Neuro-Stun X

One Dose

8/48h

30

2

6P-X

Delivered as a gas in an organic binder, Neuro-Stun takes effect if inhaled, or on contact with the skin. At the end of the turn following the turn during which a character is exposed to Neuro-Stun, he suffers Stun damage. Even if he resists this, he suffers disorientation for about an hour, adding +2 to all target numbers.

Neurostun VIII will become inert after 10 minutes.
Neurostun IX will become inert after 1 minute.
Neurostun X will become inert after 1 minute.

Contact/Breathe

1 Combat Turn

8S stun

Man & Machine, page 120-121

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