|
Name |
Jenny Underhill |
AKA |
Critter, Little Britches |
Nationality |
UCAS |
Metatype |
Dwarf (Gnome) |
Archetype |
Shaman (Raccoon) |
Birthdate |
April 1, 2054 |
"Haha, watch this!"
Appearance
Standing just at three feet tall, this tiny figure doesn't cut a very impressive appearance. Her tussled looking blonde hair is cut in a short bob, extending down to cover her ears. Her bright blue eyes look around the world with a childlike expression of wonder. Her features are cute in a cherubic fashion, rounded cheeks and a cupid's bow shaped mouth. Her tiny features are smudged here and there with dust or dirt looking like she's spent a little too much time on the streets and not enough time indoors.
Quite the contrast to her general appearance, her clothes are almost feral. She wears a jacket that hints at armor under it, the colors blazoned with some obscure gang's colors. Black jeans cover her lower torso and descend into a pair of heavy looking war boots. The metal plate boots offer shin protection while providing a wide striking surface.
Mannerisms and Habits
Tends to talk very loudly to trolls to make sure they can hear her "all the way up there." Also, she's never been known to use profanity. Prone to distraction, she wanders off when her focus is lost.
Associations
She often times works for a fixer named Cunningham.
Capabilities
Conjuration, spell casting, and oddly enough kickboxing. No slouch when it comes to sneaking around or using a handgun.
Jobs Taken
Assassination/Wetwork: |
No |
Blackmail/Extortion: |
Yes |
Bodyguard/Security: |
Yes, physical and astral. |
Burglary/Plant: |
Yes!!! |
Counterfeit/Hoax: |
Yes |
Courier/Smuggling Run: |
Yes |
Datasteal: |
No computer skills, or deck |
Decking/Matrix Overwatch: |
No computer skills, or deck |
Destruction/Sabotage: |
Yes |
Distraction: |
Yes |
Encryption/Decryption: |
No computer skills |
Enforcement/Intimidation: |
No, not intimidating enough |
Extraction/Kidnapping: |
Sure |
Investigation/Surveillance: |
Yes |
Stakeout/Pursuit: |
Yes |
Teaching/Consultation: |
Yes |
So this is my favorite hoodie. It really makes me smile, I found someone that makes clothes and I asked if they could make something that looked like Raccoon and there it is! Its really warm, and comfortable. When I am not working, I wear it, it fits right over my armored jacket! I made sure it would when I had it made.
These are my favorite boots! I got them from a ganger when I healed him. He was a dwarf so they fit really good. They're really nice when I need to kick someone in the knee. I'm a kickboxer you know, so they really hurt when I kick with them. You can't see from the picture but they have metal knobs on the bottom. I like that a lot because when I want to be loud I can sound like a horse clopping.
These are my goggles, I found them while exploring. Stitched them up and they work great. They're not anything fancy, but they keep the dust out of my eyes when I am riding my racing bike. Besides, I like how they look. People really should take care of their treasures, and not throw them away.
This is my Yamaha Rapier! You might notice it is a small version. From what I hear, stuff like this was a novelty a long, long time ago. Now you have to pay extra to get things your size. Humans really don't think about stuff like that. Trolls need bigger bikes, dwarves need smaller ones. Anyhow, this one is perfect. Its just my size and it is -fast-.
I don't go so much for house rules, I follow the ones on the MUSH, however the one I do use is a modified challenge/pay ratio. These were posted by Sage, I thought they were really good so I adopted them. I think it lays out a better scale of pay because you can see the difference more clearly.
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Up to 2,000 : Successful shadowrunners frequently get paid this much just
for showing up to a run. On the grand scheme of things,
this level of payout means a really easy cakewalk. Literally
like taking candy from a baby.
2,000 - 5,000 : Challenge level: very low. This is about the bare minimum
most shadowrunners will accept for payment for a run, and
means they aren't expecting to even get their guns dirty.
Facing down a handful of normal gangers, or intimidating a
bar owner into selling his place, is about what this level of
run would be like.
5,000 - 10,000 : Challenge level: Low. Your starting average payout for a
shadowrun, something most runners can handle even with a
handicap or two. A simple datasteal from a corporate facility
or ousting a gang from a building.
10,000 - 15,000 : Challenge level: Not so low. You start needing a little
strategy here, because your opposition's a little more
organized, whether that means they have decent communications
or a little better backup. Still pretty simple, though.
15,000 - 20,000 : Challenge level: Light. Security is upgraded and you might
actually have to deal with something that a specialist might
need to handle, like maglocks or a rigged security system. Or
the facility has magical backup on-call. Recon and/or legwork
will more than likely show a weak spot that can be exploited.
20,000 - 30,000 : Challenge level: Moderate. Security is tight and you need to
have a chink in the armor or bigger and better guns. You may
also need to have a specialist (like a rigger or decker) on
the team in order to defeat special security measures.
Legwork and recon become a really good idea at this level.
Closer to 30k, you start seeing on-site magical security
measures, though it may only be a Conjuring aspected magician
with a couple of decent spirits or Elementals at his call.
30,000 - 40,000 : Challenge level: Moderate-High. Security isn't the only
consideration to be working with here; most likely the
opposition has a Fast Response Team fairly close if an alarm
is sounded. At this level some form of magical countermeasure
is necessary for the team to succeed, though whether that's
Spiritbuster bullets or an actual magician on the team is up
to the party. Security will also incorporate some form of
passive countermeasure which needs to be dealt with. At this
point you need a chink in the armor AND better and bigger
guns. Do your legwork and recon or you may not come out of
this one alive.
40,000 - 50,000 : Challenge level: High. Security most likely has the better
and bigger guns at this point. It's a given that the facility
is hardened; you will need a specialist on the team at this
point, as well as some form of magical enabler such as a
sorcery-aspected magician or a full mage. Recon and legwork
aren't just a good idea, they're the LAW. You need to start
with a good plan, pull some tricks out of your hat and have
a contingency for everything. Even a chink in the armor isn't
going to help as much.
50,000 - 75,000 : Challenge level: Brutal. Security doesn't have chinks in the
armor; you're going to have to make your own. Recon and
legwork are a given, and you are probably going to be spending
a good part of that money on bribes. At this point the plan
needs to have its own plan. Magical support on the run is
REQUIRED, and the more the merrier. You might consider
pulling smaller jobs to help out with the bigger jobs; for
example, pulling a datasteal to acquire backdoor passwords for
the decker, or doing a hack to make some ironclad fake
identities to get in the front door easier.
75,000 - 100,000 : Challenge level: Grueling. Security makes chinks in YOUR
armor; now you have to cover your own ass six ways to
Sunday. Magical backup needs its own backup: Ally spirits,
magical foci and bound Elementals are going to come in VERY
handy. At this point the opposition is doing its own
legwork on you; remember to give them false information.
More than likely you will need to break this up into smaller
jobs just to have a chance to pull this off. But if you can,
it's going to be very lucrative.