Neuro-Stun X
One Dose
8/48h
30
2
6P-X
Delivered as a gas in an organic binder, Neuro-Stun takes effect if inhaled, or on contact with the skin. At the end of the turn following the turn during which a character is exposed to Neuro-Stun, he suffers Stun damage. Even if he resists this, he suffers disorientation for about an hour, adding +2 to all target numbers.
Neurostun VIII will become inert after 10 minutes.
Neurostun IX will become inert after 1 minute.
Neurostun X will become inert after 1 minute.
Contact/Breathe
1 Combat Turn
8S stun
Man & Machine, page 120-121
page revision: 3, last edited: 25 May 2022 18:28