Gel Packs

special

x1.25

x2/x4

x5

+2

4-L

Gel packs remain liquid and flexible until the shock wave of a projective impact solidifies the gel into an impenetrable barrier. As the kinetic energy dissipates, the gel liquefies again, ready to absorb the next impact. In effect, gel packs bolster existing armor's resistance to penetration. When gel packs are added to a piece of armor, treat that armor as hardened armor at its normal Ballisticspecial

x1.25

x2/x4

x5

+2

4-L

Gel packs remain liquid and flexible until the shock wave of a projective impact solidifies the gel into an impenetrable barrier. As the kinetic energy dissipates, the gel liquefies again, ready to absorb the next impact. In effect, gel packs bolster existing armor's resistance to penetration. When gel packs are added to a piece of armor, treat that armor as hardened armor at its normal Ballistic and Impact ratings (CC 51). If the Power of an attack (unmodified by auto- or burst-fire) does not exceed the armor rating, the attack is deflected and causes no damage. If the attack's Power exceeds the armor rating, the Power is reduced by the appropriate armor rating, in the same way as for other armor. - If added to unarmored clothing, gel packs provide hardened armor at 1/1. - Gel packs are noticeable and so reduce Concealability of armor by half (round down). Because gel packs solidify for a brief instant, they increase the likelihood that the wearer will be knocked down by an attack. When making a Knockdown Test (SR3 124), a character wearing gel pack-enhanced armor must apply a +2 modifier to the Body Test. - Gel packs may affect a wearer's Combat Pool (SR3 285, +hr combat armor). Treat the armor as if its Ballistic and Impact ratings were increased by 50 percent (round down). - Gel packs cannot be added to form-fitting, diving, corporate, or hardened armor. Only one set of gel packs can be added to any armor item. A gel-packed armor item cannot be layered with other armor.

CC 52-53

and Impact ratings (CC 51). If the Power of an attack (unmodified by auto- or burst-fire) does not exceed the armor rating, the attack is deflected and causes no damage. If the attack's Power exceeds the armor rating, the Power is reduced by the appropriate armor rating, in the same way as for other armor. - If added to unarmored clothing, gel packs provide hardened armor at 1/1. - Gel packs are noticeable and so reduce Concealability of armor by half (round down). Because gel packs solidify for a brief instant, they increase the likelihood that the wearer will be knocked down by an attack. When making a Knockdown Test (SR3 124), a character wearing gel pack-enhanced armor must apply a +2 modifier to the Body Test. - Gel packs may affect a wearer's Combat Pool (SR3 285, +hr combat armor). Treat the armor as if its Ballistic and Impact ratings were increased by 50 percent (round down). - Gel packs cannot be added to form-fitting, diving, or hardened armor. Only one set of gel packs can be added to any armor item. A gel-packed armor item cannot be layered with other armor.

CC 52-53

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