Seven-7
One Dose
20/2w
1,000
5
2-K
A standard chemsuit does not reduce the Power, but it adds 2 Combat Turns to the gas' speed. Only hazmat or X-E suits (p. 116, M&M&) will keep the gas out. Seven-7 causes cramping, nausea, and double vision. For every 2 boxes of damage taken due to exposure, add a +1 modifier to all Target Numbers. These effects persist of 10 minutes per +1 modifier; the gas oxidizes and becomes inert after 10 minutes exposure to air.
Contact/Breathe
1 Combat Turn
10D
Man & Machine, page 121
page revision: 3, last edited: 25 May 2022 18:35