Seven-7

One Dose

20/2w

1,000

5

2-K

A standard chemsuit does not reduce the Power, but it adds 2 Combat Turns to the gas' speed. Only hazmat or X-E suits (p. 116, M&M&) will keep the gas out. Seven-7 causes cramping, nausea, and double vision. For every 2 boxes of damage taken due to exposure, add a +1 modifier to all Target Numbers. These effects persist of 10 minutes per +1 modifier; the gas oxidizes and becomes inert after 10 minutes exposure to air.

Contact/Breathe

1 Combat Turn

10D

Man & Machine, page 121

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