Legal |
Armor Jacket |
6 |
5 |
3 |
2.0 |
3/36h |
900 |
0.75 |
Legal |
Armor Vest |
12 |
2 |
1 |
1.0 |
2/36h |
200 |
0.8 |
Legal |
Armor Vest with Plates |
10 |
4 |
3 |
2.0 |
3/36h |
600 |
1 |
Legal |
Armored Clothing |
10 |
3 |
0 |
2.0 |
2/36h |
500 |
1 |
Legal |
Camouflage Full Suit |
— |
5 |
3 |
2 |
5/36h |
1200 |
1 |
legal |
Camouflage Jacket |
— |
3 |
1 |
1.5 |
4/36h |
800 |
1 |
legal |
Dark Horse Balaclava * |
8 |
+0 |
+1 |
0.25 |
8/96h |
500 |
2.0 |
2P-X |
Forearm Guards |
12 |
0 |
+1 |
0.2 |
5/36h |
250 |
0.75 |
Legal |
Form Fitting Body Armor, Full Suit |
12 |
4 |
1 |
1.25 |
6/2w |
2,000 |
1 |
Legal |
Form Fitting Body Armor, Half Suit |
13 |
3 |
1 |
1.0 |
6/10d |
1,000 |
1 |
Legal |
Form Fitting Body Armor, Shirt |
14 |
2 |
0 |
0.75 |
6/1w |
500 |
1 |
Legal |
Lined Coat |
8 |
4 |
3 |
1.0 |
2/24h |
700 |
0.75 |
Legal |
SecureTech Line, Clothing |
12 |
3 |
0 |
1.5 |
3/36h |
450 |
0.9 |
Legal |
SecureTech Line, Jacket |
9 |
5 |
3 |
3.0 |
4/36h |
850 |
0.8 |
Legal |
SecureTech Line, Long Coat |
10 |
4 |
2 |
2.0 |
3/24h |
650 |
0.9 |
Legal |
SecureTech Line, Ultra Vest |
14 |
3 |
2 |
2.5 |
3/36h |
350 |
0.9 |
Legal |
SecureTech Line, Vest |
15 |
2 |
1 |
0.75 |
3/36h |
175 |
0.9 |
Legal |
Ares HD-2 Helmet *
The Ares HD-2 is standard issue for personnel in many corporate, security, and military facilities. While it does not provide the same level of protection as that found with security or military-rated models, it provides additional protection with minimal weight or loss of combat efficiency. The densiplast helmet can have a myriad of attachments. The Ares HD-2 is a standard design which can be used to represent the vast number of variations from differing companies and governments.
Notes: The Ares HD-2 can support many of the options of normal helmets, with the exception of any sealed systems or respirators, which must be purchased separately. Models may use flip-down screens or full face plates. Visors may be transparent or face-concealing.
Source: Denver Custom Item |
Armor Jacket
Available in a wide selection of tailoring, from chic street styling to the harsh ribbed and padded aesthetic of macho militarism, these jackets offer substantial protection.
Source: Shadowrun 3 Base Rules, page 283/284 |
Armor Vest
The armor vest provides slim-line protection under normal clothing.
Source: Shadowrun 3 Base Rules, page 283/284 |
Armor Vest with Plates
The armor vest provides slim-line protection under normal clothing. Additional rigid plates provide improved protection at the expense of subtlety.
Source: Shadowrun 3 Base Rules, page 283/284 |
Armored Clothing
The prime choice for an everyday stroll along the streets of 2060. Fashion designers worldwide offer a variety of styles in fabrics made from descendants of Kevlar
Source: Shadowrun 3 Base Rules, page 283/284 |
Camouflage Full Suit
These garments are available in a wide range of computer-designed environmental-pattern facsimiles, including desert, snow, woodland, urban and winter woodland. All have reversible day/night patterns. Camouflage clothing adds a +4 target number modifier to Perception Tests to notice the camouflaged person if he or she is in the proper environment for the clothing. In an inappropriate setting, the wearer is easier to see, imposing a –2 target number modifier.
Source: SR3 284, CC 97 |
Camouflage Jacket
These garments are available in a wide range of computer-designed environmental-pattern facsimiles, including desert, snow, woodland, urban and winter woodland. All have reversible day/night patterns. Camouflage clothing adds a +4 target number modifier to Perception Tests to notice the camouflaged person if he or she is in the proper environment for the clothing. In an inappropriate setting, the wearer is easier to see, imposing a –2 target number modifier.
Source: SR3 284, CC 97 |
Dark Horse Balaclava *
Dark Horse Enterprises is a small company operating out (at least in part) of Jamaica in the Caribbean League. The Dark Horse Balaclava goes by many names there and elsewhere, and is marketed to extreme sports companies both both warmth and protection. The Dark Horse Balaclava is much more like a helmet than the traditional balaclava, and is lined with densiplast for protection for the head vs. trees, other skiers, walls, the ground, and so forth. Additionally, many more disreputable clients have discovered that the densiplast distorts their features, making it more difficult to recognize them via photographs or facial recognition software.
Notes: The Dark Horse Balaclava adds one to the overall Impact Armor rating of the character for protection vs. crashes or specific (i.e. Called Shots) impact-related shots to the head, and may be treated as a helmet for purposes of armor stacking. In addition, the DH Balaclava adds +2 to the TN the facial recognition system needs to pick the character out and identify them (please see SOTA 2063, page 101-102)
Source: Denver Custom Item |
Forearm Guards
These padded densiplast sections are form-fitted to each wearer, designed to provide protection across the back of each forearm. Forearm guards add 1 to Impact armor against armed and unarmed melee attacks, but have no effect on ranged attacks of any kind. Treat as a helmet for purposes of layering armor.
Source: Cannon Companion, page 51 |
Form Fitting Body Armor, Full Suit
Source: Cannon Companion, page 51 |
Form Fitting Body Armor, Half Suit
Source: Cannon Companion, page 51 |
Form Fitting Body Armor, Shirt
Using advanced synthetic materials that breathe and stretch with the body, form-fitting body armor is custom tailored to the body of each individual. Each set is unique, contoured for a specific body shape so that there are no gaps or folds. This armor comes in three versions: shirt, half-body suit and full-body suit. The shirt offers protection only for the chest and back. The half-body suit covers the torso, groin and thighs. The full-body suit covers the entire body, including the extremities, and comes with gloves, slippers, and a hood.
Form-fitting body armor can be worn with other armor but does not affect a character when calculating penalties for Combat Pool.
Source: Cannon Companion, page 51 |
Lined Coat
Available in a variety of styles, the lined coat is a popular form of armor, reminiscent of the long dusters worn in the days of the Wild West. It uses rigid plates concealed between layers of ballistic cloth to cover vital organs. A lined coat adds +50 percent to the Concealability of any item hidden under it.
Source: Shadowrun 3 Base Rules, page 284 |
SecureTech Line, Clothing
Source: Shadowrun 3 Base Rules, page 284 |
SecureTech Line, Jacket
Source: Shadowrun 3 Base Rules, page 284 |
SecureTech Line, Long Coat
Source: Shadowrun 3 Base Rules, page 284 |
SecureTech Line, Ultra Vest
Source: Shadowrun 3 Base Rules, page 284 |
SecureTech Line, Vest
This type of armor clothing is similar to standard armor clothing, but slightly more suitable for social situations that require discretion as well as protection. The Securetech long coat adds +50 percent to the Concealability of any weapon hidden under it.
Source: Shadowrun 3 Base Rules, page 284 |
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Corporate Security Armor, Heavy |
— |
7 |
5 |
13+Body |
16/14d |
12,000 |
3 |
2P-K |
Corporate Security Armor, Helmet |
— |
+1 |
+2 |
— |
12/14d |
250 |
2 |
(-1)P-K |
Corporate Security Armor, Light |
— |
6 |
4 |
9 + Body |
12/10d |
7,500 |
2 |
4P-K |
Corporate Security Armor, Medium |
— |
6 |
5 |
11+Body |
14/10d |
9,000 |
2.5 |
3P-K |
Hardened Military Grade Armor, Heavy |
— |
9 |
8 |
16+Body |
28/60d |
70,000 |
3 |
2-L |
Hardened Military Grade Armor, Helmet |
— |
+2 |
+3 |
3 |
18/30d |
2,500 |
3 |
2-L |
Hardened Military Grade Armor, Light |
— |
7 |
6 |
12+Body |
18/30d |
25,000 |
3 |
2-L |
Hardened Military Grade Armor, Medium |
— |
8 |
7 |
14+Body |
24/30 days |
45,000 |
3 |
2-L |
Corporate Security Armor, Heavy
Source: Shadowrun 3 Base Rules, page 284 |
Corporate Security Armor, Helmet
Source: Shadowrun 3 Base Rules, page 284 |
Corporate Security Armor, Light
Source: Shadowrun 3 Base Rules, page 284 |
Corporate Security Armor, Medium
Integrated full-protection body armor used by security personnel around the world, security armor is often styled for intimidation as much as for protection and ease of movement. Such armor features a padded undersuit over which extensive armor plates are attached. Security armor usually affects the Combat Pool. In addition, characters can buy built-in options (see Armor Modifications).
Source: Shadowrun 3 Base Rules, page 284 |
Hardened Military Grade Armor, Heavy
_
Source: Cannon Companion, page 51 |
Hardened Military Grade Armor, Helmet
_
Source: Cannon Companion, page 51 |
Hardened Military Grade Armor, Light
_
Source: Cannon Companion, page 51 |
Hardened Military Grade Armor, Medium
The ultimate in personal-armor engineering, hardened armor is designed, manufactured and used almost exclusively for military applications. Each suit offers maximum protection to the entire body, incorporating hard- and soft-armor integration into an ergonomic design that still allows the body to breathe and restricts movement as little as possible. Each suit must be custom-fit to an individual, tailored to her specific body contours and range of motion. The suits also feature an incredible array of technological integration, from intrasuit wiring conduits to surface antenna matrices, making a wide range of built-in accessories and combat electronics available to the user. Each suit also comes in any color or custom camouflage pattern desired (CC 97). - If the base Power of an attack (unmodified by burst or full-auto fire) does not exceed the rating of the armor, the attack is deflected and does no damage. If the attack's Power exceeds the armor rating, the hardened armor reduces the Power by its appropriate rating in the same way as other armor. Against armor-piercing and anti-vehicular munitions (such as APDS ammor or AV rockets), hardened armor counts as half its rating (round down). Dartguns, blowguns and needle attacks used to expose the target to injection-vector compounds (i.e. attacks that have no physical damage code) cannot penetrate hardened armor. - No other armor can be wornj with hardened armor. Wearing a hardened armor suit may affect a character's Combat Pool (SR3 285). Hardened armor may receive a number of integrated options.
Source: Cannon Companion, page 51 |
One of the oldest surviving fashion houses in the world, the tale of how its headquarters ended up in Dallas is an epic one, on the level with the Nanosecond Buyout. Though independently controlled, Ares, Novatech, and a host of smaller corporations own interests in and invest in the company.
Considered "old school" by the fashion scene, Armante has proven its modern outlook with the design of Crystle - a manufactured golden thread that is polymerized to offer ballistic protection. Armante's designs do not surprise so much as they surpass. Armante screams of old nuyen and power.
These lines are either tres chic (the current year's fashions) or fine (previous year's fashions are considered classics.)
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Crimson Sky Line |
12 |
2 |
2 |
2.0 |
6/48h |
1,500 |
0.75 |
Legal |
Dallas Line for Men, Cross Buttoned Shirt |
14 |
0.75 |
0.0 |
0.1 |
2/48h |
600 |
0.75 |
Legal |
Dallas Line for Men, Double Breasted Jacket |
12 |
2.0 |
2.0 |
1.5 |
2/48h |
1,000 |
0.75 |
legal |
Dallas Line for Men, Short Jacket |
13 |
1.0 |
0.5 |
0.5 |
2/48h |
600 |
0.75 |
Legal |
Dallas Line for Men, Slacks |
14 |
0.75 |
0.25 |
0.1 |
2/48h |
400 |
0.75 |
Legal |
Dallas Line for Men, Vest |
14 |
0.5 |
0.25 |
0.5 |
2/48h |
250 |
0.75 |
Legal |
Executive Suit Line |
12 |
3 |
1 |
1.0 |
4/48h |
1,100 |
0.75 |
Legal |
London Fog Line, The Chairman |
11 |
2 |
2 |
2.0 |
4/48h |
5,000 |
0.75 |
Legal |
London Fog Line, The Count |
12 |
2 |
2 |
1.0 |
4/48h |
600 |
0.75 |
Legal |
London Fog Line, The Majesty |
11 |
2 |
2 |
2.0 |
4/48h |
3,000 |
0.75 |
Legal |
London Fog Line, The Merlin |
12 |
2 |
2 |
1.0 |
4/48h |
1,500 |
0.75 |
Legal |
London Fog Line, The Professional |
13 |
2 |
2 |
2.0 |
4748h |
1,000 |
0.75 |
Legal |
Starlight Line |
13 |
1 |
1 |
0.75 |
2/48h |
4,500 |
0.75 |
Legal |
The Ancien Line |
14 |
1 |
0 |
0.3 |
2/48h |
750 |
0.75 |
Legal |
Venetian Line |
14 |
1 |
0 |
0.5 |
2/48h |
3,500 |
0.75 |
Legal |
Crimson Sky Line
Lined with insulating thermal weaves and ballistic nylon mesh, this series of suave leather aviator jackets has become a favorite of certain go-gangs, who invariably paint the back with their symbol and colours. Crimson Sky jackets reduce the Power of cold-based attacks by 1.
Source: Cannon Companion, page 48 |
Dallas Line for Men, Cross Buttoned Shirt
Source: Cannon Companion, page 46 |
Dallas Line for Men, Double Breasted Jacket
Source: Cannon Companion, page 46 |
Dallas Line for Men, Short Jacket
Source: Cannon Companion, page 46 |
Dallas Line for Men, Slacks
Source: Cannon Companion, page 46 |
Dallas Line for Men, Vest
This line, a strong seller in CAS as well as popular with Aztlan and CalFree executives, is styled in the fashion of the nineteenth-century American Southwest.
Source: Cannon Companion, page 46 |
Executive Suit Line
The tuxedo has been updated for the twenty-first century. This line features the high side vents, spit cuffs and double collar favored by Japanese senior executives. The fabric is firm without appearing stiff and provides significant protection. Though designed for men, a number of female executives have started wearing this line in a not-so-subtle power play.
Source: Cannon Companion, page 46 |
London Fog Line, The Chairman
An official looking great coat, the Chairman incorporates a nonporous polymer skin that protects against hazardous materials. Reduce by 1 the Power of any chemical against the coat.
Source: Cannon Companion, page 46 |
London Fog Line, The Count
This knee-length over the shoulder cloak is clasped with sterling silver at the throat. It is popular for its sturdy black wool construction, burgundy sateen lining and invisible layer of Kevlar II.
Source: Cannon Companion, page 46 |
London Fog Line, The Majesty
An overcoat richly decorated in ruffles and piping, the Majesty is constructed from fire-resistant and non-conductive materials. Reduce the Power by 1 from fire and electric damage.
Source: Cannon Companion, page 46 |
London Fog Line, The Merlin
With a deep, voluminous hood, this floor-length cloak is made from the same materials as the Majesty and offers the same advantages. The Merlin lacks the flair of the Majesty, however, and instead incorporates subtle "mystical" emblems and patterns, many of which are commonly employed by British Druids.
Source: Cannon Companion, page 46 |
London Fog Line, The Professional
A stout and rather plain overcoat, the Professional offers no special design qualities. Many actually prefer its lack of adornments, though its numerous and deep pockets are also popular.
Blending the classic styles of England's past with modern trimmings, this line of cloaks and coats is constantly popular with today's jet set. All London Fog items add 50% to the Concealability rating of any item they cover.
Source: Cannon Companion, page 46 |
Starlight Line
This evening gown line enhances the striking cloth-of-gold effect by sprinkling brilliant faux diamonds across the dress in a way that provides considerable impact protection. More traditional in style, these include full-length dresses that offer protection to the shoulders, back and legs.
Source: Cannon Companion, page 46 |
The Ancien Line
The Ancien designs feature shawls and scarves that offer ballistic protection to the wearers back, neck and shoulders. Treat as a helmet for the purposes of layering armor.
Source: Cannon Companion, page 46 |
Venetian Line
These evening gowns and cocktail dresses bring back a look popular in the Renaissance, when threads of gold were woven into the fabric. Using the patented Crystle weaves, the fabric seems to shimmer and even come alive. Though the gowns come in many styles, almost all have low-cut bodices and are backless. The length of dress varies between very short and floor length.
Source: Cannon Companion, page 46 |
Mortimer has aggressively stormed the worldwide fashion market, expanding into women's wear and fashions specifically sculpted for metahuman sizes. Mortimer of London's clothiers are well-respected hand-tailoring shops that now dot the world's cities.
Trolls and dwarfs do not need to pay extra for racial-modified Mortimer outfits, and this clothing line is considered tres chic.
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Greatcoat Line |
11 |
4 |
2 |
3.0 |
6/48h |
2,000 |
0.75 |
Legal |
Summit Line |
12 |
3 |
2 |
3.0 |
6/48h |
2,500 |
0.75 |
Legal |
Ulysses Line |
10 |
4 |
2 |
4.0 |
6/48h |
4,000 |
0.75 |
Legal |
Greatcoat Line
A classic design that placed Mortimer on the map, these heavy, waterproofed coats are reminiscent of the twentieth-century naval greatcoats. Though apparently thick with wool and lined with silk, most of the greatcoat's weight comes from heavy ballistic fabric and semi-rigid plates disguised by the cut of the coat. Greatcoats are waterproofed and chemically treated to resist the 'hard rain' common in many urban sprawls. Greatcoats decrease the Power of any chemical or cold based attack by 2. They also increase the Concealability of any item worn underneath by 50 percent.
Source: Cannon Companion, page 48 |
Summit Line
This line of winter parkas and outdoor coats is a hot seller in far northern and mountainous climates. In addition to ballistic protection and thermal layering, the Summit Line's major selling point is that each coat features a built-in concealable holster for weapons as large as a submachine gun. Summit parkas reduce by 3 the Power of cold-based attacks and by 1 the Power of chemical attacks.
Source: Cannon Companion, page 48 |
Ulysses Line
Ulysses coats are for those whose life requires them to be outdoors in the rain for hours or even days on end. Even more water- and chemical-resistant than the Greatcoat line, these hooded coats exchange the heavy, warm lining for liquid-proof plastiweaves. Ulysses coats decrease by 4 the Power of any chemical or liquid-based attack against them, and also increase the Concealability of any item worn underneath by 50 percent.
Source: Cannon Companion, page 48 |
The reigning line of chic casual wear, Vashon Island has created a series of fashions that continue to be popular. Currently on a dramatic upswing, this tailoring house is seeking to expand into both street-level fashion and the more experimental nouveau riche designs of the 2060s. Vashon Island clothing is considered fine.
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Reach |
Damage |
Actioneer Line, Hi-collar shirt |
14 |
1.5 |
0.5 |
0.75 |
5/48h |
300 |
0.75 |
Legal |
|
|
Actioneer Line, Long Coat |
13 |
2.0 |
2.0 |
2.0 |
5/48h |
1,500 |
0.75 |
Legal |
|
|
Actioneer Line, Slacks |
14 |
1.0 |
0.5 |
1.0 |
5/48h |
350 |
0.75 |
Legal |
|
|
Actioneer Line, Suit Jacket |
13 |
1.5 |
1.0 |
1.0 |
5/48h |
500 |
0.75 |
Legal |
|
|
Grand Dame Line |
15 |
1.0 |
1.0 |
2.0 |
5748h |
7,500 |
0.75 |
Legal |
|
|
Sleeping Tiger Line, Jacket |
8 |
0.5 |
1.5 |
1.25 |
5/48h |
1,000 |
0,75 |
Legal |
|
|
Sleeping Tiger Line, Shirt |
10 |
0.5 |
1.0 |
1.0 |
5/48h |
300 |
0.75 |
Legal |
|
|
Sleeping Tiger Line, Slacks/Skirt |
12 |
0.5 |
0.5 |
1.0 |
5/48h |
400 |
0.75 |
Legal |
|
|
Sleeping Tiger Line, Vest |
10 |
0.5 |
1.0 |
0.75 |
5/48h |
500 |
0.75 |
Legal |
|
|
Actioneer Line, Hi-collar shirt
Source: Cannon Companion, page 49 |
Actioneer Line, Long Coat
Source: Cannon Companion, page 49 |
Actioneer Line, Slacks
Source: Cannon Companion, page 49 |
Actioneer Line, Suit Jacket
When the successful tweed-based retro-Houndstooth and Hunt Ball lines died out in the late 2050s, Vashon Island released the groundbreaking Actioneer Line, appealing to the on-the-go powerbrokers of the modern corporate world. With high collars and necklines, no lapels and hidden fasteners instead of buttons, these business outfits have a flat, smooth and sharp no-frills style. Most Actioneer outfits also incorporate tasteful and stylized corporate logos into the texture and coloring.
As with previous lines, integrated Kevlar fibers and custom-shaped carbon-ceramic plates provide adequate protection. The Actioneer long coat designs are specially tailored for bodyguards and feature built-in concealed holsters and ammo clip pockets. The long coat adds 50% to the Concealability of any item beneath it and does not count as a separate item for layering armor.
Source: Cannon Companion, page 49 |
Grand Dame Line
One of the greatest passions of the wife of the Lord Protector of Britain, Lady Marchment, has been Vashon Island designs. For years she has requested specially-tailored dresses from the fashion house. At the celebration for the Lord’s twenty-fifth year in office, Vashon Island unveiled a new formalattire line based on the gown they created for the Lady Marchment for that occasion. Quickly becoming the talk of high society circles, this line of traditional and matronly formalwear currently enjoys a tres chic status.
Source: Cannon Companion, page 49 |
Sleeping Tiger Line, Jacket
Source: Cannon Companion, page 49 |
Sleeping Tiger Line, Shirt
Source: Cannon Companion, page 49 |
Sleeping Tiger Line, Slacks/Skirt
Source: Cannon Companion, page 49 |
Sleeping Tiger Line, Vest
Vashon Island's efforts to capture the spirit of and profit from the 'fashion underground' provided the genesis for the Sleeping Tiger line, which combines modern executive styles with a quasi-street tough look - perfect for the salariman looking to slum it for an evening or two. From power ties, elevated collars and draping shoulder cuts to wire mesh cuffs, PVC or polylatex sleeves and chain-link belts and fasteners, the Sleeping Tiger line successfully walks the line between hip and tasteless.
Naturally, all Sleeping Tiger jackets feature a built-in concealed holster for light or hold-out pistols or tasers. Many of the pieces are also fabricated from fibers that change color with the application of a small electric charge. The selector for these colors is a flat device concealed in the hem and offers a maximum of four color schemes.
A majority of Sleeping Tiger outfits are promoted for orks and trolls interested in climbing the corporate ladder. While many orks and trolls resent the line as a mockery of the styles they wear by necessity, and an exploitation of their subspecies, a large enough number of them buy the line to keep it prosperous.
Source: Cannon Companion, page 49 |
Consolidated and streamlined by Nadja Daviar from several Ares-owned companies, the line of outdoor activity and sports clothing is simultaneously flashy and pragmatic. Designed for adventurers and athletes, this line is considered ordinary.
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Industrious Line, Coverall |
9 |
4 |
2 |
3.0 |
2/24h |
800 |
0.5 |
Legal |
Industrious Line, Hardhat |
— |
+0 |
+1 |
0.5 |
2/24h |
25 |
0.5 |
Legal |
Industrious Line, Jumpsuit |
11 |
2 |
0 |
1.0 |
2/24h |
400 |
0.5 |
Legal |
Industrious Line, Winterized Coverall |
10 |
4 |
4 |
5.0 |
2/24h |
1,000 |
0.75 |
Legal |
Rapid Transit Line, Heavy Jumpsuit |
6 |
2 |
4 |
2.0 |
4/24h |
500 |
1.0 |
Legal |
Rapid Transit Line, Helmet |
— |
+0 |
+2 |
0.5 |
4/24h |
50 |
1.0 |
Legal |
Rapid Transit Line, Light Jumpsuit |
8 |
1 |
2 |
1.0 |
4/24h |
250 |
1.0 |
Legal |
Roadrasher * |
2 |
2 |
5 |
5.0 |
6/36h |
1,500 |
2 |
Legal |
Victory Accessory, Massaging Liner |
— |
— |
— |
+0.5 |
+2/+7h |
+1,000 |
+1.0 |
Legal |
Victory Accessory, Restraint Melter |
— |
— |
— |
— |
4/24h |
+50 |
1.0 |
5-U |
Wild Hunt Line, Camouflage Jacket |
6 |
4 |
2 |
2.0 |
4/24h |
1,000 |
1.0 |
Legal |
Wild Hunt Line, Camouflage Jumpsuit |
9 |
3 |
2 |
1.5 |
4/24h |
750 |
1.0 |
Legal |
Wild Hunt Line, Camouflage Vest |
8 |
2 |
2 |
1.0 |
4/24h |
400 |
1.0 |
Legal |
Wild Hunt Line, Fatigues |
10 |
2 |
0 |
2.0 |
4/24h |
500 |
1.0 |
Legal |
Wild Hunt Line, Heavy Armor Clothing |
10 |
4 |
0 |
3.0 |
4/24h |
600 |
1.0 |
Legal |
Wild Hunt Line, Light Armor Clothing |
12 |
1 |
0 |
1.0 |
4/24h |
400 |
1.0 |
Legal |
Industrious Line, Coverall
Source: Cannon Companion, page 50 |
Industrious Line, Hardhat
Source: Cannon Companion, page 50 |
Industrious Line, Jumpsuit
Source: Cannon Companion, page 50 |
Industrious Line, Winterized Coverall
This line of industrial strength coveralls are intended for workers who need protection from accidents, paranormal creatures or urban threats. Favored by cargo loaders, truckers, and other workers, these jumpsuits and coveralls provide protection and enough pockets, loops, and straps to hold a kit's worth of tools.
The fabric of the line is resistant to liquids as well as anti-flammable; reduce by 2 the Power of any fire or contact-vectored liquid attack. A winter accessory line also provides thermal protection; reduce by 2 the Power of any cold-based attack for the winterwear outfits.
This line is popular with shadowrunners pretending to be laborers or repair teams.
Source: Cannon Companion, page 50 |
Rapid Transit Line, Heavy Jumpsuit
Source: Cannon Companion, page 50 |
Rapid Transit Line, Helmet
Source: Cannon Companion, page 50 |
Rapid Transit Line, Light Jumpsuit
These jumpsuits are for the person in constant motion, and are often worn by messengers and athletes of all types. The state-of-the-art fabric breathes and ventilates or insulates as the situation demands, and gel-based padding and densiplast protect the joints and vitals without restricting movement. Rapid Transit outfits incorporate a number of features for carrying gear, and customized suits often carry GPS, transceivers, or skillsoft jukeboxes built in at cost. Most Rapid Transit suits are neon or black, but the fabric may be altered in color by application of a simple electrical charge, with a hidden control for switching among a maximum of ten colors and patterns.
Source: Cannon Companion, page 50 |
Roadrasher *
Designed off the Rapid Transit Line of jumpsuits worn by messengers and athletes, the Roadrasher is a complete suit of impact armor for those who are regularly exposed to the danger of high-speed impact with the ground (like professional motorcycle racers). Using densiplast and ceramic plating over vulnerable areas and gel-pack technology in the padding of the suit, the Roadrasher can absorb crash damage and cushion the fall of the wearer. The Roadrasher looks like a heavily armored version of a Rapid Transit jumpsuit, with a skintight protective suit and ceramic plating over major joints and ribbed padding over all external surfaces (like hips). The collar of the suit is rigid and locks with the integral helmet in crash situations, adding another layer of protection to the vulnerable neck area and hopefully preventing crushed vertebra or snapped necks. Of course, there is a price for all this protection; while worn, the Roadrasher's encumbrance does tend to keep the wearer from reacting as quickly, but most professionals agree it's a small price to pay for the benefit the Roadrasher provides.
The Roadrasher reduces Damage Levels from high-speed impacts and collisions (such as Crash Tests) by one level automatically (reducing a Serious impact collision to Moderate). It comes with an integral helmet that must be worn for this benefit. The Roadrasher cannot be worn with any form of skintight or form-fitting armor. The wearer suffers a -1 Quickness penalty while wearing the suit in addition to all other encumbrance penalties; this also affects Reaction and Combat Pool.
Source: Denver Custom Item |
Victory Accessory, Massaging Liner
Intended for hunters and others who must stay motionless for hours or even days at a time, this lining jolts selected muscle groups in a periodic fashion with a low-level electric current, causing the muscle to flex and spasm slightly. This allows one to lay in one position without cramps or extreme discomfort (although it is still unpleasant to do so). This is a favored modification for snipers as well as hunters.
Source: Cannon Companion, page 50 |
Victory Accessory, Restraint Melter
Any Rapid Transit suit can have plastic restraint melters built into the sleeves. These melting plates are concealed within the suit (Conceal 10) and have enough power to melt only one set of restraints. It takes 10 Combat Turns to completely heat up and burn through plastic restraints.
Source: Cannon Companion, page 50 |
Wild Hunt Line, Camouflage Jacket
Source: Cannon Companion, page 50 |
Wild Hunt Line, Camouflage Jumpsuit
Source: Cannon Companion, page 50 |
Wild Hunt Line, Camouflage Vest
Source: Cannon Companion, page 50 |
Wild Hunt Line, Fatigues
Source: Cannon Companion, page 50 |
Wild Hunt Line, Heavy Armor Clothing
Source: Cannon Companion, page 50 |
Wild Hunt Line, Light Armor Clothing
Advertised for hunters, outdoorsmen and wilderness explorers, this line provides protection in the great outdoors. All of the items in this line provide camouflage designed to break up the person's profile. The exact type of camo must be decided at purchase.
The light armored clothing consists of shorts, sleeveless shirts and other light pieces designed for either dry or sun-drenched environments (desert) or sweltering and humid regions (jungle). These items contain built-in relief from sun, insects, and sweat. The heavier clothing is designed for colder and windier locations where protection from the environment is needed.
Source: Cannon Companion, page 50 |
Zoe has dominated the boardroom vogue for the past decade. Though the company's main business still lies in custom tailoring for its exclusive client list, Zoe's limited edition public lines have revolutionized corporate fashion. Though Zoe outfits are designed for business rather than social occasions, their creative touch has proven that if you look good at the office, you look good anywhere.
The Futura line is considered fine clothing; the Heritage and Second Skin lines are tres chic.
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Futura Line, Blazer |
13 |
2 |
1 |
1.5 |
4/48h |
2,500 |
0.75 |
Legal |
Futura Line, Skirt/Slacks |
13 |
1 |
1 |
1.0 |
4/48h |
1,500 |
0.75 |
Legal |
Futura Line, Sweater |
13 |
2 |
1 |
1.5 |
4/48h |
1,000 |
0.75 |
Legal |
Heritage Line |
12 |
4 |
2 |
1.5 |
10/60d |
10,000 |
0.75 |
Legal |
Second Skin Line |
15 |
2 |
2 |
0.25 |
10/30d |
5,000 |
0.75 |
Legal |
Futura Line, Blazer
Source: Cannon Companion, page 49 |
Futura Line, Skirt/Slacks
Source: Cannon Companion, page 49 |
Futura Line, Sweater
The standard for corporate chic, the Futura line offers mix-and-match blazers, skirts, and slacks for various styles, cuts, and colors. All of the items are lined with Kevlar and incorporate crystallized polymer into the surface of the fabric, providing an almost subliminal sparkle and "fresh" look.
Source: Cannon Companion, page 49 |
Heritage Line
This line was sparked by the success of Zoe's Highland Laird outfit, which offered a contemporary version of traditional Scottish Highland formal wear. Though the public originally scorned the concept, Zoe soon began receiving requests from prominent people for designs modeled on other cultural traditions, and the Heritage line was born.
Each design is commissioned by a specific individual or group who retains exclusive rights to the line for one year, after which they are produced for public consumption. To date, thirteen specific cultural designs have been made public: Pueblo, Navajo, Salish, Spanish courtesan, fifteenth-century French royal court, Russian Cossack, Confederation plantation owner, Aztec, Mayan, feudal Japanese, Nubian, and Scottish Highlander, as well as one "traditional Tir" style commissioned by Tir Tairngire nobles.
Source: Cannon Companion, page 49 |
Second Skin Line
First worn by flavor-of-the-month simflick starlet Passion Synclaire while recording her film "Sapphire: Shadowrunner for Hire", Second Skin bodysuits provide protection, comfort and style while leaving little to the imagination. Based on form-fitting body armor, Second Skin uses transparent or opaque skin-tight ballistic polylatex and sculpted densiplast. Each bodysuit must be custom-tailored for the user.
House Rule of SR Denver: The Second Skin line has been modified. It now functions exactly like Form Fitting Body armor in terms of layering.
Source: Cannon Companion, page 49 |
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Riot Case * |
— |
+2 |
+2 |
2.0 |
8/14d |
5,000 |
2 |
Legal |
Riot Shield, Ballistic |
— |
+3 |
+1 |
2.0 |
8/14d |
1,500 |
2 |
Legal |
Riot Shield, Large |
— |
+2 |
+3 |
2.0 |
8/14d |
1,500 |
2 |
Legal |
Riot Shield, Small |
— |
+1 |
+2 |
2.0 |
8/14d |
1,500 |
2 |
Legal |
Riot Case *
Do you work in a high threat area? Are you worried that any day now, the world will explode into a chaos of gunfire? Ares Arms now has the latest and greatest in personal safety devices: The Riot Case!
Trigger the switch on the Riot Case, and it opens up 180 degrees, then also flips up a clear layer of ballistic plastic on the top and bottom, while the center of the case has a handle and harness for your forearm.
Now, you are safe!
Fully extended, the Riot Case covers a full 56-inch height (or 4'8"). The top and bottom 14 inches are clear ballistic plastic. Support braces extend from the case to ensure it will stay locked in an open position.
Game Effects: Riot Cases take up 1 complex action to fully deploy as well as 1 simple action to 'ready weapon'. Bash attacks may be done with a Riot Case for (STR-2)L Stun. Shield use during melee combat causes a +2 TN to both sides, which may be effectively bypassed with Reach 2 (or even more).
Riot Cases look exactly like normal briefcases: 14 inches x 4 inches.
Source: Denver Custom Item |
Riot Shield, Ballistic
Constructed of clear, high-impact plasteel, these shields are used for riot control. They are usable by left- or right-handed people, and come in two sizes. Special opaque ballistic models are used by law enforcement for house raids and other SWAT-style activities. If used to bash, the shield does (STR – 2)L Stun damage. Riot shields add +2 to melee attacks, for both the defender and the attacker, because they get in the way of effective melee combat. Any character with a Reach of +2 or greater (including weapon Reach bonuses) can bypass the shield.
Source: Shadowrun 3 Base Rules, page 284 |
Riot Shield, Large
Constructed of clear, high-impact plasteel, these shields are used for riot control. They are usable by left- or right-handed people, and come in two sizes. Special opaque ballistic models are used by law enforcement for house raids and other SWAT-style activities. If used to bash, the shield does (STR – 2)L Stun damage. Riot shields add +2 to melee attacks, for both the defender and the attacker, because they get in the way of effective melee combat. Any character with a Reach of +2 or greater (including weapon Reach bonuses) can bypass the shield.
Source: Shadowrun 3 Base Rules, page 284 |
Riot Shield, Small
Constructed of clear, high-impact plasteel, these shields are used for riot control. They are usable by left- or right-handed people, and come in two sizes. Special opaque ballistic models are used by law enforcement for house raids and other SWAT-style activities. If used to bash, the shield does (STR – 2)L Stun damage. Riot shields add +2 to melee attacks, for both the defender and the attacker, because they get in the way of effective melee combat. Any character with a Reach of +2 or greater (including weapon Reach bonuses) can bypass the shield.
Source: Shadowrun 3 Base Rules, page 284 |
These modifications are valid for corporate or military grade armor only
Communication Mods
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Helmet Transceiver |
— |
— |
— |
— |
as helmet |
250xRating |
as helmet |
as helmet |
HUD with 100 MP Memory |
— |
— |
— |
— |
as helmet |
1000 |
as helmet |
as helmet |
Signal Locator |
— |
— |
— |
— |
as helmet |
1000xRating |
as helmet |
as helmet |
Tracking Signaller |
— |
— |
— |
— |
as helmet |
100xRating |
as helmet |
as helmet |
Vidcam |
— |
— |
— |
— |
as helmet |
1000 |
as helmet |
as helmet |
Vidcam Transmitter |
— |
— |
— |
— |
as helmet |
500xRating |
as helmet |
as helmet |
Wrist Transceiver |
— |
— |
— |
— |
as armor |
250xRating |
as armor |
as armor |
Helmet Transceiver
This modification adds a radio transceiver to a corporate or military grade helmet.
Source: CC 51 |
HUD with 100 MP Memory
This modification adds a HUD display with 100 MP memory capacity to a corporate or military grade helmet.
Source: CC 51, SR3 284 |
Signal Locator
This armor modification receives the coordinates from a tracking signal and can be installed to a corporate or military grade helmet. It receives the GPS coordinates from a tracking signal and displays the signal’s location on a map as long as the locator is within range of the signal. A locator can be linked to others to triangulate on a set tracking signal should GPS data be unavailable. The device can also be programmed to sweep transmission bands for other tracking signals.
Source: CC 51, SR3 284, 291 |
Tracking Signaller
This armor modification is a combined GPS and homing signal transmitter with Kleen-tac backing. It receives satellite-transmitted GPS data. It can only be installed in corporate or military grade helmets or armor.
Source: CC 51 |
Vidcam
A video camera for use with a military grade helmet. It needs local HUD memory or a Vidlink Transmitter installed in order to save or transmit any recordings. For military grade armor only.
Source: CC 51, SR3 290-291 |
Vidcam Transmitter
A modification for military grade helmets. It is primarily used to transmit video footage from a helmet-mounted vidcam to a signal repeater, recorder, or similar receiving unit. The Flux Rating is equal to its Device Rating divided by 2. For military grade armor only.
Source: CC 51, SR3 289 |
Wrist Transceiver
This modification adds a radio transceiver to a corporate or military grade armor.
Source: CC 51 |
Vision Mods
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Electronic Magnification |
— |
— |
— |
— |
as helmet |
900 |
as helmet |
as helmet |
Low-Light Goggles |
— |
— |
— |
— |
as helmet |
700 |
as helmet |
as helmet |
Optical Magnification |
— |
— |
— |
— |
as helmet |
1200 |
as helmet |
as helmet |
Smart Goggles |
— |
— |
— |
— |
as helmet |
3000 |
as helmet |
as helmet |
Thermographic Goggles |
— |
— |
— |
— |
as helmet |
700 |
as helmet |
as helmet |
Ultrasound Goggles |
— |
— |
— |
— |
as helmet |
1000 |
as helmet |
as helmet |
Electronic Magnification
This helmet modification is similar to vision magnification for cybereyes (SR3 300) as it magnifies the visual image like an imaging scope (with Rating 3), including reduction of TN for ranged attacks (SR3 280, 282). Electronic magnification does prevent mages from using their magical abilities based on sight; they usually prefer optical magnification.
Source: CC 51, SR3 284 |
Low-Light Goggles
Like with civilian helmets (SR3 281, 282), low-light goggles might be attached to corporate and military grade helmets as well. They reduce visibility modifiers as usual (SR3 112).
Source: CC 51 |
Optical Magnification
This helmet modification is similar to vision magnification for cybereyes (SR3 300) as it magnifies the visial image like an imaging scope (with Rating 3), including reduction of TN for ranged attacks (SR3 280, 282). Optical magnification does not prevent mages from using their magical abilities based on sight.
Source: CC 51, SR3 284 |
Smart Goggles
Like with civilian helmets (SR3 281), smart goggles might be attached to corporate and military grade helmets as well. Smart goggles reduce the TN for ranged attacks with a smartlink equipped firearm by 1 (SR3 112).
Source: CC 51 |
Thermographic Goggles
Like with civilian helmets (SR3 281, 282), thermographic goggles might be attached to corporate and military grade helmets as well. They reduce visibility modifiers as usual (SR3 112).
Source: CC 51 |
Ultrasound Goggles
Like with civilian helmets (SR3 282), ultrasound goggles might be attached to corporate and military grade helmets as well. They reduce visibility modifiers by half (SR3 282, 112).
Source: CC 51 |
Environmental Mods
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Chemical Seal |
— |
— |
— |
— |
+1/+12h |
+250xRating |
+0.25 |
— |
Chemical Seal (Corp/Mil) |
— |
— |
— |
— |
as armor |
12000 |
as armor |
as armor |
Diving Armor |
— |
4 |
2 |
2 |
5/48h |
1750 |
1.25 |
— |
Fire Resistance |
— |
— |
— |
— |
+1/+12h |
+100xRating |
+0.25 |
— |
Gel Packs |
special |
— |
— |
x1.25 |
x2/x4 |
x5 |
+2 |
4-L |
Hazmat Enviroseal |
— |
— |
— |
— |
as armor |
15000 |
as armor |
as armor |
Insulation |
-1/2 Points |
— |
— |
+0.5xRating |
+1/+12h |
+150xRating |
+0.25 |
— |
Nonconductive |
— |
— |
— |
— |
+2/+24h |
+200xRating |
+0.25 |
— |
Respirator (Corp/Mil) |
— |
— |
— |
— |
as helmet |
500 |
as helmet |
as helmet |
Thermal Dampening |
— |
— |
— |
— |
x2/x4 |
+1500xRating |
+2 |
— |
Chemical Seal
The application of water-resistant, nonporous impermeable materials and sealant to a piece of armor can protect the wearer against liquid-based chemical attacks. Each point of chemical seal reduces by 1 the Power of contact-vector compounds.
Source: CC 52-53 |
Chemical Seal (Corp/Mil)
The chemical seal for corporate and military grade armor requires a Complex Action to implement and protects the wearer completely from contact-vector compounds. It is usually used together with a respirator helmet modification.
Source: CC 51 |
Diving Armor
Virtually identical to regular armor, diving armor covers the entire body (or diving suit) and uses materials that do not absorb water. It is streamlined to facilitate swimming. Diving armor reduces by 4 the Power of contact-vectored chemical attacks.
Source: CC 51 |
Fire Resistance
Armor can be padded with fire-retarding, heat-resistant and nonflammable materials to protect the wearer from fire-based attacks. Each point of fire resistance reduces by 1 the Power of fire-based attacks. Each point also adds +1 to the armor's Object Resistance when determining if it catches fire (CC 98).
Source: CC 52-53 |
Gel Packs
Gel packs remain liquid and flexible until the shock wave of a projective impact solidifies the gel into an impenetrable barrier. As the kinetic energy dissipates, the gel liquefies again, ready to absorb the next impact. In effect, gel packs bolster existing armor's resistance to penetration. When gel packs are added to a piece of armor, treat that armor as hardened armor at its normal Ballisticspecial
Source: — |
Hazmat Enviroseal
Reserved for military-grade armor only, the Hazmat Enviroseal modification includes a gas mask and air tank with an hour's worth of breathable air. This option completely protects the user from contact- and inhalation-vectored compounds, and also requires a Complex Action to implement.
Source: CC 51 |
Insulation
By adding thermal fibers, insulating layers and heat-retaining weaves to a piece of armor, it can help the wearer resist damage from cold. For each point of insulation, reduce by 1 the Power of ice or cold-based attacks.
Source: CC 53 |
Nonconductive
A layer of electrical insulation can be incorporated into armor to reduce the impact of electrical attacks. Full armor suits can also have conductive layers connected to pads on the soles of the shoes or boots to effectively ground the character. Each point of nonconductive material reduces by 1 the Power of electrical-based attacks.
Source: CC 53 |
Respirator (Corp/Mil)
The respirator modification for corporate and military grade armor reduces by 2 the Power of inhalation-vectored compounds.
Source: SR3 284, CC 51 |
Thermal Dampening
This modification is designed to reduce the wearer's heat signature to make him or her less detectable by thermographic vision and infrared sensors. An inner layer captures and channels the body's heat while an outer layer maintains a surface temperature equivalent to that of the surrounding air. Thermal dampening is only effective on outfits that cover the entire body (head-to-toe jumpsuits, cloaks and full-coverage armor). Each point of thermal dampening adds a +1 modifier to Perception Tests to notice the target using thermographic vision and also increases the target's Signature against drone and vehicle sensors by +1. The maximum modifier available is +8.
Source: CC 53 |
Stealth Mods
Name |
Conceal |
Ballistic |
Impact |
Weight |
Availability |
Cost |
Street Index |
Legality |
Imaging Scanner |
— |
— |
— |
— |
5/14d |
5000 |
2 |
— |
Ruthenium Coating (Corporate)* |
— |
— |
— |
— |
5/14d |
60000 |
2 |
— |
Ruthenium Coating (Military)* |
— |
— |
— |
— |
5/14d |
120000 |
2 |
— |
Ruthenium Coating* |
— |
— |
— |
— |
5/14d |
30000 |
2 |
— |
Stealth Fiber Clothing Modification * |
— |
— |
— |
— |
x2/x4 |
x5 |
+2 |
— |
Imaging Scanner
A chameleon effect can be achieved by combining ruthenium polymers and imaging scanners. The scanners view the surrounding environment and send the data through an imaging processor. The processed data is then fed to the ruthenium polymer surface so that the surface mimics the color and image of whatever is around it. At least four imaging scanners, strategically placed to receive full surround information, are required for the effect. More scanners give cleaner and more 'correct' images. - The imaging processors are quick enough to cloak a walking person, but they are unable to shift fast enough to cloak running people or moving vehicles.
Source: MM 114 |
Ruthenium Coating (Corporate)*
Ruthenium polymers undergo a color change with the application of a small voltaic charge. The charge alters the polymer's chemical composition, allowing it to shift between a wide spectrum of hues. Since these polymers are also very durable and can be applied in layers of less than about 0.1 micron thick, they can be put on virtually any surface without any appreciable loss of flexibility or function. This makes ruthenium polymers useful for chameleon cloaking technology. - Game Effects: The entire object/subject must be covered with ruthenium. When activated, the Target Number for perception checks against the cloaked object are increased by 4. Each extra Imaging Scanner beyond four, add 1 to the penalty, up to a maximum of +12 total modifier. Ruthenium systems are powered by gel packs with 10 hours duration; new packs cost 50 nuyen. Radar, thermographic, and ultrasound systems are not affected. Against metahumans with such senses, or vehicle sensors, the perception penalty is divided by hald (round down). Ruthenium is only effective on stationary or slow-moving targets (6 meters or less in a Combat Turn). Faster movement reduces penalties.
Source: MM 114, Custom Denver MUSH |
Ruthenium Coating (Military)*
Ruthenium polymers undergo a color change with the application of a small voltaic charge. The charge alters the polymer's chemical composition, allowing it to shift between a wide spectrum of hues. Since these polymers are also very durable and can be applied in layers of less than about 0.1 micron thick, they can be put on virtually any surface without any appreciable loss of flexibility or function. This makes ruthenium polymers useful for chameleon cloaking technology. - Game Effects: The entire object/subject must be covered with ruthenium. When activated, the Target Number for perception checks against the cloaked object are increased by 4. Each extra Imaging Scanner beyond four, add 1 to the penalty, up to a maximum of +12 total modifier. Ruthenium systems are powered by gel packs with 10 hours duration; new packs cost 50 nuyen. Radar, thermographic, and ultrasound systems are not affected. Against metahumans with such senses, or vehicle sensors, the perception penalty is divided by hald (round down). Ruthenium is only effective on stationary or slow-moving targets (6 meters or less in a Combat Turn). Faster movement reduces penalties.
Source: MM 114, Custom Denver MUSH |
Ruthenium Coating*
Ruthenium polymers undergo a color change with the application of a small voltaic charge. The charge alters the polymer's chemical composition, allowing it to shift between a wide spectrum of hues. Since these polymers are also very durable and can be applied in layers of less than about 0.1 micron thick, they can be put on virtually any surface without any appreciable loss of flexibility or function. This makes ruthenium polymers useful for chameleon cloaking technology. - Game Effects: The entire object/subject must be covered with ruthenium. When activated, the Target Number for perception checks against the cloaked object are increased by 4. Each extra Imaging Scanner beyond four, add 1 to the penalty, up to a maximum of +12 total modifier. Ruthenium systems are powered by gel packs with 10 hours duration; new packs cost 50 nuyen. Radar, thermographic, and ultrasound systems are not affected. Against metahumans with such senses, or vehicle sensors, the perception penalty is divided by hald (round down). Ruthenium is only effective on stationary or slow-moving targets (6 meters or less in a Combat Turn). Faster movement reduces penalties.
Source: MM 114, Custom Denver MUSH |
Stealth Fiber Clothing Modification *
Also a common spy gadget, the modification impregnates the clothing item with the same disintegrating fibers as stealth grapple line. Upon application of a chemical catalyst, the clothing disintegrates completely, leaving only an inert white powdery residue. While it makes getting rid of a disguise extremely easy, it is also in use at some facilities as temporary clothing such as needed for cleansuits and overalls. - This modification is incompatible with any other modification. The chemical catalyst stick is identical to the one used for the Stealth Line, and can be found with its entry.
Source: Custom Denver MUSH |
Notes: Where additions are given for Avail or SI, the number applies to the base armor value.
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